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the BT46B wasn't faster than the lotus on paper and did not get much development, fan cars were banned pretty much instantly after it's first couple races, the speed comes from having more ground effect and therefor grip through corners, which it does in the game.
It is so much that on slower turns, going with too much confidence, it is easy to spin it in relation to the Lotus (at least for me).
To me this car is a new challenge but on faster turns that would require some lift off from throttle this car really shows up the fan at effect.
i don't know, i think it's just that it should be faster no matter what, even at the slow speed parts, because the fan was still on despite the reduced revs for it.
Maybe at low speed turns it will not do the same magic if the fan speed is also according to car+wind speed.
That is actually something I dont know, if the fan work always with the same rotation rate using an engine or if it is just there and rotates with air flow according to speed.
I am guessing it is the second, that it work with air flow according to speed.
which in my limited time driving it, it does corner at speed much more nicely than the lotus.
https://en.m.wikipedia.org/wiki/Brabham_BT46
Gordon Murray designed a version driven by a complex series of clutches running from the engine to a large single fan at the back of the car, anticipating problems caused by the momentum of the fan during gear changes, although in practice these were not required. Therefore, the faster the engine ran, the stronger the suction effect.
And this:
Brabham's lead driver, Niki Lauda, realised he had to adjust his driving style, mostly for cornering. He found that if he accelerated around corners, the car would "stick" to the road as if it were on rails.[18] This had the side effect of exposing the driver to very high lateral acceleration, which would become a major problem in the ground effect era. In his autobiography, Lauda described the car as being unpleasant to drive due to the lateral loads and reliance on aerodynamics over driver skill.
This description Lauda gave, of the high lateral acceleration, I think it match what I described on the other post:
At low speed turns it sort of want to kill me if I use as much throttle as the Lotus (at least for me), but I am not Lauda, I am just a Rookie and I could not adapt to it yet, but it also show the fan effect on low speed turns too.
either way, it is NOT a bug, simulating something like that would/is going to take years to get done, probably will never feel the way it should in ams2 either honestly, with all the limitations the PC2 engine has for things in that regard.
About the engine (and obviously from here on everything is my opinion according to how I see, feel and drive at all these sims and other sims I will not mention here), I dont know about these limitation in terms of aero in relation to other top sims (tho I dont know about the other sims either), but all I know is that each sim have its obvious flaws in relation to physics that each dev try to overcome the best they can, even because oour home computers can not even dream to compete to super computers of F1 teams and even these multi million dollar simulators are still a bit far from 100% to real life and may never really achieve 100%.
Maybe in like 15 to 20 years we normal people on our homes can have the same quality of simulation as what today top simulators can deliver as computer technology improve, the average computer of today is even better than a super computer from 20 years ago and that is what allow for better, more complex and accurate simulation, more computing power and obviously, more data.
What I see most of the time is that Reiza dont really have the same level of data as rF2 or ACC for all cars and also try to adjust it over development time, but I still did not notice the Madness Engine limitation in relation to the other top sims.
again, i just feel like alot of people are going to be frustrated with this car