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SLI works best with older titles
still you are getting around the same FPS
and you never mentioned what cards you have in SLI
You're missing the point. Automobilista 2 uses the PC2 engine which has SLI support built in.
Also, SLI is not needed for multi-video card use. Vulcan and Direct X12 have the support built in. So, why is AMS2 not making a feature, from the very engine they are using, available?
Triple screen 4K is going to require multiple cards to have decent frame rates. Getting away from multi-gpu support is the exact opposite that sims of any kind should be getting away from. Before the console gamers started migrating to PC, PC exclusives pushed the boundaries of PC hardware. They supported setups not possible on consoles. It's sad when a platformer, like Tomb Raider, supports muti-gpu beautifully, but a racing or flight sim doesn't. Now, because they want to migrate their games to console with more ease, they drop pushing PC tech. Adding support isn't going to take away from single-gpu users from being able to play.
Nvidia is dropping SLI in the gaming market to force programmers to take the heat for not supporting Multi-GPU instead of them. SLI on the professional market is still staying around because it's not little boys using that hardware. I do CGI work so multi-gpu will be something I always buy regardless of the pc gaming use. But, it would be nice to see PC games get back to being PC exclusives that push all available tech, like Multi-gpu, Multi-cpu, Multi-thread.