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Automobilista 2

AMS1 vs AMS2 for those who have both
Just wondering if AMS1 is the better choice to purchase (ultimate edition) vs AMS2? Do many of the AMS2 players still prefer AMS1? (handling, AI, physics and features). Trying to decide which one to get since limited playtime. Thanks! 🏎
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If you like mods, then AMS1 would be the better choice. Reiza won't be developing more on the AMS1 platform so it mods aren't an issue, start with AMS2.
Ams1 is definitely more mature, but despite the slightly better force feedback, now looks really dated. I find it hard to go back now that AMS2 has sorted out most of the early kinks.

AMS2 is 90% there in driving feel, 90% in AI tuning,, 200% better graphically, and about 80% there in content and polish. If you can cope with the early release hiccups, AMS2 will only get better from here. Given the rate they are developing it I suspect it won't be long before it arguably beats AMS1 on all fronts apart from modding.

AMS1 is cheap as chips though, so if money is an issue it's probably the best value in sim racing you'll find (apart from the heavily discounted project cars 2, which looks as good as AMS2 and has tons of content but doesn't drive nearly as nice.)

AMS2 is the future, AMS1 is the past!
Personally, I have deleted AMS1 (and RF2+AC), keeping only AMS2, ACC and Raceroom.
AMS 2 has surpassed everything in AMS 1. This whole thing about maturity needs to stop.
Thanks for the input everyone! I was considering AMS ultimate but went with AMS2. :steamhappy:
Yes good choice . It's still improving too .
Messaggio originale di jack.anderson19:
Yes good choice . It's still improving too .
Oh yeah!
Messaggio originale di jack.anderson19:
Yes good choice . It's still improving too .

But, sadly, the number of players is falling from the peak when v1 was released. If you look on the Steam stats page the number of players now rarely reaches 300. In fact, AMS1 consistently has more people playing it - https://steamcharts.com/cmp/1066890,431600#1m. I hope the rush to release v1 wasn't a mistake for Reiza as there still seems like there's much to do/fix. They have fewer excuses for bugs and missing features now that it's out of EA.
Ultima modifica da maelstrom_19; 10 lug 2020, ore 10:59
Kunos jumping to 1.0 was also a dumb decision IMO but none of you complained about that so this is just a "let's poopoo Reiza moving out of EA" moment.

Look, by the time it's all said and done, "early access" is a pretty meaningless term. It's basically a way to get a game for a discount with maybe a few problems more than expected. Unless the version number is somehow racist, sexist or promotes fascism or violence, none of you should really care as much as you do.
i prefer ams1 feel more natural, but ams2 look like real life (some tracks) hope they manage to improve all features :R3eRim:
AMS 1 has better FFB but everything else in AMS 2 is better. Realfeel was amazing, and I miss it.
I think its a bit early to make a judgement as the game is not long out
Messaggio originale di maelstrom_19:
Messaggio originale di jack.anderson19:
Yes good choice . It's still improving too .

But, sadly, the number of players is falling from the peak when v1 was released. If you look on the Steam stats page the number of players now rarely reaches 300. In fact, AMS1 consistently has more people playing it - https://steamcharts.com/cmp/1066890,431600#1m. I hope the rush to release v1 wasn't a mistake for Reiza as there still seems like there's much to do/fix. They have fewer excuses for bugs and missing features now that it's out of EA.

You need a dose of reality, and stop the hysterics.

Renato Simioni:
"Before digging into some of the feedback about AMS2 release, a little flashback that seems relevant now as not everyone will recall or have been around then, but the release of AMS1 actually attracted a similar number of complaints and lukewarm reception from a segment of the sim racing community - including similar concerns about sales, player count and other figures, and how the sim may have been "dead on arrival".. Contrary to these early doom and gloom predictions, the game kept growing and evolving much as we planned, before becoming the simracing cult classic which most of those who stuck with it or revisited later seems to look back fondly now, and that reached its peak players a massive 4 years after its initial release. You should not be surprised then if history repeats itself with AMS2.

While the fact that history may be repeating itself to some degree is not surprising to us or to those who are familiar with our modus operandi, it probably also indicates we need to improve the way we communicate about what type of game we are doing and how we are going about its development, so that people have more accurate expectations going in - this is something we are already working on improving, with more relevant info concentrated in the soon-to-be launched official website, including more documentation on the contents of the game, its long term plans and instructions on how to get the best out of it."
https://forum.reizastudios.com/threads/general-ams2-release-feedback-topic.11982/page-9#post-87196


Read the rest yourself.
Ultima modifica da d[-_-]b; 23 lug 2020, ore 17:33
Messaggio originale di pavig:
Ams1 is definitely more mature, but despite the slightly better force feedback, now looks really dated. I find it hard to go back now that AMS2 has sorted out most of the early kinks.

AMS2 is 90% there in driving feel, 90% in AI tuning,, 200% better graphically, and about 80% there in content and polish. If you can cope with the early release hiccups, AMS2 will only get better from here. Given the rate they are developing it I suspect it won't be long before it arguably beats AMS1 on all fronts apart from modding.

AMS1 is cheap as chips though, so if money is an issue it's probably the best value in sim racing you'll find (apart from the heavily discounted project cars 2, which looks as good as AMS2 and has tons of content but doesn't drive nearly as nice.)
Graphics are not 200% better that is for sure, the graphics are nothing special just improved, the copy and paste cardboard cut out spectators sprinkled around the track is not good enough and the lack of movement in the environment makes each track boring---it feels lifeless.

Physics feel bland and too easy to correct a mistake or not punishing enough on poor driving techniques.


Messaggio originale di Max Headvroom:
You need a dose of reality, and stop the hysterics.

First of all, where were the “hysterics”? What did I say that was factually incorrect? I’m perfectly in touch with the reality of the situation, unlike some others on this forum. I was simply producing verifiable facts. Over the past few days the peak numbers playing have rarely exceeded 250 (and have often been below 200). However people may try to ignore the facts, these are not good numbers. I’m sure behind the scenes Reiza aren’t happy about that either. As for Renato’s comments, whilst he may actually believe what he says, no dev is ever going to admit publicly that they’re concerned about the success of their game. I want AMS2 to succeed, but the reality is that in spite of the gushing praise some people are giving it it’s not doing well at the moment. As they say in the investment world, “Past performance is no guarantee of future results“.
Ultima modifica da maelstrom_19; 25 lug 2020, ore 7:25
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Data di pubblicazione: 5 lug 2020, ore 17:16
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