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We'll see when championship mode is added to AMS2...
FWIW playing solo online you never actually test yourself, yeah you can set the AI to difficulty and aggression as high as you want but you'll never be pushed as hard by any AI as you will by real live opponents, AI is still AI and is always predictable, human players aren't.
As for handling PCars 2 was a mess, what self respecting super/hypercar manufacturer launches a "street" hypercar that acts like a pogo stick when touching a kerb? Stands on it's nose under braking cause the suspension is too soft? Lifts it's nose to the sky when you stamp on the noise pedal? Rolls like a boat in the corners? Loses grip because the weight transfer is too harsh? Cannot transmit the feel of the surface, the feel of grip and when it's been lost, through the wheel and the seat of your pants?
Yeah fine for 70's and 80's road-going saloon cars but not for the likes of Lambo's Ferrari's Porshe's from the noughties onwards
SMS screwed the dampers on ALL the cars everything took 20-30 minutes to tune out something that the stock cars just do not have.
Nor do super/hypercars sway about on the suspension under power or braking anywhere NEAR as badly as they do in PCars 2 they're designed to stay as flat as possible at all times to maintain stable grip not to wallow around like a boat on the water.
I swear PCars 2 was made for the American audience cause many US manufacturers insist on using live rear axles (great for straight line speed crap for cornering) and leaf spring suspensions with practically no adjustability.
NFS shift was just as bad for the pogo-stick effect and it carried forward, all the way to PCars 2.
This is why Reiza have done what SMS didn't, change the setup of the cars to reflect the actual vehicles instead of a 1 size fits all physics model that made a mockery of any sports cars real world handling...
Look at 1:20:
https://www.youtube.com/watch?v=zrzUhSx36DM
Playable with a pad and half decent with a wheel.
It couldn't stay like PC2 or it would have crashed and burned, not good enough to be a Sim using a wheel and crap with a pad, unplayable too most.
PC3 i will buy it and play it for what it is, a good fun game and alternative to Forza/GT.
Everyone is different and the best game is the game you played the most hours.
Precisely why I would prefer the Zonda or any other super/hyper car, cause the Huarya handles like a boat, why? Too much power for the chassis and suspension, 720 - 827 HP 2.8 seconds to 60 yet look at the Zonda's handling 444 - 789 HP and 60 in 4 seconds but, the suspension doesn't grind the nose into the tarmac under heavy braking, hell even a Veyron isn't as bad as the Huayra and it's carrying over 6-800KG more weight to throw around.
https://youtu.be/DPthR7Z0um0
Or this lot.
https://youtu.be/gvfbWd0NvOY
Same with the LaFerrari.
https://youtu.be/l3b2ZkO5kDM
Back on topic, PCars 2 had fundamental handling and suspension problems, note in all the above vids the cars are not wallowing or bouncing around like they do in all SMS titles from Shift to Pcars 2.
Most of those videos don't really have the cars driven hard. The Top Gear ones do but they cut and edit so much you miss the right angles during the heavy braking zones.
Take a look at 9:30 how the front drops to the ground:
https://www.youtube.com/watch?v=GaAQW8lVaRM
However, don't confuse the suspension animations to physics. They are completely separate. The animations are cued because of physics, but the amount of animation is not directly related. A good example, Reiza doesn't have all the suspension animations done for all the cars right now so some cars don't show any movement when looking from the outside.
Right now AMS2 only really has the Ultima GTR Street Car. I will say, if what we have today is what we can expect, it's literally the worst representation of a street car I've experienced in a title yet. However, I have faith in Reiza addressing it. I'm not saying PC2 has everything right. Some cars have definitely had more love than others. But the ones that have had more of the love, are definitely pretty close. I've been in most cars under $250k USD (and a few above) at the track so I'm familiar.
if you think RF2 is trash
you have no idea what you are talking about,
and your opinions are worthless
go back to arcade racing and leave the sim's alone
PC2 tire modeling is not very good,
while RF2 is easily the best there is
your ignorant rants are unwelcome
please go away now