Automobilista 2

Automobilista 2

screen door effect with VR (Solved)
I have a screen door effect that I had not before with the VR, I have an HTC Vive Cosmos, on the other games I do not have this problem and at first on automobilista I did not have this problem, it happened these days
Last edited by Singlesupra01; Jun 8, 2020 @ 6:51pm
Originally posted by Roust McGoust:
If you are setting the resolution for the headset, just try and set it to the actual resolution (2880x1700) or whatever and turn off supersampling and see how it looks.

I can't even remember if you can change that setting, though. A lot of racing sims just render the HMD's natural resolution no matter what, and then the resolution you are selecting in-game is just the duplicate window shown on your monitor. Set that as low as possible.
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Showing 1-15 of 18 comments
Digital R3lapse Jun 6, 2020 @ 6:15pm 
Maybe the resolution is set too low in game?
Last edited by Digital R3lapse; Jun 6, 2020 @ 6:15pm
Singlesupra01 Jun 6, 2020 @ 6:31pm 
the resolution of the screen? I put 3400x1440 and 1.6 supersampling
n0tfall Jun 6, 2020 @ 10:36pm 
even a rtx 2080ti is to weak 4 this settings, plz post ur specs
Singlesupra01 Jun 7, 2020 @ 10:11am 
Originally posted by n0tfall:
even a rtx 2080ti is to weak 4 this settings, plz post ur specs

it seems to be better now, but it seems to me that at the beginning of the release of the game I had less screen doors effect.
I have Gigabyte aorus x570 master
AMD Ryzen 3800x
32gb RAM g.Skill
RTX 2080Ti aorus xtreme
General Stoner Jun 7, 2020 @ 3:32pm 
Isnt the resolution of the the Vive cosmos 2880x1700? and with that headset why would you use supersampling. Also the screen door effect is caused by the pixels in the headset screen or lack of. Supersampling can seem to reduce screen door effect. If your asking about the resolution of the monitor being 3400x1440. Run the game in window mode at 1280x720. there is no need to render such a big picture to the monitor if you are in VR.
Last edited by General Stoner; Jun 7, 2020 @ 3:37pm
The author of this thread has indicated that this post answers the original topic.
Roust McGoust Jun 7, 2020 @ 10:47pm 
If you are setting the resolution for the headset, just try and set it to the actual resolution (2880x1700) or whatever and turn off supersampling and see how it looks.

I can't even remember if you can change that setting, though. A lot of racing sims just render the HMD's natural resolution no matter what, and then the resolution you are selecting in-game is just the duplicate window shown on your monitor. Set that as low as possible.
Last edited by Roust McGoust; Jun 7, 2020 @ 10:48pm
Singlesupra01 Jun 8, 2020 @ 8:37am 
Originally posted by General Stoner:
Isnt the resolution of the the Vive cosmos 2880x1700? and with that headset why would you use supersampling. Also the screen door effect is caused by the pixels in the headset screen or lack of. Supersampling can seem to reduce screen door effect. If your asking about the resolution of the monitor being 3400x1440. Run the game in window mode at 1280x720. there is no need to render such a big picture to the monitor if you are in VR.

thanks for the response, the resolution of my VR on steamVR is 2548x3008 per eye, that's 160%, I'll try 2880x1700 then.
I use supersampling in the automobilista game, it refines the game, it seems to me that it's much sharper, right? :)
Singlesupra01 Jun 8, 2020 @ 8:40am 
Originally posted by Roust McGoust:
If you are setting the resolution for the headset, just try and set it to the actual resolution (2880x1700) or whatever and turn off supersampling and see how it looks.

I can't even remember if you can change that setting, though. A lot of racing sims just render the HMD's natural resolution no matter what, and then the resolution you are selecting in-game is just the duplicate window shown on your monitor. Set that as low as possible.

Thanks for your answer too, I'll then try to set a 2880x1770 and remove the supersampling, it's a good idea, again thank you:DietCatPaw::r3e:
Roust McGoust Jun 8, 2020 @ 2:41pm 
Originally posted by Singlesupra01:
Originally posted by Roust McGoust:
If you are setting the resolution for the headset, just try and set it to the actual resolution (2880x1700) or whatever and turn off supersampling and see how it looks.

I can't even remember if you can change that setting, though. A lot of racing sims just render the HMD's natural resolution no matter what, and then the resolution you are selecting in-game is just the duplicate window shown on your monitor. Set that as low as possible.

Thanks for your answer too, I'll then try to set a 2880x1770 and remove the supersampling, it's a good idea, again thank you:DietCatPaw::r3e:

It may not give you the effect you want, but since your situation seems a little weird, it can't hurt to try as a test for more data. Kind of like a "turn it off and turn it back on again" approach.
Last edited by Roust McGoust; Jun 8, 2020 @ 2:41pm
Singlesupra01 Jun 8, 2020 @ 2:56pm 
yes I removed the supersampling and I increased the resolution and now I no longer have the screen door effect, thank you.
On the other hand I set the resolution to 200% (2848x3364) per eye and it's very fluid and clean
General Stoner Jun 8, 2020 @ 3:09pm 
Originally posted by Singlesupra01:
yes I removed the supersampling and I increased the resolution and now I no longer have the screen door effect, thank you.
On the other hand I set the resolution to 200% (2848x3364) per eye and it's very fluid and clean

If you use in game supersampling you set headset SS at 100%. Never adjust both.
Mr.Four Jun 8, 2020 @ 6:10pm 
OP looks like he already solved this.

I get that lots of people set super sampling up to really high numbers to improve clarity in sim racing and many say to do this... but don't unless you are using an older headset with more pronounced screen door effect and lower resolution. This game runs really, really well in VR. Rather than pushing SS, look at bumping VR sharpening and tweaking MSAA. We have a long way to go in software and hardware before really distant objects will hit the sharp, compressed look of detail on a normal monitor. Go for clarity in the gauges and 75 - 100m out.

Staying in permanent reprojection is more pleasant in Oculus and WMR rather than for people using Steam's Motion Smoothing (like me). All the effects are nice, but personally, I'd go for getting consistent and solid frame times and frame rates with a large-ish grid over every effect turned to 11. The AI will be harder on your system as well compared to online MP, at least, that was the case for me.
Singlesupra01 Jun 8, 2020 @ 6:29pm 
Originally posted by General Stoner:
Originally posted by Singlesupra01:
yes I removed the supersampling and I increased the resolution and now I no longer have the screen door effect, thank you.
On the other hand I set the resolution to 200% (2848x3364) per eye and it's very fluid and clean

If you use in game supersampling you set headset SS at 100%. Never adjust both.

ok, thanks for this information, now I think it's much better set, I've only increased the resolution in the headset and it works really well
Singlesupra01 Jun 8, 2020 @ 6:48pm 
Originally posted by Mr. Four:
OP looks like he already solved this.

I get that lots of people set super sampling up to really high numbers to improve clarity in sim racing and many say to do this... but don't unless you are using an older headset with more pronounced screen door effect and lower resolution. This game runs really, really well in VR. Rather than pushing SS, look at bumping VR sharpening and tweaking MSAA. We have a long way to go in software and hardware before really distant objects will hit the sharp, compressed look of detail on a normal monitor. Go for clarity in the gauges and 75 - 100m out.

Staying in permanent reprojection is more pleasant in Oculus and WMR rather than for people using Steam's Motion Smoothing (like me). All the effects are nice, but personally, I'd go for getting consistent and solid frame times and frame rates with a large-ish grid over every effect turned to 11. The AI will be harder on your system as well compared to online MP, at least, that was the case for me.

thanks for this information, it's true you're right, sometimes the problem is that we don't see far enough, I hope the next generations will improve that
yes my problem is solved, I had indeed corrected in the settings as you said the MSAA, I put like this:
resolution 3440x1440 84Hz
Windowed: NO
Texture resolution: high
Texture filtering: anisotropic 8x
V-SYNC: NO
POST AA: OFF
Reflection: Medium
Environment map: high
Car detail:high
Track detail: high
Pit crew detail: All
Shadow detail: Low
Enhanced mirror: Yes
Motion blur: Off
Render frames ahead: 2
detailed grass: medium
Particle level: Medium
Particle Density: medium

And it works very well.
Roust McGoust Jun 9, 2020 @ 12:14am 
Originally posted by Singlesupra01:
Originally posted by Mr. Four:
OP looks like he already solved this.

I get that lots of people set super sampling up to really high numbers to improve clarity in sim racing and many say to do this... but don't unless you are using an older headset with more pronounced screen door effect and lower resolution. This game runs really, really well in VR. Rather than pushing SS, look at bumping VR sharpening and tweaking MSAA. We have a long way to go in software and hardware before really distant objects will hit the sharp, compressed look of detail on a normal monitor. Go for clarity in the gauges and 75 - 100m out.

Staying in permanent reprojection is more pleasant in Oculus and WMR rather than for people using Steam's Motion Smoothing (like me). All the effects are nice, but personally, I'd go for getting consistent and solid frame times and frame rates with a large-ish grid over every effect turned to 11. The AI will be harder on your system as well compared to online MP, at least, that was the case for me.

thanks for this information, it's true you're right, sometimes the problem is that we don't see far enough, I hope the next generations will improve that
yes my problem is solved, I had indeed corrected in the settings as you said the MSAA, I put like this:
resolution 3440x1440 84Hz
Windowed: NO
Texture resolution: high
Texture filtering: anisotropic 8x
V-SYNC: NO
POST AA: OFF
Reflection: Medium
Environment map: high
Car detail:high
Track detail: high
Pit crew detail: All
Shadow detail: Low
Enhanced mirror: Yes
Motion blur: Off
Render frames ahead: 2
detailed grass: medium
Particle level: Medium
Particle Density: medium

And it works very well.

Nice I am glad that works for you. If you need extra performance headroom I would say turning down the grass and particles would be next. It hardly makes a difference when you are racing :)
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Date Posted: Jun 4, 2020 @ 5:46pm
Posts: 18