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it seems to be better now, but it seems to me that at the beginning of the release of the game I had less screen doors effect.
I have Gigabyte aorus x570 master
AMD Ryzen 3800x
32gb RAM g.Skill
RTX 2080Ti aorus xtreme
I can't even remember if you can change that setting, though. A lot of racing sims just render the HMD's natural resolution no matter what, and then the resolution you are selecting in-game is just the duplicate window shown on your monitor. Set that as low as possible.
thanks for the response, the resolution of my VR on steamVR is 2548x3008 per eye, that's 160%, I'll try 2880x1700 then.
I use supersampling in the automobilista game, it refines the game, it seems to me that it's much sharper, right? :)
Thanks for your answer too, I'll then try to set a 2880x1770 and remove the supersampling, it's a good idea, again thank you
It may not give you the effect you want, but since your situation seems a little weird, it can't hurt to try as a test for more data. Kind of like a "turn it off and turn it back on again" approach.
On the other hand I set the resolution to 200% (2848x3364) per eye and it's very fluid and clean
If you use in game supersampling you set headset SS at 100%. Never adjust both.
I get that lots of people set super sampling up to really high numbers to improve clarity in sim racing and many say to do this... but don't unless you are using an older headset with more pronounced screen door effect and lower resolution. This game runs really, really well in VR. Rather than pushing SS, look at bumping VR sharpening and tweaking MSAA. We have a long way to go in software and hardware before really distant objects will hit the sharp, compressed look of detail on a normal monitor. Go for clarity in the gauges and 75 - 100m out.
Staying in permanent reprojection is more pleasant in Oculus and WMR rather than for people using Steam's Motion Smoothing (like me). All the effects are nice, but personally, I'd go for getting consistent and solid frame times and frame rates with a large-ish grid over every effect turned to 11. The AI will be harder on your system as well compared to online MP, at least, that was the case for me.
ok, thanks for this information, now I think it's much better set, I've only increased the resolution in the headset and it works really well
thanks for this information, it's true you're right, sometimes the problem is that we don't see far enough, I hope the next generations will improve that
yes my problem is solved, I had indeed corrected in the settings as you said the MSAA, I put like this:
resolution 3440x1440 84Hz
Windowed: NO
Texture resolution: high
Texture filtering: anisotropic 8x
V-SYNC: NO
POST AA: OFF
Reflection: Medium
Environment map: high
Car detail:high
Track detail: high
Pit crew detail: All
Shadow detail: Low
Enhanced mirror: Yes
Motion blur: Off
Render frames ahead: 2
detailed grass: medium
Particle level: Medium
Particle Density: medium
And it works very well.
Nice I am glad that works for you. If you need extra performance headroom I would say turning down the grass and particles would be next. It hardly makes a difference when you are racing :)