Automobilista 2

Automobilista 2

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Reiza Studios  [geliştirici] 5 Nis 2020 @ 9:15
Automobilista 2 Force Feedback - Overview & Recommendations (Copies & pinned from News)
Automobilista 2 features a rather simple but highly accurate FFB system, very similar to the RealFeel system used in its predecessor AMS1 - in both sims all FFB output to the player are comprised of forces acting on the steering arms, translated over to the steering rack, which are dynamically affected by the ever-changing conditions while driving. Try bending front suspension you'll clearly see steering not centering anymore, as the suspension geometry changed.

Similarly, the steering column torque is affected by car setup - directly by Caster angle (as it changes lateral force leverage on steering axis) and steering lock, as lower lock angles lead to a higher steering ratio, which in turn leads to all forces being dilluted into a higher steering range (the opposite is true when increasing the steering lock). FFB will also be indirectly affected by aero, tyre compound and presure settings - basically anything that affects the peak forces being produced on the tyres will make the FFB ligther or stiffer. This why karts for example have very stiff steering even though these are very light vehicles, the Caster angle is very high and all forces are concentrated on a very narrow steering range.

It´s important to observe the FFB system, like everything else in AMS2 is still under active development - things may still change and evolve, and as they do we will amend this article to reflect it.

Below is an overview of the Force Feedback settings and our recommendations on how to tune them:


PROFILE: Currently there is only one, Default profile - you should only change to "Custom" if you have modified ffb_custom_settings.txt file in MyDocs/Automobilista 2 folder - if you haven´t changed that file, "Custom" will be no different from "Default" profile.


GAIN: Defines maximum force output. The default 100% setting has some clipping built-in, specially on high downforce vehicles as in these the steering column torque can easily exceed 30Nm when car is under heavy load in a fast corners, while front tires are fully gripping and self-aligning torque is very high

For Direct Drive wheels, it is recommended to set gain around 40-50%. This has thus far been tested mostly on a Fanatec DD1 base. Stronger wheels may use even lower Gain values.


LOW FORCE BOOST: Similarly to AMS1, LFB serves as an "amplifier" of FFB when tyres are relatively unloaded, useful specially for wheels with weaker motors like in Logitech G2X wheels, to enhance these lower range forces without necessarily adding clipping to the top range.

If you feel the FFB is lacking or "limp" when travelling at slower speeds or during straights, you may want to experiment with some level of LFB - may be set as high as 80% in Logitech G2X or other similar wheels, while stronger Fanatec / Thrustmaster wheels should be set somewhere in the range of 30-60%.

Even if you have a Direct Drive wheel and are unsatisfied with the force output while tyres are unloaded, you may use Low Force Boost @ 10-30% without concern for clipping high forces as LFB only applies at the lower end of the force range and will never saturate / introduce clipping on it's own.


FX: Adds a little vibration from the engine as it goes through the RPM range (very faint, and linked to the engine´s actual angular velocity); it also adds a "Tyre Scrub" effect, which is a function of tyre vibration that would naturally transfer as vibration onto wheel rim, fed by the physics.


MENU SPRING controls wheel centering spring only while navigating the UI. For DD wheels it should be set to 0 or some other very low value.

EDIT1:
Controller Damping in the UI relates to gamepad & other digital controllers only - it´s NOT a FFB setting.

Currently, we do not control damping and friction from in game. Both are important on DD wheels. We will later model these from physics directly.

Recommended settings for DD1 Fanatec:
Damper: 25
Friction: 5
Inertia: 10
Interpolation: 4 (this is largely down to personal preference. On SimuCube this could be "Reconstruciton filter", some others "smoothing")

Recommended settings for Logitech G2X wheels:
attachFull4987

These are from AMS1 but remain relevant for AMS2, except damper & spring are currently not applied to AMS2.

More to come as we get direct experience with a larger range of wheels - in the meantime you can find several user suggestions in replies to this topic[forum.reizastudios.com] in our official forum.
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152 yorumdan 46 ile 60 arası gösteriliyor
Could be because the servers need to be updated?
Surely that SHOULD have been done BEFORE releasing ver 1.0? Plus there were at LEAST 20+ lobbies and over 500 players online at the time.
Of note as well I was able to create a lobby but of almost 15 people that joined it not 1 made it past the lobby and got in, dunno WHAT'S causing this but reported to Reiza Forums regardless as have several others with the same problem...
I really like how the FFB is now accept for one thing. I really like all the road textures and bumps that transfer to the wheel. However I still can't feel the loss of grip and that is a bummer.

My wheel is the Thrustmaster t300 rs gt edition
G29 is too weak on Automobilista 2.... Cmon...
I just got hit by the ai in the apex of a turn, he literally rammed me... anyways... the force feedback on my wheel put the full impact on my wrist which was already fully extended. All my other ffb games have a collisions option where you can turn off the ffb for such a thing. Im lucky my ffb is at like 50% or my wrist would have been hurt quite bad.
En son parker33 tarafından düzenlendi; 4 Ağu 2020 @ 15:29
İlk olarak parker33 tarafından gönderildi:
I just got hit by the ai in the apex of a turn, he literally rammed me... anyways... the force feedback on my wheel put the full impact on my wrist which was already fully extended. All my other ffb games have a collisions option where you can turn off the ffb for such a thing. Im lucky my ffb is at like 50% or my wrist would have been hurt quite bad.

The force feedback for collisions is that strong at 50%? Do you have a direct drive wheel?
I think the FFB needs sorting, it seems to me that the tone/fx are way too overdone, turning them to 0/0 and leaving the overall strength at close too 100 feels a lot better.
They actually make the cars harder to drive because they are interfering with what is actually going on with the car, Thrustmaster TX...
So for everyone complaining about the FFB, have any of you tried out any of the custom FFB files available in the forums? Some of them are actually pretty good. Personally, I receive all my files straight from a friend that gets them directly from the source, so I really can't recommend any particular file as there are several different opinions of how FFB is supposed to feel. There are some files that are even custom just for a particular vehicle. Go have a look:

https://forum.reizastudios.com/threads/automobilista-2-custom-force-feedback-overview-recommendations.11135/page-26#post-80504
Cool; CSW2 works wellst out of the Box after quick&easy calibration;

My Fanatec-Settings:
SEN 880 (trying AUT next time)
FF 100
SHO 080
ABS OFF
DRI OFF
SPR 040
DPR 080

I LIKE
OBRIGADO !!!
:steamhappy: :cozybethesda:
mario cart has better ffb, wtf is this ♥♥♥♥
İlk olarak Easter Vomit tarafından gönderildi:
Cool; CSW2 works wellst out of the Box after quick&easy calibration;

My Fanatec-Settings:
SEN 880 (trying AUT next time)
FF 100
SHO 080
ABS OFF
DRI OFF
SPR 040
DPR 080

I LIKE
OBRIGADO !!!
:steamhappy: :cozybethesda:

Which settings are you using for "FORCES" value ?
T300 no loss of grip / tire slip feeling at all

And what's up with soft lock? There does not seem to be one
En son DmAnd tarafından düzenlendi; 1 Kas 2020 @ 14:28
Con la nueva actualización el FFB en mi G29 ya no sirve para nada. No se siente nada cuando estas girando, no te das cuenta si estas perdiendo grip, si perdes el auto, no se siente si estas frenando bien, si bloqueas, si te vas a pasar de largo. Espero que arreglen pronto esto para poder volver a correr en AMS2.

Ademas, en todas las carreras o vueltas de practica que hice minimo una o dos veces se me lagueo todo...

Ojala salga pronto una nueva actualización que corrija todo esto
İlk olarak angyboyd tarafından gönderildi:
Has anyone got a Thrustmaster TMX or T150 wheel? What are your FFB settings? Thanks

I have a TMX wheel Settings from the top of menu:
Default
50
30
50
25
0

This is where I landed for mine, just not sure if its the best
I hope devs will allow at least 3-4 custom ffb settings. So player can easily test ffb with different wheel setups. Two profiles seems to be too few.
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152 yorumdan 46 ile 60 arası gösteriliyor
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