Transport Fever 2

Transport Fever 2

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Aug 18, 2021 @ 7:38am
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Showing 151-165 of 336 comments
BounceGenesisUK Aug 20, 2021 @ 6:02pm 
Originally posted by ohiorice:
Originally posted by Audiofreak:

its noting to do with my cpu. my pc is strong enough with a 3080ti 12GB and the i9-9900k plus 64gb current ram thats overclocked. i mean if thats not enough for this game then maybe i need to go back and demolish AAA games
It's really "strange" other games far more complicated run just fine. I've said this since the day this initially was released. It would appear they simply either have no desire to optimize or they are incapable of optimizing it.

It is likely they don't see this as a problem. They probably won't revisit it again. It might be related to an inherent bad code design because one or more than one someone's lost a discussion early on in the coding of version two.

I really wanted to enjoy this game, bought it first day out. It really isn't as impressive as some make it out to be.

defenetly not my end lol
AtomicFed Aug 20, 2021 @ 8:14pm 
i hope they add more short distance modern vehicles, like a ford transit van perhaps, for inter city deliveries from harbours to truck stops
Leonium Aug 20, 2021 @ 10:10pm 
my suggestions for improving the game would be:
buff electric trains but make track upgrades more expensive
add an "extra hard" mode because I've basically won on it about five times now
fix canyons so that they don't bulge out of the landscape
Aktive Sterbehilfe Aug 20, 2021 @ 11:34pm 
well, this enganges me to start it again.
Keep up good work, thank you!
Prichi Aug 21, 2021 @ 12:46am 
ja ja das übliche kennt man schon:steamfacepalm:
NagaseLori Aug 21, 2021 @ 1:07am 
It is exciting to hear that.I think the game is rich in content,but i hope the team can optimize the rules of the game,such as the Road Traffic which in the late game with the Millions of people will make the computer more difficult working.
Keep Going,thanks the team keep trying in this game.
gGeorg Aug 21, 2021 @ 1:50am 
I hope for harder, sofistiicated economy update. Perhaps get inspiration from economy focused mods. It is fine for me ask moders to reuse their ideas even code, put them to credits and forge term "Comunity joint development".
Anyway, all (most) of those improvements should be in separate difficulty. On top of current Easy, Normal, Hard lets introduce new "Fever dificulty" with all those juiicy stuff.
The reason is, keep game accesible for newcomers, but add challenge for addicts.

Also you should improve ingame help and tutorial to smooth out learning curve. Even current easy rules are complicated for new-casual gamers. Perhaps use links in game help-tutorial to game wiki to make it more popular ? Use short video of Tic-toc size /animatedGIFS to show how things work. Current tutorial is abysmal, it is a dead end for many.

The reason is, grab new customers explain how the game works, then keep them hooked by added challenge.

II think, if you manage it all before winter sales, it could rise nice profit to help you keep funding the company.
Last edited by gGeorg; Aug 21, 2021 @ 9:05am
csocsirocsi Aug 21, 2021 @ 2:20am 
Was kann man machen, wenn man beim "konfigurieren" eines Bahnhofs beim Gleisebau "Interner Fehler (siehe Konsole" steht? Was für Konsole??
Originally posted by csocsirocsi:
Was kann man machen, wenn man beim "konfigurieren" eines Bahnhofs beim Gleisebau "Interner Fehler (siehe Konsole" steht? Was für Konsole??
You need to report to the author of the station mod you're using.
Reto_Gamer_2021 Aug 21, 2021 @ 6:16am 
Originally posted by Brulikrax:
Originally posted by Reto_Gamer_2021:
This is good game, like it a lot, could use some more to do campaign mode, or story mode beyond tutorial level. I am personal not interested in multiplayer and think the game could develop its campaign and maybe more good buildings, better and larger maps, transport types, etc . Think there a lot of scope for improvement to this game..Cheers
Let's see... If I'm not wrong, there are a couple of maps on the workshop set as scenarios. Also, use mods. There are mods for almost anything you can guess. And... unlock the experimental map sizes...
That all good, seen it, but I do not use mods, as most crash out or make the game freeze or cause problems and can be difficult to use mods and I thought the idea of this was to make suggestion, so that what its meant to be..Have fun :)
Last edited by Reto_Gamer_2021; Aug 21, 2021 @ 6:36am
Brulikrax Aug 21, 2021 @ 7:43am 
Originally posted by Reto_Gamer_2021:
Originally posted by Brulikrax:
Let's see... If I'm not wrong, there are a couple of maps on the workshop set as scenarios. Also, use mods. There are mods for almost anything you can guess. And... unlock the experimental map sizes...
That all good, seen it, but I do not use mods, as most crash out or make the game freeze or cause problems and can be difficult to use mods and I thought the idea of this was to make suggestion, so that what its meant to be..Have fun :)
Some, if you forget to read the compatibility or they have not been tested prior upload, will crash on you. BUT most of the mods work fine or perfect. Mods that will not crash your game:
- vehicules and depos;
- stations (do not overdo it);
- base game functionnality fixes (icons, terrain, colors, no vanilla vehicules*, etc.);
- assets (must match the type of map);
- no more than one industry type of a mod (Yeol's, Extended+Mail, Base);
- some mods can not be staked, such as production, growth and diversity;
- terrain stuff;
- maps.
Be extra careful with script types. Start with the German collections (work 100%) and avoid Asian content, unless tested and translated on English with good amount of feedback.
arne_d Aug 21, 2021 @ 8:16am 
Originally posted by Romek:
Wäre super wenn man Events aktivieren könnte in der Spiel-Erstellung, die das Spielgeschehen schwerer machen können. Zbsp eine Inflationsrate die alles teurer macht aller 10 Jahre. Oder Weltevents die die Produktion stören können. Zbsp Kriege, Wirtschaftskrise, Epedemien, ... etc. Das muss nichts grafisches sein. Reicht wenn ein popup aufgeht das sagt Krieg irgendwo ausgebrochen, dadurch Produktion von Stahl beeinträchtigt. Oder Epedimie ausgebrochen, dadurch öffentlicher Verkehr um 50% reduziert und Bevölkerungs Wachstum rückgängig. Dinge wie diese könnten den Spielverlauf interessanter machen.

Ich würde mir auch etwas in diese Richtung wünschen. Spannend wären auch Subventionen für die Schaffung von einer bestimmten Linie, zum Beispiel für den Personentransport von A nach B.
ClearchusOfSparta Aug 21, 2021 @ 9:09am 
My personal wish list wist would be
1. Find a way to improve late game performance.
2. Curved stations.
3. Add towns that are residential only with smaller populations.
4. Bring back auto replacement of vehicles at end of lifespan.
5. Add mixed passenger/cargo platforms. Maybe with lower capacity.
6. Trains allowed to use any free platform.
7. Passenger/cargo building to have an impact on loading speed.
8. Make vehicles return to a maintenance depot to be restored not while in transit.

I know not everyone will agree because we all want different things, but in general, I think we all want to build large, beautiful networks that are challenging.
From an eye candy point of view, shunting and engines decoupling and moving to the other end would be welcome.
If TpF2 is the HO/OO scale, how about giving us an N gauge option so that maps can be twice the distance.
Love the game so any improvements will be welcome though.
Elje0ett Aug 21, 2021 @ 9:32am 
Originally posted by Zvitatzki:
i wish maybe a dlc about futuristic content like flying cars and glass city :slimeamazed:

so in love these game "mirror edge" style

as this game starts old time to modern age future will match in :)

Only 0,01% of the playerbase will like this and they are the people that contribute nothing to the community.
gGeorg Aug 21, 2021 @ 9:56am 
Originally posted by ClearchusOfSparta:
3. Add towns that are residential only with smaller populations.
I proposed an idea to turn Farms into Villages. So the Village is a fixed size building ( like a farm) producing food. People work there and live there, however they need to go shopping to the city.

This idea pretty mch describes yours. It offers some nice gameplay, like you have to provide people transport to allow village progress to higher levels of food output. Also it creates need of branche lines of low volume capacity, which are not needed now.
Last edited by gGeorg; Aug 21, 2021 @ 9:57am
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