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defenetly not my end lol
buff electric trains but make track upgrades more expensive
add an "extra hard" mode because I've basically won on it about five times now
fix canyons so that they don't bulge out of the landscape
Keep up good work, thank you!
Keep Going,thanks the team keep trying in this game.
Anyway, all (most) of those improvements should be in separate difficulty. On top of current Easy, Normal, Hard lets introduce new "Fever dificulty" with all those juiicy stuff.
The reason is, keep game accesible for newcomers, but add challenge for addicts.
Also you should improve ingame help and tutorial to smooth out learning curve. Even current easy rules are complicated for new-casual gamers. Perhaps use links in game help-tutorial to game wiki to make it more popular ? Use short video of Tic-toc size /animatedGIFS to show how things work. Current tutorial is abysmal, it is a dead end for many.
The reason is, grab new customers explain how the game works, then keep them hooked by added challenge.
II think, if you manage it all before winter sales, it could rise nice profit to help you keep funding the company.
- vehicules and depos;
- stations (do not overdo it);
- base game functionnality fixes (icons, terrain, colors, no vanilla vehicules*, etc.);
- assets (must match the type of map);
- no more than one industry type of a mod (Yeol's, Extended+Mail, Base);
- some mods can not be staked, such as production, growth and diversity;
- terrain stuff;
- maps.
Be extra careful with script types. Start with the German collections (work 100%) and avoid Asian content, unless tested and translated on English with good amount of feedback.
Ich würde mir auch etwas in diese Richtung wünschen. Spannend wären auch Subventionen für die Schaffung von einer bestimmten Linie, zum Beispiel für den Personentransport von A nach B.
1. Find a way to improve late game performance.
2. Curved stations.
3. Add towns that are residential only with smaller populations.
4. Bring back auto replacement of vehicles at end of lifespan.
5. Add mixed passenger/cargo platforms. Maybe with lower capacity.
6. Trains allowed to use any free platform.
7. Passenger/cargo building to have an impact on loading speed.
8. Make vehicles return to a maintenance depot to be restored not while in transit.
I know not everyone will agree because we all want different things, but in general, I think we all want to build large, beautiful networks that are challenging.
From an eye candy point of view, shunting and engines decoupling and moving to the other end would be welcome.
If TpF2 is the HO/OO scale, how about giving us an N gauge option so that maps can be twice the distance.
Love the game so any improvements will be welcome though.
Only 0,01% of the playerbase will like this and they are the people that contribute nothing to the community.
This idea pretty mch describes yours. It offers some nice gameplay, like you have to provide people transport to allow village progress to higher levels of food output. Also it creates need of branche lines of low volume capacity, which are not needed now.