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The factory includes it in the production number but as there is no need to ship it anywhere, it is not part of the shipment number.
Thanks.
"backdoor" sales, not paying taxes eh, lol..!
It was trying to gauge what the actual production was, I have maxed that food production out to 800 and yet only 659 shipped. I did not know if there was an opportunity to supply another town, I could try, with the amount of food that differs between the production and shipment numbers.
https://www.transportfever2.com/wiki/doku.php?id=gamemanual:industriescargos
That is what I read over at the Wiki, noted in my first post. Albeit without the link, the two numbers of shipments and production being identical, in their example.
Actual production number equals the amount produced and the actual shipment numbers are the amount shipped. As they are 100% successfully transported and delivered my initial point was why is there such a difference between them..?
Shipment is based on how much other industries or towns demand. So if the towns you deliver the food to only have a total of 583 demand you can not ship more than 583. Meaning the food plant will only provide 583 units of food a year to your trains. The rest is "lost" to you. Of course it is also limited by production. (can't ship more than produced, even if demand is there)
Transport is the percentage of the to-be-shipped goods that you actually transport away. So in this case 583 out of 583
you don't have a reliable source of incoming goods, for the factory to remain at full production, and because of the slow adjustments the game makes to the numbers, it revolves around an average.
You can see this quite easily. If you were to sell a train from the feed line off, so this industry ran out of Grain, it's production doesn't instantly drop to 0, it remains for a short period, then slowly drops 1 by 1 until it hits 0 and starts downgrading, or grain is received.
If Grain is received the production will revolve around the lower number, before slowly climbing again until it either gets to maximum, or runs out of Grain again.
What that box is telling you is your feed line isn't quite good enough to firmly hold the industry at max production.
The "Shipment" value, is the amount demanded by the receiving industry, in this case towns.
The total number of "Bread" shipments required by all your towns equals 583. So that's what the industry will supply to you to ship.
That number will go up when your towns require more of it, and it's entirely demand driven.
The Transport value is how much of what the industry is giving out, has actually reached the destination.
In your case, all your routes are working, and therefore 100% eventually reaches the destination.
Only time this *isn't* 100% is when your vehicles get stuck and the route stops working, or you've only just built the route and the 1st vehicle hasn't reached it's destination yet.
This is what I noted when adding an additional town to the food processing factory. Same levels of production (800 max) and now VERY close to that levels of shipment....
https://steamcommunity.com/sharedfiles/filedetails/?id=2957022979
so the difference between those numbers are now insignificant as they can be accounted for when the new town gets its fullest capacity of food.
I reckon tho that is not going to be ideal, nor what I wanted. What I mean is if towns grow then I am assuming so does their needs..?
So if that is the case another food processing factory will be needed.
I just wanted to show with the included screenshot that the missing number I initially asked about is now made up for by the new town demanding that level of production the factory was already producing.
Sort of echoed of what I note above.
I get a little stuck noting the ACTUAL production, not the max, being so different and what is happening to it compared to the actual shipping.
The demand being 583, and that is supplied, the actual production being 800.
...and also if the line delivers more than one cargo type but the line rate isn't enough for the total amount. Factories ship based on line rate, but other cargos competing for space on the same line can prevent 100% from getting through.
Yup. Monitoring the demand growth and increasing line rates to keep up feels like 90% of my game time. And unless you've done something "manual" with the map creation, there will not be enough industry capacity to supply everything, so you get to choose who to supply.
Yeah the production vs shipped presentation might not feel intuitive at first. (Personally I feel the UI and info could be better here.) But @Twogs' answer above nailed it best. Realizing that the shipped amount is the sum of connected demands, as you did, is probably the most important part to it making sense.
Perhaps by doing that I might be able to sustain demands, altho transportation and other infrastructure aspects will still need to be factored.
This food processing factory....
https://steamcommunity.com/sharedfiles/filedetails/?id=2957130097
....has now maintained producing at its max of 800 and now the shipments are meeting that, due to that additional town being added. Shipped amounts are indeed the sum of the connected demands and if the transportation to each of those consumers runs at 100% then no loss is being noted.
The concern has been the actual production being at 800 when the demand was only 583.
Yup that's just part of the "industry stuffing" mechanic that the devs added to TpF2. It's what allows us to deliver cargo to industries that never ship anything (not possible in TpF1). That behaviour still continues when the industries level up.
Somewhat different to the manual...
Another thought is that production is historic based on the last year and shipment is current based over the year....but that doesn't add up.
It doesn't help me as they mention units and then cargo and number of days and then per year.
https://imgur.com/a/eAbCCsz
Left side of chart is the factory production, and right side is the distribution chain.
This example has a factory production level of 100. So the total left side circle is 100.
It's not supplied enough materials so its current production is only 70/100. The other 30 are never produced.
The total demand connected to the factory via transport lines is 50. So the factory "ships" 50. (Game UI would say "50/100"; arguably it's "50/70".)
The other 20 that were produced but not demanded disappear into the cosmos. We can make up stories to say where they go to fit some kind of imagined reality, but in game terms it simply doesn't matter. The only meaning this number holds is "income opportunity", if we can connect more demand.
The right side circle is everything that shipped, total 50. Of that, 40 makes it to final destination. 10 does not, because of inadequate line rate, so it disappears in overflowing stations (or less commonly, "timeout vanish", or player deletion). Game UI would say "Transported 80%" (=40/50). This is also income opportunity if we can improve our station capacities and line rates.
Hope that helps!