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Might have a rethink.
But it's fun to build it that way and make it work.
Hi, yes you can use any station type as a hub. As long as you have chains of lines connected from source to destination, cargo (and passengers) will move through them.
Hubs (with mainlines and spokes) work well and there's some articles about them in the Guides. Personally I see 3 main advantages.
They greatly reduce the amount of routes I need to build on the map (which would increase exponentially if I point-to-point everything).
They quickly produce very(!!) busy mainline corridors which are very immersive / realistic, and challenging.
And they can increase net income. You are paid for distance covered, straight line from station to station. So hauling cargo across the map to a hub, and then on a different line back across to a destination, earns more than money than going direct on a short distance. Plus you should have less stopping/loading time per year so your line efficiency is higher. You are also more likely to have vehicles running with loads in both directions (instead of dead-heading one way), which is essential to break even at higher difficulty levels (income on Very Hard is only 40%).
Cheers
If you try to shoehorn them in all over the place then they will most likely suck (but look cool).
You start off with let's say a farm going to a food processor and then to the close by city A. Then you might get a train or ship to send it off to a far away city B. Then along the way you might get construction materials for city A, but you also need it for city C. So you would obviously not set up a route to go from construction materials to city A, you would instead go from construction materials to your food processor since trucks already go to the town. You then get a line to city C where trucks also distribute it into the city itself.
Well, now maybe both B and C also need fuel as well. Well only logical that any fuel chain you come up will always go to the food processor even if City A does not need it, because the infrastructure is there for both B and C.
It's just more efficient and logical. You might get a few places like that and the game changes from creating supply chains to cities and instead just linking things into your centers. Obviously you need to be careful not to overload particular transport types. You don't want to have a cargo ship with 1 or 2 containers dealing with a line that might have 4 or more different types of goods. Heck you will even notice that you will start supplying cities that you weren't even planning to, because some line already established can transport that type as is.