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Basically you don't (unless I missed it in an update).
In other words, don't hold your breath waiting for this to ever be fixed.
Simple solution: don't branch off inside tunnels.
Or double-track it, which is what I do when branching inside tunnels. Then you don't need to turn the crossover into a slip.
Cheers,
Chris.
But I was trying to connecting a branch line to the double track line.
They may still make a few, minor, adjustments to the game the dev's are, justly, proud of their game.
take two separate lines off the double-track, and join them either inside or outside of the tunnel. So effectively you start with a double-track line, that reduces to a single-track branch line either inside or outside the tunnel, whichever is your preference.
I very rarely use double-slip switches, they're bloody slow, so I will almost always use the above method. This has the added advantage that if you make the section of double-line at the top of the branch long enough for one train, then you can have trains waiting to enter/exit the branch do so on the branch, rather than the mainline.
Cheers,
Chris.
Yes they've indicated maintenance updates are still fair game, to fix any issues encountered following the final major game update earlier this Fall. They've already released one, and it's been my assumption they're chipping away at one more, trying to crack the tougher nuts, as well as maybe make sure everything's been reported and addressed so that it can be the last one for TpF2 and they can move on with next project.
I don't know if that's still their intent, and I haven't asked because I already pestered them with enough issue reports following the Fall update. I'm hopeful they're still making progress on some of them tho, including the one in your OP. It'd be great if basic track laying was no worse than it was before the Fall update, but it kinda backslid amid the new features. I think they wouldn't be satisfied to leave it that way.
Looks like the last update broke that possibility ...
Edit: Update 35922 has officially addressed and rectified this issue. You can create them again by holding SHIFT while hovering over a crossover.
Version 35924 (December 19, 2024)
Improved error message for some mod errors
[Modding] Improved scripting interface: enabled api.util in mod.lua postRunFn
Fixed crash when building streets and tracks while town is growing
Fixed crash in mod details when a mod was deleted from mod hosting
Fixed crash when building constructions with duplicated edges
Fixed crash when building constructions with invalid terminals
Fixed crash caused by hidden files starting with a dot
Fixed crash when starting a new track segment at the end of a tunnel or bridge
Fixed rare crash when building a street over track switches
Fixed rare crash when replacing bridges or tunnels
Fixed unable to select double slip switches in tunnels: now requires holding SHIFT key to select
Fixed “Unable to connect stations” error when changing the type of transport on a line
[Campaign] Fixed crash when selecting bridges or tunnels in campaign mission 14 and 15
It works (sort of) you have to come out of the tunnel view, hover the cursor over the point (switch) crossing and press 'shift' and (if you hit the right spot) it changes from tunnel changer to point control.