Transport Fever 2

Transport Fever 2

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neldot Apr 5 @ 9:16am
2
After all these years the gameplay is still a huge disappointment for me
I return from time to time to this game with the hope that it has improved. But I see that nothing has changed, beautiful trains and vehicles, beautiful landscape, but still a very annoying gameplay.

These are some of the shortcomings that I pointed out when I bought (in pre-sale) the game, that are still there.

- The UI is still cumbersome, especially with big fleets, and it's a lot worse than in the previous games of the series (for example, why the heck can't you have multiple windows open at the same time, like in the previous games UI?).
- A mini-map is still lacking, something unbelievable because all the oldest games and recent similar games have it, and seeing your whole network becomes a necessity when your network is too large.
- There is still no way to chose megalomaniac maps from the game menu, and if you do it editing the game files, the game will reset it every time they release a new patch.
- There is still no way to plan a railway route (or a road route) before actually building it, so building routes is always trial & error with a lot of money wasted if the terrain is rough.
- Other things humper realism, like trams that only go on roads and cannot go on separate right of ways and the weird economics of industries and cities.

Oh, but now, thanks to the dumb requests of the players, we have things like trains that can chose a random platform and timetables, so just cosmetics things that required a lot of time to develope but really add nothing to the gameplay.

I wonder why Developers got away and sold so many copies of a game with such an incomplete gameplay. Yes, it's still the most epic transport simulator around, but it does a lot of things worse than other games. Why no one highlights these serious shortcomings?
Last edited by neldot; Apr 5 @ 9:21am
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Showing 1-6 of 6 comments
Wait for the new game, that should be a step up, but I still think that Transport Fever 2 is my favourite computer game.
random platforms only work if the player chooses to implement the feature in their lines, so that criticism is moot; if you don't like it then don't use it i never do. timetables are a mod, so also moot.

you answered your own question regarding why so many copies were sold. and these are not "serious shortcomings", and they are mentioned quite often so you aren't the first to raise them; neither bother me even remotely. other than the megalomaniac map issue, which i've not seen mentioned before, but again, megalomaniac maps are experimental and have to be opted in by the player; it's a game function that is not supported.
Originally posted by neldot:
for example, why the heck can't you have multiple windows open at the same time, like in the previous games UI?
You can. Either click on the 'pin' or move the window before opening another.
The current Minimap is a mod and just came last year, so it hasn't existed for a majority of the game's life cycle.

There is no route planning at all so I can agree the next game it would be cool to be able to plan your own route in advance and also create route overview maps natively in game that can be outputted via .jpg.

The above user answered your UI concerns.

Megalomanic option; ive played the game for a few updates and never had it reset. If you verify the game files that will reset it of course, but that would be your own undoing. Besides, its only an issue if you're creating new maps constantly; it doesn't automatically invalidate your current megalomaniac save.

No comment on the rest.
Hiigara Apr 8 @ 12:20pm 
UI is too clumsy which makes the game too click intensive.
Dark Hawk Apr 10 @ 11:07am 
For me the gameplay is acceptable, quite good, indeed. But what feels weird is the way the game builds long train sections. Tunnels or bridges, elevated platforms or trenches are easily made and when you look it from sideview they are absurd, and they modify the roads when they cross them.

I know railroads are build to go the flattest route possible, but sometimes on low increases or decreases of soil level the constructions are unbelievable.
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Showing 1-6 of 6 comments
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