Transport Fever 2

Transport Fever 2

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any idea if there is sequel ? and things i hope to be there .
i hope they are working for a sequel and i hope they focus to add things like :-

multiplayer and ai competitors , we will have some fun with them

disasters , esp with AIs lol , collisions between trains and buses

towns reacted with the type of goods , like for example if we transport bricks , better building will be appear

investment , for example for town services and infrastructures , for building new factories , or even might for scan and look for resources and set mines

very big maps , maps are actually small , yea you can do something to make big maps but the game is designed for small ones and not really optimized for big maps , i even hope if its globe map . like a planet not flat map

reputation , town might refuse you to build stations or road , buy land or demolish houses if they arent like you and you have to pay or invest for them to make them happy again

thats all what i got now ,
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Showing 1-9 of 9 comments
Hi you can answer the first question by checking the 'news' section here.
Wolfsun Mar 15 @ 3:53pm 
ROFLMAO - good luck with all that. :steammocking:Especially considering that the devs either don't have the desire or the energy to learn about basic raw material resources and where they are actually found in nature. In other words resource placement is a pure case of random chaos.:steamthumbsdown: In addition the economic model is a joke.:steammocking: Combine both issues and the game is ruined for me. TF2 SUCKS. :steamthumbsdown: Don't waste your money on a TF3 if one ever comes out. And to all you apologists, fanbois and excusers - yeah. I know. It's just a game. But go ahead and break out your flame throwers. I've got really thick skin.
skinnywattie Mar 15 @ 11:17pm 
wow, someone's life is full of suck.
hidaway52 Mar 17 @ 11:07am 
There's games I don't like too. But I don't whine about it.
Originally posted by Wolfsun:
ROFLMAO - good luck with all that. :steammocking:Especially considering that the devs either don't have the desire or the energy to learn about basic raw material resources and where they are actually found in nature. In other words resource placement is a pure case of random chaos.:steamthumbsdown: In addition the economic model is a joke.:steammocking: Combine both issues and the game is ruined for me. TF2 SUCKS. :steamthumbsdown: Don't waste your money on a TF3 if one ever comes out. And to all you apologists, fanbois and excusers - yeah. I know. It's just a game. But go ahead and break out your flame throwers. I've got really thick skin.

Make your own maps if you do not like the randomly generated ones.

Problem solved.

Better than certain similar games you also play where you cannot mod or even make your own maps.
I do not think their will be an AI in the game.

Maybe variable cargoprizes (money for transportation) or export-hubs. But making an AI is really difficult. And Urban Games has only arround 14 employees. How should they handle this, if much greater dev-teams struggle to make a great AI?

I would like a better scale (city/track/train to map ratio), better performance, more developmant in the game for a longer but interesting time to the end (trains, industries, etc). More ressources.
Multiplayer versus 3-4 players would be awesome. Coop would be nice, too.
Dark Hawk Apr 10 @ 10:59am 
You might be looking for Open Transport Tycoon Deluxe.
Thx, i played it a lot. Looking for something fresh.
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