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the rest is simply "how to make most money with trains", which is explained in all -How to play/make money on (very) Hard mode- guides/dis.
The vehicle's top speed rating is one factor that determines the delivery payment. Higher top speed rating will earn more income, so often I upgrade to get something faster when available. (Note the wagon speed matters too, and those only change when new generations are released every 50 yrs.)
Next, I look at how a train performs. If it's taking a long time to accelerate, then I add more power (extra locos or better ones). This helps increase the line rate, earning more income, and reduces track congestion, etc. (You can largely ignore the tractive effort rating in this game, it's only a factor at really low speeds.)
Based on all that, I use pretty much all of the steam locos (american set), especially if I'm playing with the date speed slowed to 1/2x or 1/4x so it takes longer before new locos are released. If I'm playing at 1x, new locos come a little too fast and I skip some because better ones show up shortly after.
Also since passenger wagons have higher speed ratings than freight wagons, then some 1800's locos might only get used if I do passenger lines. The 2-6-0 Mogul is one example.
Once modded locos are added, all this blows up. For example I'm trying Neighbour Kid's 4-4-0, 4-6-0, and 10-wheeler locos now. They're incredible models, fun to use. But they show up at a time when their power levels are wayyy above the vanilla offerings. They're so OP it feels game-breaking..., like I'm pulling 40-car trains in 1860s 😁 They end almost every vanilla 1800s loco.
But even with mods, I still use all the above considerations to choose which loco for each line.
Cheers!
Speed strongly influences the cost of wagons/carriages, but it makes very little difference to the cost of the locomotive; assuming all available locomotives are at least about as fast as the wagons you're planning to use, the most economically-sound choice is to go for the locomotive whose power is most suitable for the task you need performed. You want to pull twenty or thirty gondolas of ore long distances? Mikado's probably better than Atlantic. You want to pull five or ten boxcars a short ways up the track? A Decapod (Ten-Wheeler) or even a Mogul could very well be a better choice than either the Atlantic or the Mikado.
This is incorrect for Transport Fever 2; factories are always willing to accept the maximum amount of inputs that they can use at their current level regardless of their current output or connected demand. The only way in which connecting end consumers to the network can negatively impact the production of the raw materials and intermediate products required to make the end product is if demand is sufficient to get the end products producer to upgrade but not sufficient to sustain it at the upgraded level - for example, if a tools factory is alternating between levels one and two then a level 1 sawmill will alternate between half and full output and might try to upgrade to level 2 (where it can accept full output from two forests instead of half output from two forests or full output from one) while the tools factory is at level 2.
Where as if the wagon speed exceeds that of the locomotive, you are indeed paying for that wasted speed. It all comes down to whether or not the unit has a capacity or not. If it has a capacity of any kind then the speed of the unit will have a considerable impact on the cost. Most locomotives do not have a capacity.
Yup, locomotive price is almost directly proportional to power. All the american locos range from about $3.6K to $4K per kW, with most around 3.7. (That's pure locos, not units with passenger capacity.) It's so consistent that I consider price to be based directly on power.
Also FWIW running costs (at Normal maintenance funding) are 1/6th of purchase price, so that can also be considered as directly based on power. (Again, that's for pure locos with no pax capacity.)
Cheers!
Basically, the Alco PA's a bit of a bad example because the reason that you're not losing money by using it isn't so much that it's just as cost-effective as any other option in the same power class as that there isn't any other option in the same power class - certainly not if you want to take full advantage of the 120km/h speed rating of the wagons that become available in 1950. A better example would be something where there is a more or less reasonable alternative in the same power class - e.g. Class 9000 and PRR GG1 pulling 80km/h wagons, EP-5 and C40-8W pulling 120km/h wagons, or two HHP 8s and three E60C-2s pulling 160km/h wagons; there's also a couple easy comparisons in the other sets, for example Re 4/4 and BR 218 pulling 120km/h wagons in the European set, or China Railways JF1 and Russian Class SU pulling 80km/h wagons in the Asian set - where we can look and see that while, yes, one of these options is more expensive than the other, the difference is pretty small even just compared to the cost of the locomotives, let alone the full train, and certainly shouldn't matter next to the income we're expecting to see if the train we're running is appropriate to the line it's on.
I think the Alco PA is actually a really good example for the very fact that there is nothing else in that power class at that time. Players who do not realise they are not paying for the speed of the locomotive (In any meaningful way) are likely to dismiss it because of it's top speed despite it being the most appropriate locomotive to use because of its power.
I guess it depends on what exactly you meant to point out with the example. Your examples are better at proving that the power is what you are paying for while my example seems to be better at pointing out where that knowledge can be put to good use, which is the point I was trying to make.