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If you click on the date bottom right you can reduce the advancement of the date to 1/4 the previous speed , or stop it entirely .
So I would stop it entirely and when you are ready to move forward to another year just move it up - or even set the date to 14/8/20 and play today with that date and move the date forward to 15/8/20 tomorrow.
That's an interesting point, I never considered jumping forward (or backwards?!) the date!.
I think that is exactly what you are talking about . Suspending the forward advancement of date will switch all calculations to real time so instead of taking a month it may take two (real) minutes.
This is after all a game don't forget.
The explicit answer to your question is that this is the best way to handle the fact that you want dates to advance rapidly but not see vehicles moving at a frequency above that which can be recognised by eyes (or monitors)
The point is, there's nothing you can do about it. The game is what it is.
Now what?
so if you are using metric system of kph for your transport, and make it realistic, you will have to make a map the size of earth, got it?
And TBH, after you (tried) to play it using a real-time time scale mod (IF there was one), you wouldn't like it either! Now that would make for a realistic, but very boring, game!!!