Transport Fever 2

Transport Fever 2

View Stats:
Dr.Dis Oct 18, 2021 @ 3:19am
How to make train to load form both sides of platform
I have longest possible one way platfrom with single looong train.
Problem: cargo overloading and starts missing.
I build second platfrom right next to railway. It don't work. Okay, I added my station to route second time, but with different track. That makes second platfrom lo start loading.

But now game says, that it is error, that station appears twice in row. Result: train is stuck in station, unable to load form second platform and depart. Also it is not a problem for train to load and go from second platform, if I delete first one from route.

Also tried to add waypoint between loads - makes things worse: platforms stops loading.

So is there any chance to make it work? With mods maybe? Also I dont' want to increase capacity of platform with mods for this case. Only for ship ports maybe.

http://prntscr.com/1wlkbjk
http://prntscr.com/1wlke65
< >
Showing 1-5 of 5 comments
ClearchusOfSparta Oct 18, 2021 @ 3:35am 
Short answer. No, not possible.
gameblogger Oct 18, 2021 @ 4:08am 
Originally posted by Dr.Dis:
I have longest possible one way platfrom with single looong train.
Problem: cargo overloading and starts missing.
I build second platfrom right next to railway. It don't work. Okay, I added my station to route second time, but with different track. That makes second platfrom lo start loading.

But now game says, that it is error, that station appears twice in row. Result: train is stuck in station, unable to load form second platform and depart. Also it is not a problem for train to load and go from second platform, if I delete first one from route.

Also tried to add waypoint between loads - makes things worse: platforms stops loading.

So is there any chance to make it work? With mods maybe? Also I dont' want to increase capacity of platform with mods for this case. Only for ship ports maybe.

http://prntscr.com/1wlkbjk
http://prntscr.com/1wlke65
Best thing to do would be to increase the overall carrying capacity of your line. More trains, signals and crossing loops (or a full double-track line if you can afford it).
mmmcheesywaffles Oct 18, 2021 @ 5:52am 
In a similar situation I gave the station 2 platforms and had the route visit platform A on one journey and B on the other. I added a waiting point to the track a little further up from the station to allow trains to cross, and used way-points to allocate which platform to load from on each part of the route.

As your train is long you might need to make a longer wait point to avoid delays. When the line gets busier you might need more wait points. Obviously adding double tracking will make queuing a lot easier to manage.
Metssr Oct 18, 2021 @ 5:55am 
You can configure the station and should by placing platforms along the site where the goods get on the train. I think in your case it is on the same side as the main building is.
By doing that you make the platform wider so it can carry more goods.
You can add as much platforms als there wil be those little square blue dots to place them.
Last edited by Metssr; Oct 18, 2021 @ 5:56am
Dx Oct 18, 2021 @ 11:32am 
This change happened in the changeover from TpF to TpF2, the feature to unload and load from both sides of the platform (especially passenger trains when doors opened on both sides) was dropped.
I found this out while making door animations a while back when the animation trigger "open_all_doors" was no longer a valid trigger and only a specific side could be triggered.

Source - https://www.transportfever2.com/wiki/doku.php?id=modding:vehicletypes&s[]=door
I shall quote directly from the source:
forever animation is used for roof ventilators or other elements that turn independently from the speed of the vehicle. It is looped forever and has no fixed length. drive animation is used for vehicle parts that move according to the current speed of the vehicle. wheels animation is used for vehicle parts that move according to the current speed of the vehicle. The animation length is mapped to the wheel rotation by the game engine. open_all_doors is currently unused. close_all_doors is currently unused. open_doors_right is triggered after a vehicle stops at a station. It is only triggered for platforms on the right side. close_doors_right is triggered before the vehicle leaves a station. It is only triggered for platforms on the right side. open_doors_left is triggered after a vehicle stops at a station. It is only triggered for platforms on the left side. close_doors_left is triggered before the vehicle leaves a station. It is only triggered for platforms on the left side.
Last edited by Dx; Oct 18, 2021 @ 11:33am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 18, 2021 @ 3:19am
Posts: 5