Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't think I'm missing anything obvious here, unless the displayed length is incorrect, or the buffers on the track are not just a pretty feature....
I've just finished a few tests and it happens with both terminus and normal stations, and regardless of station length.
With normal stations I added track on the ends (thus moving the buffers out of the station), and this allowed the train to use more track space and turn successfully at one station, but at the other it continued to stop short as if the buffers were still present. That would seem to be a bug, but I believe the rest is by design.
Tests were ran on a fresh, unmodded game, so I'm ruling out mods as a cause. I also re-built the stations several times and it did not resolve the issue on affected stations.
For reference:
I was unable to get any trains that were 157m-160m to turn in a 160m station with buffers present. Some trains that were 156m worked, but not all of them. I tried different engines and consists to try and rule out length display issues specific to engines or wagons; so it definitely isn't this either.
I'm presuming at this point that the reason some 156m trains work but not others is that the actual lengths aren't in whole numbers and there is some rounding on the display that we can't see - so 156m is displayed for trains just under 156m that can successfully turn, but it also displays 156m for those just over 156m that cannot turn. Perhaps there is another explanation though.
155 or less works every time. It does appear from this that the buffers take up 4m of track space in stations, but also that there is a bug with trains not always using the full track where possible - You'd only spot this however if you used a regular station as a terminus and had track on both sides, which in a real game scenario is unlikely.
I'll see if I can add some screenshots tomorrow, but you're welcome to see if you get the same results.
Though I probably only ever added one wagon at a time to trains to adjust for rate until it balances, or until I get the error then just removed a wagon or extended the station to resolve.
I imagine a lot of other people play the same and use the same resolutions, or move their switches to resolve, so I wondered if anyone had noticed it when looking at the stats.
I suppose it is also a small window of train length to reproduce the problem, and with different regions having unique wagons and engines maybe it's a coincidence that I've never built a 157-160m train, or if I did it obviously had an overhang for me to remove so I never checked the length.
It's the first time I've actually planned a train by looking at its length before purchasing and fully expected it to fit and was surprised it didn't.
The tests were really interesting to see it appears to be the buffers. I don't suppose switch placement changes the outcome, your train is still 4m shorter than you would expect.
Train length 156;
https://steamcommunity.com/sharedfiles/filedetails/?id=2629537051
Overview of test route (same as live);
https://steamcommunity.com/sharedfiles/filedetails/?id=2629535981
Right station with buffers showing error;
https://steamcommunity.com/sharedfiles/filedetails/?id=2629536146
Right station with extended track to move buffers. The train now uses the whole station and does not error;
https://steamcommunity.com/sharedfiles/filedetails/?id=2629536300
Left station with buffers showing error;
https://steamcommunity.com/sharedfiles/filedetails/?id=2629536473
Left station with extended track to move buffers. The train is still stopping short as if the buffers are present and showing the error;
https://steamcommunity.com/sharedfiles/filedetails/?id=2629536655
So it seems the buffers are taking 4m, but also the left station has a bug with the train stopping short. The only mods in use are Urban Games 'no money' and 'all vehicles' since this was a test. Neither are in use on actual games where I see this.
Fundamentally it is a 156m train in a 160m station that cannot turn, so it appears the buffers *must* be taking up space to the tune of 4m or the train would never overhang the platform. There's nothing wrong with that per se, but I haven't seen any previous observations on it and I hadn't seen it before.
Without the buffers present the train does in one instance use the full available space to turn successfully, but not in the other instance. This specifically appears to be a bug.
I guess in a way people have provided an answer as to why nobody seems to have observed either scenario previously as it becomes more about solving the problem than taking account of the train length.
I guess this is now more of an informational thread, unless anyone has noticed anything different. There should be enough here for others to test if they desire.
Also can you consistently place switches at 10m out or is that visual/guesswork? If there's a risk you might be at 9m or 11m for example then you wouldn't be able to reliable judge the max train length. It might actually be easier to place them directly on the station and use the formula above instead.