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https://mod.io/g/transportfever2/m/no-auto-snap
Literally the post above yours...
I would like the auto-snap to remain on, because it is useful in many situations, but to manually override it with the existing perfectly functional keys WITHOUT HAVING TO PRESS "C."
Pay more attention to words instead of trying to police the forum.
So C (which can be reassigned) has disabled construction snapping since 2021. Shift has stuck around for precision adjustment thanks to user outcry, but doesn't cover all the snapping situations that C does.
Neither of these were changed in the latest update. The only thing that changed was that certain buildings now have a snappoint assigned to them that makes them snap to roads/shoreline when before they didn't (which is how I was able to mod it out). But the controls over snapping are the same since 2021.
Can you show a specific example of that? Because my testing showed otherwise. And I just tested it again and actually the latest 35915 has gone a step further and improved the function of both keys from what it was in 35732. Here it is today... bold[/d] is the intended use for the key:
35732
Shift
- Precision height and angle control (disables height and angle increment snapping)
- Height adjustment lost within proximity of nearby edge (street/etc)
- Cannot build while holding it
C (re-mappable)
- Precision height and angle control (disables height and angle increment snapping)
- Height adjustment lost within proximity of nearby edge (street/etc)
- Can build while holding it
- Disables construction snapping to nearby objects
35915
Shift
- Precision height and angle control (disables height and angle increment snapping)
- Height adjustment lost within proximity of nearby edge (street/etc)
- Cannot build while holding it
C (re-mappable)
- Precision height and angle control (disables height and angle increment snapping)
- Height adjustment lost within proximity of nearby edge (street/etc)
- Can build while holding it
- Disables construction snapping to nearby objects
The strike shows the improvement that was made from 35905 to 35915. There was an issue reported that the height adjustment was lost really far from the nearest road, the distance depended on the size of the station. In fixing that it looks like they gave complete height control so that selected height is never lost near roads as long as C is used.
So as you can see both keys function as before (35732) and there have been 2 main changes now: construction snapping to roads/shoreline has been added (which my mod cancels), and as of 35915 height control is no longer lost near roads.
The mod I made literally removes the snap settings added by the game update and makes it function like it did in 35732. So you can easily turn it on/off to see what it was like before (aside from the newest 35915 height control).
What's really happening to everyone is before (35732) we used Shift to make our angle adjustments, then released Shift, positioned the station, and clicked to build. But now (35905+) the station angle snaps to the road. Instead of holding C to disable that construction snapping (correct), ppl are trying to hold Shift (incorrect) and build is not possible while holding Shift, just like before.
So use Shift to set the angle (like before), and then use C to build without the angle snapping to roads.