Transport Fever 2

Transport Fever 2

View Stats:
Leadaire Oct 11, 2024 @ 9:26pm
Cargo cannot be loaded on the second platform/terminal
The same problem exists at the truck stop and at the airport. For example, the left platform has 6 cells full of resources, while the right platform is empty or just has one product. At the airport, there is no cargo delivery at all in the second terminal, the plane stands forever, although in the first terminal the cargo no longer enters and sticks out on the runway. Links[imgur.com]
Last edited by Leadaire; Oct 11, 2024 @ 9:28pm
Originally posted by RadiKyle:
Also are these 2 lines delivering the same cargo between the same origin/destination? If so that doesn't work because they are basically the same line and competing with each other. One of them will usually do very poorly, so remove that one and increase the rate on the remaining line (more/faster/larger vehicles and more efficient route).
< >
Showing 1-7 of 7 comments
That's right. Cargo to be transported on a line only appears on that line's platform.
Leadaire Oct 14, 2024 @ 2:59am 
The problem is different. I'm trying to split the conditional delivery of 600 units of cargo from 30 trucks to 300 units of cargo for 15/15 trucks, but the game does not distribute cargo evenly across platforms
Metacritical Oct 14, 2024 @ 3:11am 
the game is demand driven. each good at the point in which is it created is allocated to a specific building in one of your cities, so the only way to distribute evenly is to increase the demand in the second line. to increase demand you need to include more buildings that demand a good inside your truck delivery network.

UPS doesn't get to say we're going to deliver 300 parcels to City A and 300 to City B, they deliver to what it says on the address label
Last edited by Metacritical; Oct 14, 2024 @ 3:12am
The author of this thread has indicated that this post answers the original topic.
RadiKyle Oct 14, 2024 @ 9:01am 
Also are these 2 lines delivering the same cargo between the same origin/destination? If so that doesn't work because they are basically the same line and competing with each other. One of them will usually do very poorly, so remove that one and increase the rate on the remaining line (more/faster/larger vehicles and more efficient route).
Tsubame ⭐ Oct 14, 2024 @ 12:23pm 
Some things to take note:
1 - you do not get to choose the final destination of cargo or passengers, not directly anyway.
2 - transportation demand will match only the amount of demand at the end of a specific line. You cannot transport more cargo than it is demanded; especially relevant for towns that have many demands, but secondary demands that are usually smaller than the primary.
3 - industries have a finite amount of production capacity, so they may be unable to meet demand, if it is large enough.
Leadaire Oct 19, 2024 @ 9:38am 
Originally posted by RadiKyle:
Also are these 2 lines delivering the same cargo between the same origin/destination? If so that doesn't work because they are basically the same line and competing with each other. One of them will usually do very poorly, so remove that one and increase the rate on the remaining line (more/faster/larger vehicles and more efficient route).
I thought that they would/should work in synergy, but it turns out that there is competition between them. It is simply not always possible to increase the number of vehicles on the line, mainly because of the short/not enough long distance between destinations. For example, it is silly to assign more than 4 to almost any train line - this is the most optimal value. It is better to increase the number of wagons, but this negatively affects the power and speed of the entire train as a whole. Also, sometimes there is a need to increase the number of trucks, but a further increase in them will lead to a traffic jam, only if you do not artificially increase the distance of their route - which is nonsense. I've tried entering from one side and exiting from the other - effectively, but for the time being. As for increasing not the number of trucks, but their capacity, but the era does not always allow this, big trucks do not open immediately, and we need to improve supplies here and now.
nexus77777 Oct 19, 2024 @ 7:47pm 
Ok a few things that might help, I hope:

-You can help the truck traffic jam problem by optimizing the truck stop traffic layout, as you say you've done. Edit the truck stop and remove the in/out roadway that it starts with, and replace it with separate one-way in and out roads. Once you connect those to your main road, go back to the truck stop and select the transport line. Make sure the route line for it goes directly through the truck stop, with no circles or loop backs or anything like that. It should go from the road > one-way entrance > cargo lane > one-way exit > road.

-An even more effective tactic is to make the trucks in a transport line use multiple cargo lanes in a truck stop. Select the transport line and open the menu to edit the stops. Locate the truck stop that's having a traffic jam. There's a set of lane icons on the right side of that panel: one changes the main lane and the other lets you select additional lanes. Click the dots next to any other cargo lanes in that truck stop, and incoming trucks will use those lanes if the main lane is full. You can confirm it's working by selecting the transport line: the route line will branch and show faint lines through the alternate lanes. This also works for train stations, but you need to make sure that the signal before the station has a route to each alternate platform, otherwise you'll get an error.

-For the train issue, you can always add extra locomotives to help with the speed/acceleration of a train line. In the real world, many freight trains operate with multiple locomotives to provide redundancy and extra motive power, and have done so since the 1800s.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 11, 2024 @ 9:26pm
Posts: 7