Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yep. Focus on a few games at a time. No need to have them all installed at all time.
Edit: I would have a dedicated drive [if a gigabyte drive] for this game [if it's going to be a main game to play]. Most drives come in terabytes now anyway.
And yes, I know companies still try to sell you laptops with 256 or 512 GB SSDs. Don't fall for it, it's a trap.
Do note this quantity can significantly increase if you subscribe to lots of mods.
(Much of that is probably/hopefully old saves I probably should/could delete. But still. Worrying about 36 GB is what you used to do ten years back... and that's coming from someone that remembers the time when a 80 MB with an M hard drive was considered huuuge :)
I remember my first computer in the 80's and it had a massive 5 MB HDD that you would never fill up lol. Today my system has 5 internal SSD's that are 4 TB each and a 32 TB external SSD and I do not have all of my games installed because I would need more space.
That 5 MB HDD was enough room for Windows 3.11 and all of my games and I do not remember even filling up half of it. The shocking part was that 5 MB HDD in the 80's cost me around $1,500.00 USD on sale and today a 4 TB SSD only cost me $75.00 USD.
I can beat that. My first computer was a Sinclair ZX80. I bought it somewhere around 1980. It had 1KB of memory and used a cassette tape for storage. But I paid for the 16KB memory expansion. So I was a real power user. ;)
My next two computers where Commodore Amigas. They used a different operating system than Windows. But I had the same general experience with hard drives as you did.
The game doesn't give an option to move that userdata folder, but it can be done at the OS level by creating a junction link that points it to another drive instead.
What causes a file to be one size or another on different media is the way the operating systems and BIOS communicate with those files. This is why many storage devices have large caches too..
Looking at my harddrives, there are very few games that have more than 30GB installation space: XCom2, Kingdom Come Deliverance, It Takes Two, Anno 1800, Anno 2205, The Sims 4 (plus umpteen expansions), Space Engineers with lots of mods and Baldurs Gate 3.
In general, you can't judge the quality (or if it is/isn't a AAA) of a game, from the size requirements.
A lot of what makes the size of the game is several factors which include but is not limited to video files, sound files and textures.
Even if a game consists of a lot of different files from these types, sometimes the game devs get around by heavily compressing these files and reusing assets whenever possible.
However, this will often lead to a lower quality and/or higher load times within the game.
A higher quality is of course desired, but not always possible.
Let's say, a game requires a lot of different textures to be loaded, you run the risk of demanding too much RAM to effectively run the game on weaker systems.
One way of circumventing this issue, would be to have two different files with the same texture in two different resolutions. This would result in being able to use the file you want, depending on the game settings.
This of course, takes up more harddrive space, but some games use this way to make the game playable on more systems.
A more modern approach would be to use a single texture and upscale/downscale it to the desired resolution, depending on the settings used.
This way uses overall less HD space, but its more demanding on the system because it needs processing power to do this.
In short, you need to consider more than just the harddrive requirements to determine the quality of a piece of software.
Space is cheap these days. 36 GB is little when 1 TB is pretty much standard nowadays.