Transport Fever 2

Transport Fever 2

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Lascannon Dec 30, 2023 @ 11:45am
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Just started playing and holy cow, slow down the time! It takes 6 years for a train to get from once place to another relatively close. I don't see the point in putting out stats for average speed if the distances are never involved in the time calculation.

Can anyone recommend a mod to slow down the time by 200-300%? Time passes way too quickly and unfortunately the maintenance is tied to the time. I haven't been able to make one profitable route outside a town.
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Autocoach Dec 30, 2023 @ 12:37pm 
click on the bottom right and the calendar speed can be reduced to 1/2 or 1/4 or even frozen.
Tsubame ⭐ Dec 30, 2023 @ 1:13pm 
Maximum speed stats are there for ticket price calculations - trip revenue is based on distance and the maximum top speed of the vehicle chosen.

Faster vehicles also have higher maintenance rates, so ideally vehicles should reach their top speeds - i.e. no point using a high speed train if the maximum speed reached is half of that at most.

For this reason, in general, very short intercity setups are best done with road or boat vehicles.

Medium to longer intercity setups may use trains, with longer setups benefiting from higher speed trains.

Airplanes will do well in long distances lines.

To improve profitability, use vehicles that match the line's top speed, try to make lines as straight and fast as possible - i.e. meandering and slow realistic lines are not the way to go in a for profit setup - and ensure vehicles are full whenever carrying cargo or passengers.
maculator Dec 30, 2023 @ 2:22pm 
You can play at 1/4 speed. Simply click the year in the bottom right.
Lascannon Dec 31, 2023 @ 6:32am 
Thanks for the tips on the calendar, that helped a bit for sure, but dang the costs for vehicles and maintenance intervals still seem out of whack. Can you imagine $5M in 1850? But a train car costs $300k or so? LOL ok. Whatever, the game seems good, but I'll probably have to run some mods to love it.
Tsubame ⭐ Dec 31, 2023 @ 9:07am 
Sandbox mod allows you to change money at will, No Cost mod allows you to not worry about money at all.

The starting money is more than enough to set a small profitable train line, look for medium distance chains like grain>food or oil>fuel. Worst case scenario, profitable starts can also be done with trucks.
General Tso Dec 31, 2023 @ 5:11pm 
Mods are awesome. I love using them. But you have to be careful because they can be addictive. ;)

I currently am subscribed to around 1000 mods. And my current map has over 600 of them enabled. And there are plenty of people who use more mods than I do!
maculator Dec 31, 2023 @ 5:46pm 
The onla mod I'd concider essentiel is this one:https://steamcommunity.com/sharedfiles/filedetails/?id=1984839944&searchtext=industries

Edit: steam does not trust its own site.. "more indutry levels" is the mod....
Last edited by maculator; Dec 31, 2023 @ 5:49pm
General Tso Dec 31, 2023 @ 8:09pm 
Originally posted by maculator:
The onla mod I'd concider essentiel is this one:https://steamcommunity.com/sharedfiles/filedetails/?id=1984839944&searchtext=industries

Edit: steam does not trust its own site.. "more indutry levels" is the mod....

I think your link might be incorrect.

https://steamcommunity.com/sharedfiles/filedetails/?id=1984839944
uzurpatorex Jan 1, 2024 @ 1:40am 
Originally posted by Lascannon:
Just started playing and holy cow, slow down the time! It takes 6 years for a train to get from once place to another relatively close. I don't see the point in putting out stats for average speed if the distances are never involved in the time calculation.

As others noted - you can slow down, or even stop time progression - with the calendar. That however will not help with anything, as that stat merely changes the progression towards newer vehicles. It, arguably, makes the game harder to play with stopped time.

The issue is that the difficulty curve is a lopsided in TpF2 - the game becomes progressively easier as time goes on as your _payment_ is solely dependant on the rated _speed_ of the vehicle while running costs are dependant on either speed ( for wagons ) or power ( for locomotives ). It's not as hard as it was in the first game, but it's still there.

Tooting my own trumpet:

https://steamcommunity.com/sharedfiles/filedetails/?id=2403182754

Extended Gameplay has been created with inversing this difficulty curve. The game gets progressively harder as time goes on. It also has its own difficulty settings that go on top of the game's innate ones. Normal/Normal makes for a really pleasant game and Easy/Easy is almost a sandbox game.
Huperspace Jan 1, 2024 @ 3:42am 
OPs problem is he can't make money, so he is searching for mod that change that.
But OP has to learn how the game works, not mods to "hide" the inability to do so.
https://steamcommunity.com/sharedfiles/filedetails/?id=2309003733&searchtext=hard
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Date Posted: Dec 30, 2023 @ 11:45am
Posts: 10