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Faster vehicles also have higher maintenance rates, so ideally vehicles should reach their top speeds - i.e. no point using a high speed train if the maximum speed reached is half of that at most.
For this reason, in general, very short intercity setups are best done with road or boat vehicles.
Medium to longer intercity setups may use trains, with longer setups benefiting from higher speed trains.
Airplanes will do well in long distances lines.
To improve profitability, use vehicles that match the line's top speed, try to make lines as straight and fast as possible - i.e. meandering and slow realistic lines are not the way to go in a for profit setup - and ensure vehicles are full whenever carrying cargo or passengers.
The starting money is more than enough to set a small profitable train line, look for medium distance chains like grain>food or oil>fuel. Worst case scenario, profitable starts can also be done with trucks.
I currently am subscribed to around 1000 mods. And my current map has over 600 of them enabled. And there are plenty of people who use more mods than I do!
Edit: steam does not trust its own site.. "more indutry levels" is the mod....
I think your link might be incorrect.
https://steamcommunity.com/sharedfiles/filedetails/?id=1984839944
As others noted - you can slow down, or even stop time progression - with the calendar. That however will not help with anything, as that stat merely changes the progression towards newer vehicles. It, arguably, makes the game harder to play with stopped time.
The issue is that the difficulty curve is a lopsided in TpF2 - the game becomes progressively easier as time goes on as your _payment_ is solely dependant on the rated _speed_ of the vehicle while running costs are dependant on either speed ( for wagons ) or power ( for locomotives ). It's not as hard as it was in the first game, but it's still there.
Tooting my own trumpet:
https://steamcommunity.com/sharedfiles/filedetails/?id=2403182754
Extended Gameplay has been created with inversing this difficulty curve. The game gets progressively harder as time goes on. It also has its own difficulty settings that go on top of the game's innate ones. Normal/Normal makes for a really pleasant game and Easy/Easy is almost a sandbox game.
But OP has to learn how the game works, not mods to "hide" the inability to do so.
https://steamcommunity.com/sharedfiles/filedetails/?id=2309003733&searchtext=hard