Transport Fever 2

Transport Fever 2

View Stats:
Darthclimo Nov 28, 2023 @ 9:49am
Liberated Markets - Reach Turnover of 50,000,000
Man I'm stuck. I reach the part of the mission right after building the two airports, my turnover keeps ticking up, then suddenly it stops because there are no longer any passengers at train stations. What gives?! I get to about 35,000,000 after which it plummets. Why the hell are there no passengers anymore? Have the airports done something?
< >
Showing 1-4 of 4 comments
numbat Nov 28, 2023 @ 12:35pm 
It is my understanding that the little sims tend to pick the fastest route, so if your plane routes are going to the same place as the train routes then your train numbers will plummet. I have observed this happen myself in a number of games.

Not sure about the campaign in question, but you might need to create lines to different destinations.

Cheers,
Chris.
Tsubame ⭐ Nov 28, 2023 @ 4:13pm 
As per numbat, pathfinding ingame has preference for the fastest line possible.

If you have trains and planes - or any two lines, really - serving the same destinations, they are likely to gravitate towards one or the other, even if one line is super congested and the other is totally empty.

Best to avoid this in a for-money playthrough.

If this is the case in your scenario, sell all vehicles of the underperforming line, or allocate them to somewhere else.
Darthclimo Nov 28, 2023 @ 5:57pm 
Originally posted by Tsubame ⭐:
As per numbat, pathfinding ingame has preference for the fastest line possible.

If you have trains and planes - or any two lines, really - serving the same destinations, they are likely to gravitate towards one or the other, even if one line is super congested and the other is totally empty.

Best to avoid this in a for-money playthrough.

If this is the case in your scenario, sell all vehicles of the underperforming line, or allocate them to somewhere else.
Interesting. Sounds as though I might need to delete the airport and planes and focus on my train network.
Zapp Nov 29, 2023 @ 6:28am 
Yes, the game's code for selecting journeys sucks big time.

If you want to use airplanes, especially before they reach modern capacities, you basically have to do one of two things:

* Select a route that isn't very popular
* place your airport in the middle of nowhere with poor connections

Either or both of these things drives down demand. A low demand is necessary for airplanes with puny passenger capacities in order to handle demand, and not have your airports overflow with passengers (and not compete with other lines).

If the game had allowed you to set the ticket price, so that an airplane ticket costed ten times as much as a train ticket (and the game subsequently treating this as a ten times longer distance) you could make things work as in real life, tweaking costs so that the demand matches your transport capacity. Or even better, if the game itself handled ticket prices and changed these dynamically to make sure no station overflows with computer people stupidly standing around for years waiting to board their ride. But alas.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Nov 28, 2023 @ 9:49am
Posts: 4