Transport Fever 2

Transport Fever 2

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dave Dec 14, 2019 @ 12:58am
White Overlay
There is only one thing that is really annoying me with TF2.
The White overlay that comes up whenever you do anything. Check elevation, White Overlay. Click on a depot, White Overlay.
Please, somebody show that I am an idiot and tell me that there is a simple check box to turn it off. I find it so distracting and it makes things so much of a pain as I am often having to switch the elevation overlay on and off as I am laying tracks.
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Showing 1-15 of 17 comments
Snazz Dec 14, 2019 @ 1:08am 
Yeah, seems like they copied the overlay of Cities Skylines (which copied Sim City 2013) for aesthetics without considering it would be more annoying than useful.
Vimpster Dec 14, 2019 @ 1:10am 
Originally posted by dave:
There is only one thing that is really annoying me with TF2.
The White overlay that comes up whenever you do anything. Check elevation, White Overlay. Click on a depot, White Overlay.
Please, somebody show that I am an idiot and tell me that there is a simple check box to turn it off. I find it so distracting and it makes things so much of a pain as I am often having to switch the elevation overlay on and off as I am laying tracks.
I hear ya. I think I understand the reasoning behind their doing it but in practice it is really bad. Especially as you say with the elevation overlay. You are meant to have it on when laying roads and rail and yet the blanket of whiteness makes it very hard to see when you are cutting into the ground or making embankments. The Contour overlay in the previous game was better in my opinion, along with the way the game would highlight the cuts and embankments with a white texture and a grid pattern to help contrast it against the normal ground textures when ever you were building something.
juliejayne Dec 14, 2019 @ 1:22am 
Originally posted by dave:
There is only one thing that is really annoying me with TF2.
The White overlay that comes up whenever you do anything. Check elevation, White Overlay. Click on a depot, White Overlay.
Please, somebody show that I am an idiot and tell me that there is a simple check box to turn it off. I find it so distracting and it makes things so much of a pain as I am often having to switch the elevation overlay on and off as I am laying tracks.
Agreed, all they need to add is a toggle switch to disable or an option to vary the white to something less jarring.
svmn Dec 14, 2019 @ 6:04am 
seems devs are clearly not working at night. that white madness is so annoying at night... its so pointless and not helping.. distracting..
templehart Mar 12, 2020 @ 9:16am 
One partial way around it, first select your station, this will highlight the catchment area, then select a truck station, this will show the building with cargo icons. Agree they need to get rid of this as it is very annoying and adds nothing to the game.
Last edited by templehart; Mar 12, 2020 @ 9:17am
Blue-Ray Mar 12, 2020 @ 11:07am 
I think we all must stop chipp chatting about the white overlay and ask the Devs to please make a plan wit it. It is VERY ANNOYING.
General Tso Mar 12, 2020 @ 11:14am 
I agree that they should add an option to get rid of the white overlays!

With that said. There are two things I do to help with the problem.

1. When using things like the line manager, line statistics, and station editor windows. Press one of the overlay keys (such as the elevation overlay) twice. The second key press turns off the white overlay.

2. Changing the value of game.config.gui.contourLinesConfig.terrainMinColor to a different value can be used to make the elevation overlay less bright. The default value is { .65, .65, .65, 1.0 }. I changed it to { .60, .60, .60, 1.0 } and it's still bad but at least it's a little less annoying. You can either change it by creating your own small mod or by editing the base_config.lua file. The base_config file is located in "Steam\steamapps\common\Transport Fever 2\res\config". Please note that while editing the base_config file is easier it is not the "proper" way of doing things and may be overwritten when the game updates.

These workarounds are far from perfect. But I consider them to be better the alternative.
Gorby Mar 12, 2020 @ 12:46pm 
Originally posted by General Tso:
2. Changing the value of game.config.gui.contourLinesConfig.terrainMinColor to a different value can be used to make the elevation overlay less bright.
Well that's awesome! If there's not already a mod for this out there I'll make one when I get home tonight. And don't worry, I'll make it the "proper" way ;)
Gorby Mar 12, 2020 @ 11:54pm 
Didn't even notice before that you specifically mentioned the elevation overlay. But there is a mod for that:
https://steamcommunity.com/sharedfiles/filedetails/?id=1950679599
General Tso Mar 13, 2020 @ 10:22am 
Cool. I didn't realize that mod was created. Back when I changed things myself, it didn't exist.
RadBoogie Apr 8, 2020 @ 2:12pm 
Thanks, I will try the mod and see if it saves my retinas.
marc345 Apr 9, 2020 @ 2:38am 
I don’t understand what‘s your problem...
simply lower your screen brightness or turn on room lights...
Last edited by marc345; Apr 9, 2020 @ 2:38am
juliejayne Apr 9, 2020 @ 3:34am 
Originally posted by marc345:
I don’t understand what‘s your problem...
simply lower your screen brightness or turn on room lights...
Think yourself lucky that you have good eyes. When you get older and don't you will understand. It is the sudden change of contrast and brightness. Older eyes cannot adjust quickly, or in my case, at all.
RadBoogie Apr 9, 2020 @ 9:10am 
Temporary workaround to the blinding white overlay... Map a spare mouse button to a macro - Left Mouse Click + Numpad 1 + Numpad 1. Use this button when clicking anything that turns the screen white (line manager, vehicle manager). You get the screen flashing white when you click, but the nasty white overlay is immediately dismissed.
larry_roberts Apr 9, 2020 @ 6:42pm 
I hate the white overlay thing, I have to keep switching back and fore between that and the normal view, to create my lines!.
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Date Posted: Dec 14, 2019 @ 12:58am
Posts: 17