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As for supply the Pub. Check the sea port if the road station light up.... check for catchment...if the surronding area light up.... you are in catchement. Place a truck stop at the Pub ( close to it ) Set the sea line like : Wait to full load - ( at the booze factory ) and set to carry ONLY Booze - load only Booze- at the port in Glasgow - load if any - set to UNLOAD Booze Only. .... set a line to carry the booze to the pub. set to carry booze only - wait to full load - at the pub, load if any - unload booze only.
Thanks for the "making noise" tip
But the rest of the setup is pretty much as you said, I will try to re-create the lines to see if that starts production of the booze. seems a bit much to get a mission to work though.
I also JUST created a boozer route to the pub when that mission flagged to make sure that only that got it (as it will still deliver the 25 needed to the area anyway)
I even created a pointless point to point between the distillery and the habour to make sure it went in - which I should be ok to delete (saving first lol)
Thanks for the suggestions guys.
Yup, me. Again I tried to do something the game didn't want / ask for, I tried making a cargo station on the passenger stop, then use trucks to transfer the fish to the train and do it that way, the game was having none of it, seems you have to follow the scenario objectives to the letter.
Again, starting a new game, (again! this is stupid!) I waited for the mission statement, I then created a whole new rail (didn't connect it at all to the passenger line) and had a station right in the commercial area, and it worked. Seriously this has to be fixed, this is a major issue if it requires a "set way" to do things.