Transport Fever 2

Transport Fever 2

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Lakedaimon Dec 12, 2019 @ 11:11am
automatic vehicle replacement
is there any way to automatacly replace vehicles? Or to filter for vehicles which are getting old?
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Showing 16-28 of 28 comments
𝓕𝔁 Dec 12, 2019 @ 11:58am 
Originally posted by ❆🎄Douglas 🎁 🎂:
What is the difference between 125% and 150% maintenance?

Yeah, there is no description, but..

The first click will repair a worn out vehicle and maintain it at 50% condition (hover over condition to see the figure its at)
The second will repair a worn out vehicle and maintain it at 100% condition.

I haven't tried it on all vehicle types because I can't really play the game yet, it lags when I build anything with only about 20 lines present, seems to be recalculating all routes (or similar) after building anything, or performing terrain modifications.
𝓕𝔁 Dec 12, 2019 @ 12:11pm 
Originally posted by ❆🎄Douglas 🎁 🎂:
@RWB FxUK: What about how the vehicle looks? With high maintenance after lifespan reaches (7 years for a train) the train will look the oldest?

No, since condition is improved by maintenance, they also wash/polish and re-paint as required :P

One other thing you have to remember, if you pause the date progression, the lifespan is no longer in years but gameplay hours. It's all still tracked, but its just.. different. With the options available and the many ways to play, this is why I think maintenance > auto-replace, besides during the game It used to annoy me having to re-do all the auto-replaces as things locked/unlocked.
Last edited by 𝓕𝔁; Dec 12, 2019 @ 12:13pm
Originally posted by RWB FxUK:
Originally posted by ❆🎄Douglas 🎁 🎂:
@RWB FxUK: What about how the vehicle looks? With high maintenance after lifespan reaches (7 years for a train) the train will look the oldest?

No, since condition is improved by maintenance, they also wash/polish and re-paint as required :P

One other thing you have to remember, if you pause the date progression, the lifespan is no longer in years but gameplay hours. It's all still tracked, but its just.. different. With the options available and the many ways to play, this is why I think maintenance > auto-replace, besides during the game It used to annoy me having to re-do all the auto-replaces as things locked/unlocked.

That is interesting. Didn`t know any of that. Have to wrap my head around this new way.
ClearchusOfSparta Dec 12, 2019 @ 4:26pm 
I just noticed that too about the lifespan altering. I was playing on 1/4 speed and couldn't figure out why my vehicles were getting out of date warnings when only four years old.

I also noticed when stopping the date from progressing that age was in hours and minutes as RWB mentioned above. Im not finding this very helpful when planning upgrades or maintenance.

Also, does this mean if I go back to normal speed, I'll get another 10 years out of my horse carriage?

My main bugbear with maintenance at the moment, is if I have the line set to 150% and I put another new vehicle on, I'm paying increased costs right from the get go. At least auto-replacement only replaced vehicles when they reached the end of their lifespan.

I suspect most players are going to set maintenance to 150% at the first reminder and then forget about the line as no further warning will be given. So instead of having to activate this feature, you might as well make it automatic or have a no vehicle end date, both of which were features in TpF1.

I dont dislike the idea of maintenance, but the way in which it has been implemented in TpF2 isnt fun. Its more a nuisance. What Id personally like to see is both options available to whoever wants to use either scenario.
larry_roberts Dec 12, 2019 @ 4:49pm 
I've only had the chance to play the game very briefly, but I bumped up maintenance to high and I found it impossible to make any worthwhile profit, so I think we still need autoreplace!.
Originally posted by larry_roberts:
I've only had the chance to play the game very briefly, but I bumped up maintenance to high and I found it impossible to make any worthwhile profit, so I think we still need autoreplace!.

At this pace auto replacement won`t solve the problem. We wont have money enough to replace horse wagons every 3 years, trains every 7 years. Its too short time.
𝓕𝔁 Dec 12, 2019 @ 5:29pm 
You could always turn the maintenance down again once they hit 100% condition, they will then just degrade slowly as before... I chop and change them sometimes, but usually on multiple (or even all) lines / vehicles at once.
Last edited by 𝓕𝔁; Dec 12, 2019 @ 5:30pm
HQRDà Dec 12, 2019 @ 5:41pm 
Originally posted by larry_roberts:
I've only had the chance to play the game very briefly, but I bumped up maintenance to high and I found it impossible to make any worthwhile profit, so I think we still need autoreplace!.
Why would you replace vehicule to make more profit? They are not costing more money wiith aging and maintenance is only useful when activated a few month or so to get the vehicule back to highest condition. Just keep the maintenance to normal all the time and very high for one or two month. And if you don't make profit this is your lines wich are not profitable. I have ran the same truck lines for 19years now and their profit has only increased with demand..
I don't understand why peaople keep asking the same feature they asked for TpF1, since replacing vehicule is now completely optionnal, and can be done for a full line easily on 2 clicks :/
Last edited by HQRDà; Dec 12, 2019 @ 5:44pm
Big Ron Dec 13, 2019 @ 1:30am 
Originally posted by RWB FxUK:
Maintenance repairs vehicles and keeps them.. erm.. maintained. They don't wear out.
It also reduces emissions. Bonus for city growth.

Using a horse-drawn carriage for 200 years non-stop without waering out or dying. Welll......that´s interesting. In TF you could set the new vehicles in advance that should replace the old ones when reaching end of life. Now, there´s no end of life anymore and that´s.... odd .
Last edited by Big Ron; Dec 13, 2019 @ 1:33am
HQRDà Dec 13, 2019 @ 10:23am 
Originally posted by Big Ron:
Originally posted by RWB FxUK:
Maintenance repairs vehicles and keeps them.. erm.. maintained. They don't wear out.
It also reduces emissions. Bonus for city growth.

Using a horse-drawn carriage for 200 years non-stop without waering out or dying. Welll......that´s interesting. In TF you could set the new vehicles in advance that should replace the old ones when reaching end of life. Now, there´s no end of life anymore and that´s.... odd .
Yes it is :/ Why would you replace your horse-drawn vehicules and sell it for zero money, when you can just create a new line and use the same amount of money to filll it with more updated vehicules...
Last edited by HQRDà; Dec 13, 2019 @ 10:29am
Think of it like the horse are being replaced with new ones, just like in case of a train or a truck maintenance is painting and restoring it constantly.
pdfsmail Mar 15, 2022 @ 8:53am 
Try this... first turn on maintenance for all vehicles and see how much money you lose.
Then turn it off and spend some time replacing all vehicles manually.

I found that maintenance costs WAY too much.. however, when I replace them it is one large hit that profit quickly recovers from.

Long story short, maintenance is wasting more money AND yes, IRL you replace vehicles, not maintain them for hundreds of years. so, if you are in the maintenance club you are wasting money.. and it is not realistic after the normal vehicle lifespan anyway. I would much rather have auto-replace back. It reduces some of the extra unneeded mechanics to a good game. Everything gets replaced IRL and should in the game. I also make more than enough profit to function this way where I lose much more money over time using the maintenance feature.

HOWEVER, You won't find me going through manually replacing each vehicle... when I get enough vehicles that need replaced I just turn on maintenance on very high for a minute, wait for all vehicles to update then turn it off. Only have to do it once every 10 - 20 years
Last edited by pdfsmail; Mar 15, 2022 @ 9:38am
Tsubame ⭐ Mar 15, 2022 @ 10:43am 
The game does not force you to replace vehicles - thank goodness - because that in itself is a cumbersome thing to do - much easier to set maintenance to very high - and because many of us play the game as a rail modeller, and could not care less about that.

Many things in the game are not realistic - starting with track maintenance costs, which right now are zero.
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Date Posted: Dec 12, 2019 @ 11:11am
Posts: 28