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Yeah, there is no description, but..
The first click will repair a worn out vehicle and maintain it at 50% condition (hover over condition to see the figure its at)
The second will repair a worn out vehicle and maintain it at 100% condition.
I haven't tried it on all vehicle types because I can't really play the game yet, it lags when I build anything with only about 20 lines present, seems to be recalculating all routes (or similar) after building anything, or performing terrain modifications.
No, since condition is improved by maintenance, they also wash/polish and re-paint as required :P
One other thing you have to remember, if you pause the date progression, the lifespan is no longer in years but gameplay hours. It's all still tracked, but its just.. different. With the options available and the many ways to play, this is why I think maintenance > auto-replace, besides during the game It used to annoy me having to re-do all the auto-replaces as things locked/unlocked.
That is interesting. Didn`t know any of that. Have to wrap my head around this new way.
I also noticed when stopping the date from progressing that age was in hours and minutes as RWB mentioned above. Im not finding this very helpful when planning upgrades or maintenance.
Also, does this mean if I go back to normal speed, I'll get another 10 years out of my horse carriage?
My main bugbear with maintenance at the moment, is if I have the line set to 150% and I put another new vehicle on, I'm paying increased costs right from the get go. At least auto-replacement only replaced vehicles when they reached the end of their lifespan.
I suspect most players are going to set maintenance to 150% at the first reminder and then forget about the line as no further warning will be given. So instead of having to activate this feature, you might as well make it automatic or have a no vehicle end date, both of which were features in TpF1.
I dont dislike the idea of maintenance, but the way in which it has been implemented in TpF2 isnt fun. Its more a nuisance. What Id personally like to see is both options available to whoever wants to use either scenario.
At this pace auto replacement won`t solve the problem. We wont have money enough to replace horse wagons every 3 years, trains every 7 years. Its too short time.
I don't understand why peaople keep asking the same feature they asked for TpF1, since replacing vehicule is now completely optionnal, and can be done for a full line easily on 2 clicks :/
Using a horse-drawn carriage for 200 years non-stop without waering out or dying. Welll......that´s interesting. In TF you could set the new vehicles in advance that should replace the old ones when reaching end of life. Now, there´s no end of life anymore and that´s.... odd .
Then turn it off and spend some time replacing all vehicles manually.
I found that maintenance costs WAY too much.. however, when I replace them it is one large hit that profit quickly recovers from.
Long story short, maintenance is wasting more money AND yes, IRL you replace vehicles, not maintain them for hundreds of years. so, if you are in the maintenance club you are wasting money.. and it is not realistic after the normal vehicle lifespan anyway. I would much rather have auto-replace back. It reduces some of the extra unneeded mechanics to a good game. Everything gets replaced IRL and should in the game. I also make more than enough profit to function this way where I lose much more money over time using the maintenance feature.
HOWEVER, You won't find me going through manually replacing each vehicle... when I get enough vehicles that need replaced I just turn on maintenance on very high for a minute, wait for all vehicles to update then turn it off. Only have to do it once every 10 - 20 years
Many things in the game are not realistic - starting with track maintenance costs, which right now are zero.