Transport Fever 2

Transport Fever 2

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skyfoxnz Dec 11, 2019 @ 11:12pm
Max Population per city?
Hi what is max population per city? Is there any limit? I saw a thread about having 900+ target population but is ~1000 is sort of the limit for each city? If it is anything like TF1 I had about 5-10K population per city despite ♥♥♥♥♥♥ frame rate...
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Showing 1-10 of 10 comments
Saber Kitsune Dec 11, 2019 @ 11:32pm 
I'm theorizing about 8.4k would be close to the max pop per city under perfect ideal conditions.

+200% For strong public transit
+200% For many destinations
+200% for fulfilling both cargo demands
1200 initial size + 600% = 8400

Been dabbling with a flatmap to test town growth rates:

https://steamcommunity.com/sharedfiles/filedetails/?id=1934659034

They all have a current potential of 2k or more just off of destinations alone, despite the traffic penalties. Annoyingly, the actual growth rate(ie, how fast it reaches target pop) feels quite slow.
skyfoxnz Dec 12, 2019 @ 12:09am 
Thanks! So that mean the max population is depends on the initial size.
So if the city has pop 200 will grow up to 1400 (200 + 600% = 1400 )in the perfect condition?
Blutvogt Dec 12, 2019 @ 12:22am 
if you use the map editor, you can place cities in any size but additional you can edit the amount as well. the maximum value are 800. so you should be able to reach 5600
coth Dec 12, 2019 @ 7:13am 
That's the main issue with the game. No cities. Just sparse towns. I would like to concentrate on urban transport - trams, metros, commuter, suburban rails, buses. But... there is just no place for them in the game...

The game already supports good sized maps, up to 576 sq km. 24x24 km, 12x48 km or 10,5x55 km etc Enough to build a city with suburbs. But no city planning and city building tools.
coth Dec 12, 2019 @ 7:13am 
Originally posted by 鳩利空 -Blutvogt-:
if you use the map editor, you can place cities in any size but additional you can edit the amount as well. the maximum value are 800. so you should be able to reach 5600
You can't make a really working city. You can just plop little towns next to each other.
Blutvogt Dec 12, 2019 @ 12:26pm 
What you mean with a really working city? We are talking about the size, do we? And if the game places Hugh cities there will have 200 residential, 200 industries and 200 commercial. In the inbuilt editor, you can bring every value up to 800 what should make a difference after you fulfill there needs.
coth Dec 12, 2019 @ 1:17pm 
Originally posted by 鳩利空 -Blutvogt-:
What you mean with a really working city? We are talking about the size, do we? And if the game places Hugh cities there will have 200 residential, 200 industries and 200 commercial. In the inbuilt editor, you can bring every value up to 800 what should make a difference after you fulfill there needs.
That is the problem. There is no proper zoning. Just 200 towns. There shouldn't be 200 industrial zones. 5-7-10 at maximum. There are no large residential zones with low dense commercial. And there are no large commercial zones as subcenters or as a center. A proper destinations for passenger flow.
Last edited by coth; Dec 12, 2019 @ 1:19pm
canophone Dec 16, 2019 @ 10:34am 
Originally posted by coth:
Originally posted by 鳩利空 -Blutvogt-:
What you mean with a really working city? We are talking about the size, do we? And if the game places Hugh cities there will have 200 residential, 200 industries and 200 commercial. In the inbuilt editor, you can bring every value up to 800 what should make a difference after you fulfill there needs.
That is the problem. There is no proper zoning. Just 200 towns. There shouldn't be 200 industrial zones. 5-7-10 at maximum. There are no large residential zones with low dense commercial. And there are no large commercial zones as subcenters or as a center. A proper destinations for passenger flow.

Wish 0 was the minimum for a land use type instead of 50! And that you can select when plopping down a city. That would be closer to true district-style.

I also have some preferences for which buildings get built on or around specific corridors, including densities.
Last edited by canophone; Dec 16, 2019 @ 10:35am
Saint Landwalker Dec 16, 2019 @ 10:41am 
There's an achievement for reaching a city size of 1,500, so certainly the theoretical maximum is higher than that.

I haven't been futzing around much in Free Play (still working through the campaign), but the highest base population I've seen from a streamer was something like 350, and the highest multiplier I've seen was +310%. These weren't on the same town, but if they were, that would give a target population of 1,435.

I think Saber Kitsune above generally has the right idea, although I've never heard of a naturally-occurring RNG town having a base population of 1,200. =P Is that the highest you can go with the map editor? Do maps that you've "map-edited" even count for achievement purposes?
canophone Dec 16, 2019 @ 10:46am 
Originally posted by Saint Landwalker:
There's an achievement for reaching a city size of 1,500, so certainly the theoretical maximum is higher than that.

I haven't been futzing around much in Free Play (still working through the campaign), but the highest base population I've seen from a streamer was something like 350, and the highest multiplier I've seen was +310%. These weren't on the same town, but if they were, that would give a target population of 1,435.

I think Saber Kitsune above generally has the right idea, although I've never heard of a naturally-occurring RNG town having a base population of 1,200. =P Is that the highest you can go with the map editor? Do maps that you've "map-edited" even count for achievement purposes?

Maximum is target capacity + growth. 1200 seems to be the maximum target (as also shown above) and 800 is the maximum initial (rising to target). The growth stated above was 200% for fulfilling each transport need (both public and private) and 100% for each cargo need, although I haven't tested that.
Last edited by canophone; Dec 16, 2019 @ 10:48am
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Date Posted: Dec 11, 2019 @ 11:12pm
Posts: 10