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+200% For strong public transit
+200% For many destinations
+200% for fulfilling both cargo demands
1200 initial size + 600% = 8400
Been dabbling with a flatmap to test town growth rates:
https://steamcommunity.com/sharedfiles/filedetails/?id=1934659034
They all have a current potential of 2k or more just off of destinations alone, despite the traffic penalties. Annoyingly, the actual growth rate(ie, how fast it reaches target pop) feels quite slow.
So if the city has pop 200 will grow up to 1400 (200 + 600% = 1400 )in the perfect condition?
The game already supports good sized maps, up to 576 sq km. 24x24 km, 12x48 km or 10,5x55 km etc Enough to build a city with suburbs. But no city planning and city building tools.
Wish 0 was the minimum for a land use type instead of 50! And that you can select when plopping down a city. That would be closer to true district-style.
I also have some preferences for which buildings get built on or around specific corridors, including densities.
I haven't been futzing around much in Free Play (still working through the campaign), but the highest base population I've seen from a streamer was something like 350, and the highest multiplier I've seen was +310%. These weren't on the same town, but if they were, that would give a target population of 1,435.
I think Saber Kitsune above generally has the right idea, although I've never heard of a naturally-occurring RNG town having a base population of 1,200. =P Is that the highest you can go with the map editor? Do maps that you've "map-edited" even count for achievement purposes?
Maximum is target capacity + growth. 1200 seems to be the maximum target (as also shown above) and 800 is the maximum initial (rising to target). The growth stated above was 200% for fulfilling each transport need (both public and private) and 100% for each cargo need, although I haven't tested that.