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But as TpF2 don't include waiting time, only travel time it makes no difference.
I would use whichever you prefer.
Objectively speaking, longer trains have the advantage of reducing required frequencies, and are useful in tracks with operational constraints, such as single track, shared operation with local/express traffic, etc.
More frequent trains in the other hand have the advantage of distributing the cargo over a longer period of time, along connecting traffic, especially shorter feeder lines - i.e. fewer buses that are empty half of the time and then overloaded for the other half when all that traffic from the larger train arrives.
I don't have enough hours in the game to figure out where the balance point is, but it seems to me that adding a single carriage to two existing trains (as long as each carriage carries more than their respective maintenance costs) adds the profit directly to the bottom line. Whereas creating a new two-carriage + loco train might end up losing money, if the carriages don't make enough to pay for the maintenance on the locomotive.
Cheers,
Chris.
Less wait = each passenger agent doing more trips giving higher reward. Longer wait = less run costs.
For cargo though, longer trains have better reward, as industries produce the same maximum 400 output regardless, which is all you can move.
Would it reduce automobile traffic if you have more frequent busses/trains?
Without doubt, people will use public transport if it's cheaper and frequent.
Several posts above, two game proffesors (Huperspace, Tsubane) wrote down proper informytion from game wiki:
Freqency do not matter.
Frequency do not attract more customers.
Frequnecy do not make line cheaper.
No, it would not.
You can reduce people traffic by speed advantage of your lines.
People compare theoretical time travel in their car (they do not consider traffic jam), to the speed of travel by your system. They inlude time travel on board combined to get to the destination. They include walk time. They do not count waiting time.
Solution :
Make BUS shuttle service point to point inside town, sort of a star with center the train station.
You pay Loco for his power in HP. There is almost linear dependency. Make yourself a deivision maintenance_cost / horse_power you will get almost the same number for any loco.
Theerfore, efficient usage of the maintenance cost (horse power) is attach as much wagons as possible to get train power status - poor (or just right before that). It is for rrecomended smooth tracks. When you save money when building tracks, or you play an extreme hilly map, you will need less effcient usage of power. So then you aim at power status good.
It means, power status of a train is counter intuitive.
good or extreme good status means less money.
Poor status meeans better money.
Yeas, game design and economy preesentation is wierd.
Thanks!
Because passengers will leave the stations/stops.
Later on, when trains start to slow each other down (congestion), making the trains longer is better.