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In the UK its 60MPH for single carriageway and 70MPH for dual carriageway. This is down to safety, 2 cars head on is 120MPH... Ouch.
Indeed!
I'm just glad I'm not a road guy because your list is long and very valid, but its not like the railways are any better tbh. Could all do with some TLC.
Oh, okay. I was just going off of the accent of the guy that does the videos on their youtube channel hahaha.
At least the railways snap together lol. I wish they had done more in terms of features though compared to the original Transport Fever; like giving depots a reason to exist, and different rail gauges.
Totally agree!
Personally I felt Tran Fever to TpF1 was a sign the game would grow beyond dreams. Better roads, better rails, even TTD style transport options like you noted. Sadly they seem to have dropped the hat after TpF1 and said "that'll do em". Shame really, so much potential.
However this mod does make it easier to place highways side-by-side:
https://steamcommunity.com/sharedfiles/filedetails/?id=1965506044
There's also that traffic has an annoying tendency not to fully utilize the lanes provided unless there's a junction where traffic heading to different destinations will separate, and even then you might have to manipulate the number of lanes in various parts of the junction to get traffic going one way to separate from traffic going another way.
Given that none of the buses, trucks, or trams in the unmodded game have a top speed greater than 100 km/h, I don't think that the lack of a road with a speed limit greater than 100 km/h can really be considered to be a fair criticism of the game - faster roads would be useless to the player since nothing that the player has can actually make use of the increased speed limit, except perhaps if roads with higher speed limits allow vehicles to retain speed better in corners in a manner similar to how high-speed track allows trains to take corners faster than standard-speed track.
For that matter, if private vehicles have the speed and acceleration to take advantage of a higher speed limit, it stands to reason that building roads with higher speed limits could actually be detrimental to the player - why take a train that tops out at 140 or 160 km/h when you can take a likely more convenient route down a highway that allows you to do 120 km/h?
Generally speaking, they don't - only one of the six symmetric dual carriageways, or divided highways in American English, in the unmodded game has an 80 km/h speed limit; the other five have speed limits of 100 km/h, 60 km/h, 60 km/h, 50 km/h, and 30 km/h. I agree that the one that does have a speed limit of 80 km/h should probably have a speed limit of 100 km/h, but then all the one-way roads except possibly the small street and the large country road should probably have higher speed limits than they actually have in the unmodded game.
The two-lane bidirectional "medium country road" with a speed limit of 80 km/h is a single carriageway or undivided highway - there is no median, central reservation, or physical barrier separating the lanes of opposing traffic - and a speed limit of 80 km/h is not in my opinion unreasonable for such a road, though there are certainly real-world roads of this type with higher speed limits.
What you see as a sidewalk, I see as an emergency lane or a (wide) hard shoulder; it takes the place of the gravel shoulders on the medium and small country roads, and it's at the level of the road surface whereas the sidewalk on the medium and larger streets is raised above the level of the road surface. Additionally, the game's 'country roads' do not have markings for crosswalks at intersections whereas its 'streets' do.
You may argue that people walk on them, which is fair - it'd be illegal or at the very least inadvisable to walk on many similar roads in reality - but people also walk on the gravel shoulders of the small and medium country roads, and in the real world people will often walk on the shoulder - or even in the middle, if there's little enough traffic to make it 'safe' - of a road that does not have a proper sidewalk.
fair point
and i pretty much only mentioned it because one-way roads have the same speed limit, which doesn't make sense. the reason i mentioned 130 km/h at all is because that's a common speed limit for real highways; perhaps it wouldn't matter much in a gameplay sense. i just feel there could be more depth to it
because this game can be better if the devs put in some more effort
Really???? Common to your particular part of the world. Never heard of such a high speed limit in my part of the world. and the definition of "real Highways" is.........
Purely mentioning the reality of opinions when it comes to game playing.
real highways like we have in europe, where almost all countries have a speed limit of 130 km/h
Which is exactly what I do. My inter-city bus lines and inter-city tram lines may not always be profitable, but losing $100k-$200k/year for one city's public transit is hardly a drop out of my huge bucket of income from cargo and I don't have any traffic problems. I also do a bit of micro mgmt when it comes to choosing which intersections have traffic lights, and sometimes I'll even change a city street to one-way for 1 or 2 blocks.