Transport Fever 2

Transport Fever 2

View Stats:
So many questions about the implementation of highways
There's only so much you can leave to modders to fix the game. Have the devs ever driven on a highway? Do they not have highways in Germany?

Why do on-ramps have a 60 km/h speed limit?
Why do dual carriage ways have an 80 km/h speed limit?
Why would the 4 lane country highway have a limit of 100 km/h when the same road basically split in 2 has an 80 km/h speed limit?
Why do any of the highways have a speed limit that's lower than 130 km/h? At least do something cool with it like oh it's on proximity to a city now the limit is 100 km/h.
Why do the highways have sidewalks?
Why can we not put them side by side like rails by default?
Why do connections to the road have to be so acute?
Why is there no overtaking?
Why are there no light posts (regardless of whether or not there's a day/night cycle) or matrix signs?
Why are there no road signs in general?
Why are there no guard rails?
Why is there no emergency lane?
Why isn't there a full white line between the bus lane and the other lanes?

There's so many cool things you can do with roads but they just copy pasted the roads from Transport Fever into Transport Fever 2.
Last edited by ichi (driving) ban; Feb 14, 2020 @ 8:26am
< >
Showing 1-15 of 16 comments
CunkFeatures Feb 14, 2020 @ 8:57am 
Originally posted by the notorious i.c.h.i.:
Have the devs ever driven on a highway? Do they not have highways in Germany?
They're Swiss. So not the biggest car fanatics in the world.

Originally posted by the notorious i.c.h.i.:
Why would the 4 lane country highway have a limit of 100 km/h when the same road basically split in 2 has an 80 km/h speed limit?
In the UK its 60MPH for single carriageway and 70MPH for dual carriageway. This is down to safety, 2 cars head on is 120MPH... Ouch.

Originally posted by the notorious i.c.h.i.:
Why is there no overtaking?
Indeed!

I'm just glad I'm not a road guy because your list is long and very valid, but its not like the railways are any better tbh. Could all do with some TLC.
Last edited by CunkFeatures; Feb 14, 2020 @ 8:58am
Originally posted by tomtalk24:
They're Swiss. So not the biggest car fanatics in the world.

Oh, okay. I was just going off of the accent of the guy that does the videos on their youtube channel hahaha.

At least the railways snap together lol. I wish they had done more in terms of features though compared to the original Transport Fever; like giving depots a reason to exist, and different rail gauges.
Last edited by ichi (driving) ban; Feb 14, 2020 @ 9:26am
CunkFeatures Feb 14, 2020 @ 9:29am 
Originally posted by the notorious i.c.h.i.:
I was just going off of the accent of the guy that does the videos on their youtube channel hahaha.
Same language so all good.

Originally posted by the notorious i.c.h.i.:
At least the railways snap together lol. I wish they had done more in terms of features though compared to the original Transport Fever, like giving depots a reason to exist, and other rail gauges.
Totally agree!
Personally I felt Tran Fever to TpF1 was a sign the game would grow beyond dreams. Better roads, better rails, even TTD style transport options like you noted. Sadly they seem to have dropped the hat after TpF1 and said "that'll do em". Shame really, so much potential.
It feels like they took too little inspiration from OpenTTD and too much from Cities:Skylines tbh.
Gorby Feb 14, 2020 @ 1:20pm 
I've basically ignored the split/one-way highways in TF2, they don't seem very useful - at least not the way I play. Only thing I can imagine they're good for is creating virtual "table top" model train sets where aesthetics are more important.

However this mod does make it easier to place highways side-by-side:
https://steamcommunity.com/sharedfiles/filedetails/?id=1965506044
Last edited by Gorby; Feb 14, 2020 @ 2:00pm
joeball123 Feb 14, 2020 @ 3:53pm 
Originally posted by Gorby:
I've basically ignored the split/one-way highways in TF2, they don't seem very useful - at least not the way I play. Only thing I can imagine they're good for is creating virtual "table top" model train sets where aesthetics are more important.
They can be useful for improving traffic flow at busy junctions, because using one-way roads allows you to create interchanges where nobody ever makes a left turn across opposing traffic whereas you cannot do that with single carriageways / undivided highways. That said, private traffic can usually be greatly reduced by improving your mass transit services and your own vehicles can be forced to go through single carriageway / undivided highway junctions without making left turns across opposing traffic through the use of waypoints if that's causing problems for you, and laying out dual carriageways / divided highways and the associated interchanges is a pain, especially if you care about aesthetics and aren't using one of the mods that help keep the medians uniform or want something other than one of the prebuilt interchanges for whatever reason.

There's also that traffic has an annoying tendency not to fully utilize the lanes provided unless there's a junction where traffic heading to different destinations will separate, and even then you might have to manipulate the number of lanes in various parts of the junction to get traffic going one way to separate from traffic going another way.

Originally posted by the notorious i.c.h.i.:
Why do any of the highways have a speed limit that's lower than 130 km/h? At least do something cool with it like oh it's on proximity to a city now the limit is 100 km/h.
Given that none of the buses, trucks, or trams in the unmodded game have a top speed greater than 100 km/h, I don't think that the lack of a road with a speed limit greater than 100 km/h can really be considered to be a fair criticism of the game - faster roads would be useless to the player since nothing that the player has can actually make use of the increased speed limit, except perhaps if roads with higher speed limits allow vehicles to retain speed better in corners in a manner similar to how high-speed track allows trains to take corners faster than standard-speed track.

For that matter, if private vehicles have the speed and acceleration to take advantage of a higher speed limit, it stands to reason that building roads with higher speed limits could actually be detrimental to the player - why take a train that tops out at 140 or 160 km/h when you can take a likely more convenient route down a highway that allows you to do 120 km/h?

Originally posted by the notorious i.c.h.i.:
Why do dual carriage ways have an 80 km/h speed limit?
Generally speaking, they don't - only one of the six symmetric dual carriageways, or divided highways in American English, in the unmodded game has an 80 km/h speed limit; the other five have speed limits of 100 km/h, 60 km/h, 60 km/h, 50 km/h, and 30 km/h. I agree that the one that does have a speed limit of 80 km/h should probably have a speed limit of 100 km/h, but then all the one-way roads except possibly the small street and the large country road should probably have higher speed limits than they actually have in the unmodded game.

The two-lane bidirectional "medium country road" with a speed limit of 80 km/h is a single carriageway or undivided highway - there is no median, central reservation, or physical barrier separating the lanes of opposing traffic - and a speed limit of 80 km/h is not in my opinion unreasonable for such a road, though there are certainly real-world roads of this type with higher speed limits.

Originally posted by the notorious i.c.h.i.:
Why do the highways have sidewalks?
Why is there no emergency lane?
What you see as a sidewalk, I see as an emergency lane or a (wide) hard shoulder; it takes the place of the gravel shoulders on the medium and small country roads, and it's at the level of the road surface whereas the sidewalk on the medium and larger streets is raised above the level of the road surface. Additionally, the game's 'country roads' do not have markings for crosswalks at intersections whereas its 'streets' do.

You may argue that people walk on them, which is fair - it'd be illegal or at the very least inadvisable to walk on many similar roads in reality - but people also walk on the gravel shoulders of the small and medium country roads, and in the real world people will often walk on the shoulder - or even in the middle, if there's little enough traffic to make it 'safe' - of a road that does not have a proper sidewalk.
Last edited by joeball123; Feb 14, 2020 @ 3:59pm
F King Useless Feb 14, 2020 @ 4:08pm 
Why don't you just play the game or if you don't like what you have then don't play it.
ichi (driving) ban Feb 15, 2020 @ 12:14am 
Originally posted by joeball123:
I don't think that the lack of a road with a speed limit greater than 100 km/h can really be considered to be a fair criticism of the game

fair point

Originally posted by Gorby:
and a speed limit of 80 km/h is not in my opinion unreasonable for such a road

and i pretty much only mentioned it because one-way roads have the same speed limit, which doesn't make sense. the reason i mentioned 130 km/h at all is because that's a common speed limit for real highways; perhaps it wouldn't matter much in a gameplay sense. i just feel there could be more depth to it


Originally posted by chumley:
Why don't you just play the game or if you don't like what you have then don't play it.

because this game can be better if the devs put in some more effort
Last edited by ichi (driving) ban; Feb 15, 2020 @ 12:15am
Paddington bear Feb 15, 2020 @ 12:28am 
"" the reason i mentioned 130 km/h at all is because that's a common speed limit for real highways; ""

Really???? Common to your particular part of the world. Never heard of such a high speed limit in my part of the world. and the definition of "real Highways" is.........

Purely mentioning the reality of opinions when it comes to game playing.
joeball123 Feb 15, 2020 @ 12:40am 
Originally posted by Paddington bear:
Really???? Common to your particular part of the world. Never heard of such a high speed limit in my part of the world.
https://en.wikipedia.org/wiki/Speed_limits_by_country#/media/File:World_Speed_Limits.svg
ichi (driving) ban Feb 15, 2020 @ 12:50am 
Originally posted by Paddington bear:
and the definition of "real Highways" is.........

real highways like we have in europe, where almost all countries have a speed limit of 130 km/h
ChunkHunter Feb 15, 2020 @ 2:45am 
Originally posted by the notorious i.c.h.i.:
real highways like we have in europe, where almost all countries have a speed limit of 130 km/h
Only very recently in the Netherlands and by a long way not on all highways.
CunkFeatures Feb 15, 2020 @ 3:25am 
Originally posted by ChunkHunter:
Originally posted by the notorious i.c.h.i.:
real highways like we have in europe, where almost all countries have a speed limit of 130 km/h
Only very recently in the Netherlands and by a long way not on all highways.
Everyone's doing 90 in the UK, speed limits 70 lol.
b0nk Feb 15, 2020 @ 4:39am 
Going by Joeball's map, 120 kph is the most common speed limit country and population-wise.
Gorby Feb 15, 2020 @ 11:52am 
In the U.S. I think there's a few states out west that have 80mph/130kph speed limits on interstate/split-lane highways, but otherwise it's 65-70(105-113kph). Some even as low as 90kph, if there are a lot of exits/on-ramps in the area.
Originally posted by joeball123:
...private traffic can usually be greatly reduced by improving your mass transit services and your own vehicles can be forced to go through single carriageway / undivided highway junctions without making left turns across opposing traffic through the use of waypoints if that's causing problems for you...
Which is exactly what I do. My inter-city bus lines and inter-city tram lines may not always be profitable, but losing $100k-$200k/year for one city's public transit is hardly a drop out of my huge bucket of income from cargo and I don't have any traffic problems. I also do a bit of micro mgmt when it comes to choosing which intersections have traffic lights, and sometimes I'll even change a city street to one-way for 1 or 2 blocks.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Feb 14, 2020 @ 8:25am
Posts: 16