Transport Fever 2

Transport Fever 2

View Stats:
Dagome Feb 12, 2020 @ 6:51pm
train station length question
Playing on hard, i want to save every $ i can.
I noticed that trains load/unload just fine at stations that are shorter then the train itself.
Other then being mindful of the end of the train not getting caught on crossings (and it looking funny),why would i ever build long stations ?
Are there any penalties for doing this that i'm not seeing ?

thanks

< >
Showing 1-10 of 10 comments
Vimpster Feb 12, 2020 @ 7:08pm 
No penalties. When only unloading in particular there is no reason to ever have more than the minimum size.
lozacenz Feb 12, 2020 @ 11:03pm 
The main reason to build longer stations is that overcrowding causes problems.
Goods will decay and vanish if left on an over-crowded platform (not sure if how crowded it is mattered, but the fact that it's crowded at all does), towns will grow slower if your passenger platforms serving them are overcrowded, that sort of thing.
This all only applies to pickups though.

If you have a station where you're only dropping things off, the only reason to have a longer station rather than just a small section and a bunch of regular track is so you don't have to rebuild it all if that changes. (well, that and it looking a little silly)
Last edited by lozacenz; Feb 12, 2020 @ 11:03pm
Doc Savage Feb 13, 2020 @ 1:38am 
You only need big stations if you can't get enough through put of XYZ. Doesn't matter what it is, you only need enough platform length to hold enough product till the next vehicle comes to take it.

What a larger platform really does is buy you time to run fewer vehicles or larger trains. It is not a necessity by any stretch of the imagination, it just provides flexibility. If you can park a train you only need enough room to hold until the train gets back saving you cash on the station and on train maintenance as trains sitting in station cost less to maintain.

Cheers..!

Gorf2010 Feb 15, 2020 @ 6:20am 
Bigger stations for bigger trains on loading only. The station needs to hold at least as much as the train. Unloading is irrelevant.
Last edited by Gorf2010; Feb 15, 2020 @ 6:20am
ClaudeJ Feb 16, 2020 @ 9:25am 
It *seems* to me that bigger buildings have a wider catchment area since they have more "pathways". So, while one can customize any station, a lengthier station comes by default with a bigger building.
Ims Feb 16, 2020 @ 9:56am 
Longer stations let you place more connection points farther apart (other buildings, or just steps), so you can really maximize the coverage area.
CunkFeatures Feb 16, 2020 @ 11:41am 
Yeah they way this game deals with it is kinda stupid. In TTD if the station was too short then the cargo not at the station wouldn't unload. At least aesthetically it looks stupid imo.
Then again in the UK we have tons of old short stations with long trains. "please move to the front 4 carriages of the train to disembark, this is due to the platform being too short for the train".

As others have said, the only benefit is storage and looking good.
ClaudeJ Feb 16, 2020 @ 12:21pm 
In Belgium too, there are short stations and passengers are simply being told that they should move in the car ahead if they want to disembark, simply.
Now that could be more complicated to do with freight. :/
𝓕𝔁 Feb 16, 2020 @ 5:44pm 
Originally posted by Claude:
In Belgium too, there are short stations and passengers are simply being told that they should move in the car ahead if they want to disembark, simply.
Now that could be more complicated to do with freight. :/

Naah, when the train magically flips around, you can unload it then :)
Last edited by 𝓕𝔁; Feb 16, 2020 @ 5:45pm
lozacenz Feb 16, 2020 @ 8:52pm 
Originally posted by Claude:
It *seems* to me that bigger buildings have a wider catchment area since they have more "pathways". So, while one can customize any station, a lengthier station comes by default with a bigger building.

The important part here is that each building has a (number of) connector(s) which link(s) it to the road. The catchment area is apparently calculated as a distance down the road from those connectors, so the further apart they are, and the less the path down the road has to double back on itself to get to a given building, the more things are in the catchment area.

Which generally means you'll get the biggest catchment out of having a building on each corner, with roads going out from the station both parallel and pupendicular(sp) to the platform/tracks.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 12, 2020 @ 6:51pm
Posts: 10