Transport Fever 2

Transport Fever 2

View Stats:
Vehicle spawning
Any tutorials on how to spawn vehicles from the depots?????
< >
Showing 1-13 of 13 comments
Oldhip Jun 5, 2023 @ 11:53pm 
UM, its straight foward just buy them and put on line
Almighty Tarzan Jun 6, 2023 @ 12:26am 
Originally posted by Oldhip:
UM, its straight foward just buy them and put on line
Hmm? I don't understand. I have so many but can't use any. and i am going through all setting and been searching the web for the past hour on how to get vehicles to spawn and all i get is "Build a depot and buy the vehicles you want" Then after that there's nothing else to do to make them spawn as far as i know. Is there something missing from my game?
Metacritical Jun 6, 2023 @ 12:31am 
what do you mean by "spawn"?
Tsubame ⭐ Jun 6, 2023 @ 3:24am 
1 - create a line.
2 - buy suitable vehicle in the depot.
3 - assign the vehicle to a line. You do that by clicking on the arrow at the top left corner of the vehicle manager.

https://steamcommunity.com/sharedfiles/filedetails/?id=2985657927

Do note the vehicles need to be able to access the line in question. If you try to assign a train to a line it cannot physically reach - i.e. depot not attached to the network, different segregated rail lines, depot not electrified when trying to assign electric vehicles, etc. - then you will be unable to assign the vehicle to the line. More of an issue with trains and trams, but can happen with road and ship vehicles as well.
GordonDry Jun 6, 2023 @ 8:03am 
The magic word is "intuition". For real.
Zapp Sep 3, 2023 @ 2:12am 
The question is:

Many rail games have special "portal" buildings, which can automatically spawn, or generate, trains. The idea is similar to how hobbyists use tunnels to hide that their model railroads have physical limits and must stop somewhere. Trains that emerge from tunnels/portals we imagine come from "off map".

This is useful. A simple example is: your map models your local town. Portals make mile-long intermodal container freight trains appear, drive across your map, and then enter another portal to disappear.

You can often set up parameters for portals. How often show a train spawn. Randomize their consists (good for mixed freight, and overall to make two oil trains not look identical if you can randomize which exact tank cars that appear). Some games even allow you to preconfigure several consists, and then the portal randomly selects one of them to spawn, each time it's time for a new train.

That's inbound portals.

Outbound portals simply accept trains and removes them. (You'll build this to look like they're driving into a tunnel, for example, and then they "leave the map").

Transport Fever 2 is a train game. So obviously someone's going to ask:

How do you set up train spawning?
Last edited by Zapp; Sep 3, 2023 @ 2:12am
Zapp Sep 3, 2023 @ 2:19am 
As far as I'm aware nobody working at Urban Games appear to be aware of this concept, since you can find essentially nothing about vehicle spawning (in this sense of the word) anywhere.

It's as if nobody even though of train portals, and how useful they are to create a bustling train network.

==========================================
I believe the answer to the question is: there are no portals, and mods cannot add this functionality at all. You can purchase trains at depots, but only manually, you can't set up that happening automatically.
==========================================

If you want a long intermodal to run across that map of yours, you'll have to purchase one, and place industries on your map, and set up a route so the train will load and/or unload as desired. You might model a class III shortline, and not want to have to pay for that class I intermodal, and then you'd be out of luck with this game.

There's no notion of having trains just for show, trains that don't belong to your network. You have to pay for all trains you see.

This basically means you will only set this up when you're running on easy mode or in the sandbox, where money don't matter.

If anyone knows of a way to set up trains spawning (and despawning) automatically, do tell us, but I haven't found a single suggestion it is possible, on the developer's roadmap, or even discussed before.
Last edited by Zapp; Sep 3, 2023 @ 2:23am
MessengerOfRage Sep 3, 2023 @ 4:35am 
Originally posted by Zapp:

do it like model railways, build a hidden station.
define extra long waiting times in that hidden station ---> it becomes a hidden train storage

I didn't try it so far but that vid looks promising

https://www.youtube.com/watch?v=QedcoCilj6k&t=69s
Last edited by MessengerOfRage; Sep 3, 2023 @ 4:36am
Zapp Sep 9, 2023 @ 1:33am 
I hope we can agree that since this is a computer program, not an actual model railway, it would be both useful and relatively easy to implement "true" portals?

(If the game insists I still buy these "teleporting trains", fine - this functionality presumes a sandbox approach anyway)

Cheers
Mega wolf 56 Nov 10, 2024 @ 2:22pm 
How to spawn in ai cars
Tsubame ⭐ Nov 10, 2024 @ 2:37pm 
You need to allow cities to get bigger, or alternatively, you can plop assets with residential population.

Do note only assets that allow you to set up a street entrance, and have it enabled when being built, will generate car traffic. Without them, assets will only generate foot or public transport traffic.

For example, the Advanced Person Magnet; it can be built without and with street entrance; only with a street entrance it will generate road traffic.

https://steamcommunity.com/sharedfiles/filedetails/?id=2249726960
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jun 5, 2023 @ 11:24pm
Posts: 13