Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At times the pathing can get confused and sometimes path it through a two way signal in the opposite direction even when it could have gone another way.
Of course, I can't figure out industry stations either, no idea how much inventory of produced goods they have, if they're full and blocked, how to add a track to a station, everything. Not sure how this game manages to do each little thing differently from what I would expect.
Assuming two connected stations, a single track will support one train, if there are two tracks and the game manages to split up the line so as to use one track per direction, without waypoints or signals, then such a setup will support 2 trains.
Every signal allows you to implement an extra train between stations, assuming the route is dual tracked. Stations themselves act as an invisible signal, for lines that stop at it.
Signals are bidirectional by default, you can change that by clicking on it, though usually is better just to keep it two-way enabled. If anything, just change the line routing by directly using waypoints or the signals themselves, as if they were stations, instead of trying to indirectly route the line through changing signal types or other indirect ways to change the line route.
The arrows are great, but one might expect an arrow pointing in one direction to indicate a signal that trains would only pass in that direction. Apparently this is not the case. Thus: odd. It seems there isn't a way to divide a single track into blocks. Also an odd choice, though to be fair that makes sense for 1850.
You made the effort to type that only to deliberately say nothing of value. Don't be that guy. Don't be the "I'm replying to your thread asking for help just to say I'm not going to help" guy.
example of the above: https://i.imgur.com/Ldn7c1z.jpeg
(the circled signal is one way) and there are more one way signals before it to split that track into blocks and increase capacity, and similarly there are more one way signals down the green arrow to split that track into blocks as well.
A more complicated example of the above with 4 tracks would be this:
https://i.imgur.com/JhZpPlb.jpeg
Every single platform in this example is accessible by all 4 tracks that come into it through these 5 diamond interesections, the circled signals again are one way. You don't really need more signals in the yard after that, unless you plan on having paths of different trains intersect (ie if you plan to run a train from the right-most red track into the left-most platform which means it will have to cross through all 4 tracks to get there and it's not recommended, just keep those coming from the right pair of directions to the right platforms and those coming from the left pair of directions to the left platforms. If no paths intersect, you won't have to use signals more signals than I have used, that's how my lines running into this station look like: https://i.imgur.com/wisLtG6.jpeg
(yellow lines uses the left most platforms, blue line uses the middle-left ones, still without crossing the big diamond switch into the purple's path, and the purple coming from the right pair of directions only uses the right-most platforms. I plan on adding more lines here that's why the station is so big, this has much more capacity than the 7 trains in total that use it). Now if you wanted to have trains from the right most track to the leftmost platform which is really not recommended, you'd have to use two way signals pretty much before every single diamond crossing in order to minimize efficiency losses, otherwise trains would get stuck at the one way signals before the yard till all tracks are clear (clear=each train crossing tracks had entered its destination platform, -remember platforms work as invisible signals as someone already mentioned so trains entering them are into protected blocks and they won't move from the platform if it's not clear ahead- or all trains had passed all switches and was down the green line moving away the yard)
This is the most optimal way to run a rail network in this game, double tracks and diamond crossing at the platforms. One way signals are going to do the trick. Two way signals are rarely used and in more niche applications, I am going to show an example of it shortly after I post this so maybe you understand.
This is an instance where 2 way signals need to be used, there is a single platform being shared from different sides by 2 different lines (3 different trains in total as one of these lines has 2 trains). You want the train to wait before entering the platform if it's occupied so you just place the signal before the platform to minimize time lost waiting. If it was one way, then it wouldn't be able to find a path for the trip back after it arrived to the shared platform. If there was no signal at all, the train would wait at the other end of the line (even if that was at the other side of the map), at the non shared platform (since platform act as signals as we said) if any other train had even started moving towards the shared platform and would start moving only after the other train had completely cleared the shared platform (clear=it would have started moving away from the shared) resulting in huge time, and efficiency loss. In the same screenshot you have also another example use of the 2 way signal, you see the single track needs to cross from this double track high speed passenger line
https://i.imgur.com/ElIIqeY.jpeg
The signals in the single rail have to 2 way, cus you want the train to stop before the intersection but you also want it to be able to travel both ways down the single line.
Bonus tip here: by placing the signal of the freight train just before the intersection and the passenger train signals way before the intersection like I did here, you basically give priority to the passenger train. I won't explain why but try to figure on your own
For those still wondering what I'm blathering on about: from all the other similar games I've played, I expect there to be a way to signal a single track for use in both directions. Typically, you would select two-way signal from the UI, and it would place a signal on both sides of the rail at the same place, and perhaps show a "<->" arrow on the track to make that clear. Or in some games you just drop signals on both side of the track at the same spot. Track is either rigidly one-way, or fully two-way, depending on signals.
I couldn't figure out how to do that very basic thing in this game. Maybe there's a way, and maybe it's easy, but I gave up on the game before I could figure it out, and I've played lots of games where you manually place the signals for rail lines.
GLHF
you clearly didn't read this part but up to you man, if you like logistic games, you are really missing out in this one
it's true not every single signal needs to be one way, even one is enough to make an entire track one way, but it literally doesn't make a difference so why not save the headache? and what exactly do you mean occassionally, i am actually very curious how you setup your own rail networks. Your tracks are bi-directional? how do you run multiple trains in bi-directional tracks without excessive micro managment and route optimazation than you can just skip by using one way signals? also you are saying delimiting blocks as it's a bad thing, while it's pretty much what happens irl as well. It's just peak design to maximize capacity of a network, of course doesn't matter if you run two trains in a line, but if 10 trains are using the same line then that's how you have to go.
Also, the only reason to use waypoints for trains is if there are multiple potential paths and you have some reason to prefer the less obviously optimal path, e.g. forcing a slow train to keep clear of a high-speed line or splitting some traffic off of a heavily-utilized line even if that line offers the shortest path. There is no advantage to using strict one-way signalling here.
"There is no real advantage to using strict one-way signals to delimit blocks where trains cannot possibly switch from one track to the other" does not mean that delimiting blocks is a bad thing.
More than likely the only significant difference between the way I set my rail networks up and the way that you set your rail networks up is that I don't use strict one-way signals whereas you do.