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https://steamcommunity.com/sharedfiles/filedetails/?id=2757976974
Yes, capacity and frequency will be smaller than a fully grade separated junction like the interchange above. You can always grade separate specific directions later according to your needs.
https://steamcommunity.com/sharedfiles/filedetails/?id=2978454738
or perhaps some variation on a stack interchange with the overpasses/underpasses spaced out to keep the grades within the interchange low.
More plausibly, you'd do some form of traffic and cost-benefit analysis and either add tracks so that more trains can be in the junction at once (possibly also splitting some of the movements out from the 'main' lines some distance away from the actual junction) or set only the busiest part of the junction up for freeflow. For example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2978468905
The lower line and all right turns in the screenshot are freeflow while the upper line has a universal crossover in the middle to allow the left turns to occur; no crossovers are required for the junction on the lower line.
It also bears mentioning that you don't always need to provide for all possible movements, and that eliminating movements that you don't need from your junctions can simplify things considerably.
But when not playing campaign, I will try all of the above, as they all look interesting.
Sounds cool but I don't know what it is.
Also, does it feel good to make fun of someone with a disability?
Edit:
Now I edited it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2810866275