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Make sure at least one of the stations has the Depot option enabled, so you can add "vehicles".
Then you connect them with the conveyor belt pieces, from the street menu if it's at ground-level, or the bridge piece from the buildings menu if it's elevated above ground level. Make sure you're in "curved road mode" as straight looks ugly at turns.
The "Conveyor Belt Junction" building is only needed for "intersections" where more than 2 conveyor belts meet, or to turn a 90-degree corner without it looking ugly.
There is also the "Conveyor Belt Bridge Starter" in the buildings menu that is only needed if you have a transition between ground-level and elevated paths.
After it's built you create a transport line like usual between the stations, and add conveyor "vehicles" to it from the depot. The vehicles are actually invisible and move along the conveyor like normal road vehicles, and you only see the cargo piles they move.
The last screenshot in the workshop illustrates most of these tips.
Cheers
https://imgur.com/TTvPYd4
Left to right: a conveyor station (built over rail station using Build with Collision mod); an another conveyor station (unused, where the line originally ended); and a conveyor station at a mine (with the depot option enabled). All connected by the "bridge piece" with curved roads enabled.