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In a three lane (per direction) road, cars turning into the road from the left will go into the left hand lane, and from the left hand lane can only turn left, the right hand lane the same for the right, and the centre lane for straight through (it gets a bit weirder if there are four directions the traffic can go, or with two lane roads, but that's the basic logic).
If there's a node in between the two intersections, thus breaking the road into two sections, cars will change lanes at that node. Nodes happen automatically every so often, as well as at the start and end of any section you build, and at intersections (and they don't go away if you delete the other road that caused the intersection to exist)
Basically, your problem is caused by the intersections being too close together, so the vehicle has no opportunity (or at least not enough opportunities if it needs to change lanes more than once) to get into the correct lane before the point where it wants to turn off, so takes a different path instead.
(roads in Cities:Skylines also work like this, except that Cities:Skylines allows cars to turn Into whatever lane is convenient at intersections, while Transport Fever 2 does not.)
Note that bus lanes work for both buses and trucks (and also any cars that have no suitable alternative route to their destination), and that trucks and busses In the bus lane ignore the other lanes and treat the road as having only two lanes, allowing them to turn in any direction at intersections (but not allowing you to have them follow routes that don't get in each others' way, block stops, etc.)
As lozacenz said, vehicles can only change lanes where segments of a road break, and lanes have dedicated directions vehicles can travel. So if the blocks between intersections consists of only a single road segment then no lane changes are possible and the vehicles are forced to go in whatever direction the lane they are in dictates.
Were these routes working ok before the game update? Or do you mean they are new ones you made after the update?
Adding to the others, when there is not enough distance between a bus/truck stop and the intersection for vehicles to change lanes, I insert a node using this splitter mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2761086439
(Note it's dependent on a marker mod, you need to install both.) Works very easy, just select the road segment with the marker tool, then divide it with the splitter tool.
Cheers
Of course, the whole path-finding/lane selection process is quite poor in this game, so perhaps if that core issue was improved thoroughly as is needed, scenarios like this would no longer occur.
They did give us control of which lane a vehicle will use via the waypoint tool not too long ago. But again they still can't use the waypoint to access a lane that is physically unreachable.
It wasn't always possible, it was in one of the more recent (as such things go) updates. Way points are effectively stations (kind of), and for roads they can set 'lanes' the same way a station would set 'terminals'.
Basically, click the waypoint and change which lane routes passing through it use the same way you would change which platform a train would use at a train station.