Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
8GB only? sounds like a single RAM stick, so only single channel whichs slows down CPU and its IGPU in halve.
for a new Computer your HW is old. 16gb is more than recommended nowadays.
Try playing on tiny maps with only a handful of cities and industries, if you have not done that yet. Larger maps will be more RAM heavy. If you can play successfully, that points to a memory problem.
Make sure you have enough space in your disk drives for page filing. Ideally, page file minimum and maximum allocation should be set to manual, and be the same, in your case, to something like 24 GB or 30 GB. The OS by default does it automatically, but sometimes have issues doing so.
OS Name Microsoft Windows 10 Pro
Version 10.0.19045 Build 19045
System Type x64-based PC
Processor AMD Ryzen 7 3700X 8-Core Processor, 3600 Mhz, 8 Core(s), 16 Logical
BaseBoard Product X570 AORUS MASTER
Graphics RTX 2070 Super
Total Physical Memory 31.9 GB
Available Physical Memory 21.3 GB
Total Virtual Memory 95.9 GB
Available Virtual Memory 81.0 GB
Page File Space 64.0 GB
Found 189 mods
Loaded 1 of 190 mod descriptions from disk
Update of mod descriptions: 73.33 ms
Pipeline generation: 138.527 ms
Pipeline generation: 139.415 ms
place_assets: 18.742 ms
* Terrain toolkit used 10 maps and 167 MB...
Pipeline took: 1.51607s
Average town size: 1.21537
Town size sum: 486
Saved settings to settings.lua
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/toggleOff.wav": There is no current AL context (code 0x204)
Pipeline generation: 138.506 ms
Saved settings to settings.lua
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/componentActive.wav": There is no current AL context (code 0x204)
* Terrain toolkit used 9 maps and 151 MB...
Pipeline took: 0.422435s
Pipeline generation: 140.079 ms
Saved settings to settings.lua
Found 189 mods
Loaded 1 of 190 mod descriptions from disk
Update of mod descriptions: 90.705 ms
* Terrain toolkit used 10 maps and 167 MB...
Pipeline took: 0.87053s
::T:/Valve/steamapps/workshop/content/1066780/2429044571/image_00.tga not in file cache!
Saved settings to settings.lua
Found 189 mods
Loaded 1 of 190 mod descriptions from disk
Update of mod descriptions: 72.739 ms
Pipeline generation: 139.273 ms
Pipeline generation: 137.399 ms
place_assets: 20.238 ms
* Terrain toolkit used 10 maps and 167 MB...
Pipeline took: 1.50275s
Average town size: 1.21537
Town size sum: 486
WARNING: alutCreateBufferFromFile failed for "res/audio/effects/button_click_start_game.wav": There is no current AL context (code 0x204)
Map generationSave
d settings to settings.lua
* Map gen parameters:
{
forest = 3,
hilliness = 2,
islands = 3,
land = 2,
}
* Size: 32 x 32
* Climate: tropical
* Generator: tropical.gen.lua
* Town freq.: 1
* Industry freq.: 1
Game settings
* Date: 1850-01-01
* Environment: tropical
* Vehicles: europe
seedText: difovz
Found 189 mods
Loaded 1 of 190 mod descriptions from disk
Update of mod descriptions: 73.344 ms
active mods:
config dict:
climate: tropical
vehicles: europe
nameList: europe
environment: tropical
difficulty: easy
mod params:
: {
advancedOptions.cargoSupplySensitivityScale = 4,
advancedOptions.emissionSensitivityScale = 4,
advancedOptions.infrastructureMaintenanceScale = 2,
advancedOptions.infrastructurePurchaseCostScale = 2,
advancedOptions.loanInterestScale = 2,
advancedOptions.maximumLoanScale = 2,
advancedOptions.privateTransportDestinationsSensitivityScale = 4,
advancedOptions.publicTransportDestinationsSensitivityScale = 4,
advancedOptions.stationOverflowSensitivityScale = 4,
advancedOptions.trafficSpeedSensitivityScale = 4,
advancedOptions.vehicleMaintenanceScale = 2,
advancedOptions.vehiclePurchaseCostScale = 2,
economy.industryDevelopment.closureProbability = 0,
economy.townDevelopment.cargoNeedsPerTown = 0,
locations.industry.maxNumberPerArea = 1,
locations.industry.targetMaxNumberPerArea = 0,
locations.mapSize = 0,
locations.towns.frequency = 1,
}
achievements earnable: 1
init version: 336
map seed text: difovz
debug mode is active
adding archive res/construction/construction.zip
adding archive res/models/animation.zip
adding archive res/models/material.zip
adding archive res/models/mesh-blob.zip
adding archive res/models/mesh.zip
adding archive res/models/model.zip
adding archive res/textures/misc.zip
adding archive res/textures/ui/ui.zip
Texture resolve error: file not found: models/vehicle/train/scheinenbus_v2/schienenbus_normal.dds
ModelRep: 2323.22 ms
placementSamples: 4
adding tag: INPUT_GRAIN
adding tag: INPUT_STONE
adding tag: INPUT_PLANKS
adding tag: INPUT_PLANKS
adding tag: INPUT_STEEL
adding tag: INPUT_LOGS
adding tag: INPUT_LOGS
adding tag: INPUT_PLASTIC
adding tag: INPUT_STEEL
adding tag: INPUT_IRON_ORE
adding tag: INPUT_COAL
adding tag: INPUT_IRON_ORE
adding tag: INPUT_COAL
adding tag: INPUT_OIL
adding tag: INPUT_OIL
adding tag: INPUT_CRUDE
Towns 'Edgware' and 'Shepshed': connected (ref. time 273.043s)
Towns 'Neston' and 'Edgware': connected (ref. time 295.699s)
Towns 'Chesterfield' and 'Shepshed': connected (ref. time 378.061s)
Towns: 3/3 town connections
Industry 'Chesterfield Food processing plant': connected
Industry 'Shepshed Farm': connected
Industry 'Shepshed Farm #2': connected
Industry 'Neston Farm': connected
Industry 'Shepshed Farm #3': connected
Industry 'Neston Construction materials plant': connected
Industry 'Neston Quarry': connected
Industry 'Edgware Tools factory': connected
Industry 'Chesterfield Machines factory': connected
Industry 'Edgware Saw mill': connected
Industry 'Chesterfield Saw mill': connected
Industry 'Shepshed Forest': connected
Too much curvature
Collision
Industry 'Shepshed Forest #2': NOT connected
Industry 'Edgware Forest': connected
Industry 'Neston Forest': connected
Industry 'Edgware Goods factory': connected
Industry 'Neston Steel mill': connected
Industry 'Shepshed Steel mill': connected
Industry 'Shepshed Coal mine': connected
Industry 'Shepshed Coal mine #2': connected
Industry 'Shepshed Coal mine #3': connected
Industry 'Neston Coal mine': connected
Industry 'Chesterfield Iron ore mine': connected
Industry 'Chesterfield Iron ore mine #2': connected
Industry 'Edgware Iron ore mine': connected
Industry 'Edgware Iron ore mine #2': connected
Industry 'Shepshed Fuel refinery': connected
Industry 'Edgware Chemical plant': connected
Industry 'Neston Oil refinery': connected
Industry 'Neston Oil well': connected
Industry 'Edgware Oil well': connected
Industry 'Chesterfield Oil well': connected
Industries: 31/32 connected
InitGame: 4595.94 ms
Create Fields: 95.603 ms
Shader reload took : 9.066 ms
prepare material ubo's: 233.702 ms
Using 200 UBOs, total 0 bytes
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Initial material index generation: 0.011 ms
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Resource 'grass_dark_green.lua' not found!
Resource 'forest_ground.lua' not found!
Resource 'grass_alpine.lua' not found!
Thread did not respond to ping. Possible hang detected!
Resource 'grass_dark_green.lua' not found!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
You first need to verify the integrity of files. Right click on Transport Fever 2, click 'Properties,' go to 'Local Files,' press 'Verify Integrity of Local Game Files.' It will download this file along with any others that are corrupted or missing for the vanilla game.
Check the stdout log file in the local/crash folder, and post the last 15% or so here.
You can also post your save to the Workshop, people might have a look as long as it does not have a ton of mods to use.