Transport Fever 2

Transport Fever 2

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Devil Dog Mar 23, 2023 @ 8:16pm
This vs Sweet Transit
I have both and just realized something - this game the trains 'magically' turn around on track to return to another station. Sweet Transit u have to build a continuous track or add an engine to the rear otherwise the train stops. This game I built a continuous track ( figure 8 ) and the train flipped around instead of continuing in the same direction.

Given this is the second in a series I thought this game would be more realistic. How do I make it realistic where the train doesn't flip around and instead continues in the same direction?
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Showing 1-15 of 18 comments
Vimpster Mar 23, 2023 @ 9:14pm 
Give it a waypoint to make it follow the path you want. You can also turn your signals into one way signals which will prevent the train from returning the way it came.
Last edited by Vimpster; Mar 23, 2023 @ 9:15pm
coenvijge Mar 23, 2023 @ 9:23pm 
This game is more realistic. What I've seen of Sweet Transit isn't very realistic.

Trains don't make 8's in real life and they also don't flip IRL. Loco's run around the train. In 'the old day's' you could also turn the engine 180°. In this game it isn't done realistic, but it's better then all the loops that you build in Sweet Transit.

You can make this game as realistic as you want. If a train (or 'bus') has to continue it's journey you can add waypoints and let it run an (unrealistic) turning loop to get back to it's destination. For 'flipping or not' there are mods (i.e. 'shunter').

:loco:

PS.

The mod I use at the moment to flip/run around your loco at the turning point is called 'TrainShunter'. (Probably there are more mods that do more or less the same thing.) You don't actually see you loco running around the train but you can imagine that it does. (As you also can imagine that the engine runs around the train and uses a turntable. For more realism you can add the run-around track which isn't realy used (and a evenso not realy used turntable if you can find one in the workshop)

(edit: added PS+typo)
Last edited by coenvijge; Mar 24, 2023 @ 7:00am
Devil Dog Mar 24, 2023 @ 7:23am 
Originally posted by coenvijge:
This game is more realistic. What I've seen of Sweet Transit isn't very realistic.

Trains don't make 8's in real life and they also don't flip IRL. Loco's run around the train. In 'the old day's' you could also turn the engine 180°. In this game it isn't done realistic, but it's better then all the loops that you build in Sweet Transit.

You can make this game as realistic as you want. If a train (or 'bus') has to continue it's journey you can add waypoints and let it run an (unrealistic) turning loop to get back to it's destination. For 'flipping or not' there are mods (i.e. 'shunter').

(edit: added PS+typo)

Kinda confused - you started with "This game is more realistic" then next paragraph "In this game it isn't done realistic..."

And I'm not promoting any game, but as I mentioned in Sweet Transit only two ways you get a train to a point and back is either a continuous track or put engines at both ends of the cars.

I'll try the waypoint thing in this game see if that makes it more realistic. However I'm thinking based on the comments putting an engine at either end won't make this game automatically move the train in the opposite direction automatically - it will still magically flip around.
Metacritical Mar 24, 2023 @ 7:41am 
Originally posted by Devil Dog:
Kinda confused - you started with "This game is more realistic" then next paragraph "In this game it isn't done realistic..."
the former is referring to TpF2, the latter is referring to Sweet Transit.
Last edited by Metacritical; Mar 24, 2023 @ 7:41am
CashonWheels Mar 24, 2023 @ 10:04am 
If you coming from a different game it'll be something to get used to and in the end you'll like the way trains flip. But there are situations that I want certain trains to or not to flip so I use this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2139039841
Devil Dog Mar 25, 2023 @ 7:22am 
Yeah I don't like trains to "flip" because it isn't realistic. That's why I'm confused when one person mentions this game is realistic compared to another game that won't allow trains to move if the track isn't continuous or engines are not at both ends.

Again I'm not promoting one or the other, just don't like how this game defaults to magically flipping the train when it's referred to as "realistic." Also to the realistic part of this game, kinda funny most towns easily grow if I supply products but don't need any food when the nearest farm is on the other side of the map. Are they eating the products???

Anyways in regards to the flipping thing, I added waypoints and that seemed to work, thanks.
RadiKyle Mar 25, 2023 @ 8:35am 
Originally posted by Devil Dog:
Also to the realistic part of this game, kinda funny most towns easily grow if I supply products but don't need any food when the nearest farm is on the other side of the map. Are they eating the products???

I mean, I would 😋

If you change the settings for up to 6 cargo demands per town, eventually every town will demand all 6 cargo types if you grow them large enough, just in differing amounts. You could say this reflects a natural variation in local supply where some towns need to import more of a particular cargo. It adds game variety, but yes not strictly "realism" since the demands vs local industries are epically random.
Last edited by RadiKyle; Mar 25, 2023 @ 9:15am
Devil Dog Mar 25, 2023 @ 8:54am 
Ok fair enough as I didn't know there was an option to adjust cargo types per town.
Titan357 Mar 25, 2023 @ 8:55am 
Originally posted by Devil Dog:
Yeah I don't like trains to "flip" because it isn't realistic. That's why I'm confused when one person mentions this game is realistic compared to another game that won't allow trains to move if the track isn't continuous or engines are not at both ends.

Again I'm not promoting one or the other, just don't like how this game defaults to magically flipping the train when it's referred to as "realistic." Also to the realistic part of this game, kinda funny most towns easily grow if I supply products but don't need any food when the nearest farm is on the other side of the map. Are they eating the products???

Anyways in regards to the flipping thing, I added waypoints and that seemed to work, thanks.

Hello.

Below you will find a link, and after that, some snips from the page.

In the sense of "realism" Transport fever 2 is not very realistic as the locomotive will always be attached the the same consist of rolling stock and will "magically flip" in station unless you deliberately design tracks and signals to prevent this.

Unfortunately, user Coenvijge is incorrect as can be seen by the description of a "balloon or reversing loop" found in the link below, they are not as common, however they do exist in real life.

Another knock against Transport fever 2, other than people, nothing will ever move anywhere without player input, something Railroad tycoon did ages ago.
You can ship an infinite amount of "raw" resources to a consumer, for example, stone to construction plant. The stone will be consumed regardless of the finished product getting shipped.

The game has no economic model, simply supply and demand, nothing else.
Time passes too quickly, no day/night cycle.
Trains and rolling stock expenses and maintenance costs are way too high, when compared to using preexisting road network.
The capacity of everything is, to say the least, way out of touch with reality.

The game has a large amount of "abstraction" to it. Its still likely a top 5 game in its genre though.



https://www.trainconductorhq.com/how-do-trains-turn-around/

What is a Wye Track?
This is among the most convenient ways of turning trains. And this method is also used by Amtrak.


Wye tracks do not rotate or turn the locomotive in particular. Instead, they rotate the whole train completely.

Confusing? Here’s another way to look at it: It’s like how you might make a U-turn with a vehicle. You reverse the car while steering to the left.

Thereafter, you drive ahead steering to the right. And, that’s it, you’ve finally turned around.

So what actually is wye track? A wye track is a triangle-shaped (or like the letter Y) junction of railway tracks, hence the name

It contains switches at each of its corners. This framework goes as follows:

The train runs down the first leg (or half) of the wye track.
From here, it reverses over the next leg.
Then finally, it continues forward along the last leg, making exactly three turns.
Many other passenger terminals in the USA employ wye tracks for their trains.


Some include Memphis Union Station, LA Union Station, and the St. Paul Union Depot.

Balloon Loop
Other names for this turning method include reversing loop or turning loop.


This method enables a train to turn without stopping and balloon loops are usually found on streetcars and single-ended trams.

They are heavily used in Europe’s train system as they are a cost-effective solution as it can increase line capacity.

However, this system takes a lot of space on the track, even more than wye tracks. This is why the wye track is better for metropolitan areas.
Last edited by Titan357; Mar 25, 2023 @ 8:56am
Bauer33333 Mar 25, 2023 @ 12:23pm 
trains in this game will run backwards when there is a locomotive on each end as well
Tsubame ⭐ Mar 28, 2023 @ 5:52pm 
Originally posted by Devil Dog:
Originally posted by coenvijge:
This game is more realistic. What I've seen of Sweet Transit isn't very realistic.

Trains don't make 8's in real life and they also don't flip IRL. Loco's run around the train. In 'the old day's' you could also turn the engine 180°. In this game it isn't done realistic, but it's better then all the loops that you build in Sweet Transit.

You can make this game as realistic as you want. If a train (or 'bus') has to continue it's journey you can add waypoints and let it run an (unrealistic) turning loop to get back to it's destination. For 'flipping or not' there are mods (i.e. 'shunter').

(edit: added PS+typo)

Kinda confused - you started with "This game is more realistic" then next paragraph "In this game it isn't done realistic..."

And I'm not promoting any game, but as I mentioned in Sweet Transit only two ways you get a train to a point and back is either a continuous track or put engines at both ends of the cars.

I'll try the waypoint thing in this game see if that makes it more realistic. However I'm thinking based on the comments putting an engine at either end won't make this game automatically move the train in the opposite direction automatically - it will still magically flip around.

Loop lines are not exactly realistic either, they do exist but are very rare, and for good reason.

Realistic would be having turntables or sidings so that locos could be turned around.

This would be nice, but might be too complex to implement ingame, and more importantly, likely too complex for the casual player to create. Could be a optional feature in the future, together with other (de)coupling features such as split lines, who knows.
Lord Bludgeon Mar 28, 2023 @ 9:21pm 
I don't understand the "flipping trains" argument. The stations are a representation of a station... the game isn't called Train Yard Fever, after all; if you think you'd like a game where you handled the mundane tasks of switching engines and consists around by all means write it up - with games like Power Washer Simulator out there there is bound to be a market. This game is supposed to be about handling logistics. I still think there's too much switching freight car types... more mundane minutiae I could personally do without.

Give me Railroad Tycoon II with up-to-date graphics and I'd be ecstatic. Nobody has touched it yet. And maybe an updated Industry Giant II would be nice...
Robbo Feb 13 @ 10:35pm 
I got to this thread because every time I try to get into this game I just can't because of the magically turning around trains, it makes the entire "transport simulation" feel lame and casual. Just make track go from point a to b wowwwww.

I'll try out this other game mentioned.
This is par the course in most games in the genre.

That other game forces you to use engines in both sides, or even worse, balloon loops, hardly realistic as well.

Real life operations involve the use of turntables or wyes/switches to turn the locomotives around to the other side of the consist, which this game, or virtually all similar games, including that other game, do not simulate.

You also have mods that prevents flipping. Especially good for some passenger modern push pull consists that can be moved with the locomotive in the back.

https://steamcommunity.com/sharedfiles/filedetails/?id=1938571121
Last edited by Tsubame ⭐; Feb 14 @ 3:10am
yup, I use the reverse mod and make balloon loops.
Its revolutionised how I play the game.
You end up making central twin track rail routes in which you can run dozens and dozens of trains on it, instead of lots of small dead end routes and tying to avoid trains blocking each other.

For real, a multi purpose twin track with balloon loops is a massive money maker.

Even for pure goods trains, a central hub with balloon loops cam be a massive cash earner.

Its also immensely satisfying to build.
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