Transport Fever 2

Transport Fever 2

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SpeedFragger Jun 27, 2023 @ 11:02pm
Transport Fever 3
any tease or news about
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Metacritical Jun 27, 2023 @ 11:04pm 
no
Tsubame ⭐ Jun 28, 2023 @ 3:06am 
None from the developers themselves.

Considering the recent update and release of DLC and console versions, plus the fact they mentioned more updates coming up, I would guess that would be at least a year away.

Might be prudent to wait and see how CS2 does when released in October, and possibly take a few things from there.
SpeedFragger Jun 28, 2023 @ 3:15am 
Originally posted by Tsubame ⭐:
None from the developers themselves.

Considering the recent update and release of DLC and console versions, plus the fact they mentioned more updates coming up, I would guess that would be at least a year away.

Might be prudent to wait and see how CS2 does when released in October, and possibly take a few things from there.
I agree with you , TF2 is satisfying to me
Revy106 Jun 28, 2023 @ 4:05am 
I do like TF2 but I do hope in TF3 the "20 minute" system goes, and also they bring in a day/night cycle and perhaps finally a multiplayer system!
tumblingecko Jun 28, 2023 @ 5:15am 
2
Probably not later than 2099
Brulikrax Jun 30, 2023 @ 2:50am 
I hope the next TF runs better with or without mods in late game...
Metacritical Jun 30, 2023 @ 3:01am 
Originally posted by Brulikrax:
I hope the next TF runs better with or without mods in late game...
"late game" is whenever the game starts to lag on your computer so it is not a useful term to use; the better your computer is the less important "late game" lag is.

mods are a personal choice so if it runs worse with mods that your problem, not the game's.
Tsubame ⭐ Jun 30, 2023 @ 3:13am 
Originally posted by Brulikrax:
I hope the next TF runs better with or without mods in late game...

That will require getting rid of the present agent and pathfinding mechanic, and adopting a different system, such as a city-based system such as Railway Empire, or station based system such as in A-Train.

Or putting in strict hard cap limits, such as in Cities Skylines - and even then it still lags on older computers. A no-no for me as I do not want to be constrained by them.

The present lag is due to hardware bottlenecks. If you have issues, I suggest either using mods to address it - controlling or reducing population - and/or playing on smaller maps and/or fewer cities.
Northwold Jun 30, 2023 @ 5:09am 
Originally posted by Brulikrax:
I hope the next TF runs better with or without mods in late game...
Agree. The method of simulation the game uses (every agent) is completely unsuitable for a game about complex transport networks. It only starts to get interesting at the point where it starts to strain pretty much every configuration of machine. If there is a sequel, I really hope there is a complete rethink of how the game works all this out.
Brulikrax Jun 30, 2023 @ 8:49am 
Originally posted by Metacritical:
Originally posted by Brulikrax:
I hope the next TF runs better with or without mods in late game...
"late game" is whenever the game starts to lag on your computer so it is not a useful term to use; the better your computer is the less important "late game" lag is.

mods are a personal choice so if it runs worse with mods that your problem, not the game's.
Why do you have to be toxic man?
Late game in this title starts around 1970~1980, if you play from the 1800s.

Originally posted by Tsubame ⭐:
Originally posted by Brulikrax:
I hope the next TF runs better with or without mods in late game...

That will require getting rid of the present agent and pathfinding mechanic, and adopting a different system, such as a city-based system such as Railway Empire, or station based system such as in A-Train.

Or putting in strict hard cap limits, such as in Cities Skylines - and even then it still lags on older computers. A no-no for me as I do not want to be constrained by them.

The present lag is due to hardware bottlenecks. If you have issues, I suggest either using mods to address it - controlling or reducing population - and/or playing on smaller maps and/or fewer cities.
I have a good PC (R8 5800k/32RAM/6750XT) and I still get that anoying lag at one point or another. I don't go over 6 to 10 cities and use modifiers for the industry so that I would need less vehicules in the long run, but I do like to make things prety to the eye.

Originally posted by Northwold:
Originally posted by Brulikrax:
I hope the next TF runs better with or without mods in late game...
Agree. The method of simulation the game uses (every agent) is completely unsuitable for a game about complex transport networks. It only starts to get interesting at the point where it starts to strain pretty much every configuration of machine. If there is a sequel, I really hope there is a complete rethink of how the game works all this out.
Yes, you are correct. Sadly, the purrists don't see it that way as they have porato baskets only. Some things like trees and birds are useless to recieve a simulation as they do nothing of value to your gameplay 100% of the time.

Al I said is that TF3 or whatever comes next should be able to keep at least 50~60 fps in late game with mods or without on any map size. The bottleneck makes no sense on mid to high end PC platforms.
Metacritical Jun 30, 2023 @ 9:24am 
Originally posted by Brulikrax:
Originally posted by Metacritical:
"late game" is whenever the game starts to lag on your computer so it is not a useful term to use; the better your computer is the less important "late game" lag is.

mods are a personal choice so if it runs worse with mods that your problem, not the game's.
Why do you have to be toxic man?
Late game in this title starts around 1970~1980, if you play from the 1800s.
what was toxic about that? if you can't play until at least in-game year of 2500 without lag then your computer is very underpowered.
Brulikrax Jun 30, 2023 @ 10:34am 
Originally posted by Metacritical:
Originally posted by Brulikrax:
Why do you have to be toxic man?
Late game in this title starts around 1970~1980, if you play from the 1800s.
what was toxic about that? if you can't play until at least in-game year of 2500 without lag then your computer is very underpowered.
I lose interest around 2020 and stop the timer.
Tsubame ⭐ Jun 30, 2023 @ 3:24pm 
Originally posted by Brulikrax:
Originally posted by Metacritical:
"late game" is whenever the game starts to lag on your computer so it is not a useful term to use; the better your computer is the less important "late game" lag is.

mods are a personal choice so if it runs worse with mods that your problem, not the game's.
Why do you have to be toxic man?
Late game in this title starts around 1970~1980, if you play from the 1800s.

Originally posted by Tsubame ⭐:

That will require getting rid of the present agent and pathfinding mechanic, and adopting a different system, such as a city-based system such as Railway Empire, or station based system such as in A-Train.

Or putting in strict hard cap limits, such as in Cities Skylines - and even then it still lags on older computers. A no-no for me as I do not want to be constrained by them.

The present lag is due to hardware bottlenecks. If you have issues, I suggest either using mods to address it - controlling or reducing population - and/or playing on smaller maps and/or fewer cities.
I have a good PC (R8 5800k/32RAM/6750XT) and I still get that anoying lag at one point or another. I don't go over 6 to 10 cities and use modifiers for the industry so that I would need less vehicules in the long run, but I do like to make things prety to the eye.

Originally posted by Northwold:
Agree. The method of simulation the game uses (every agent) is completely unsuitable for a game about complex transport networks. It only starts to get interesting at the point where it starts to strain pretty much every configuration of machine. If there is a sequel, I really hope there is a complete rethink of how the game works all this out.
Yes, you are correct. Sadly, the purrists don't see it that way as they have porato baskets only. Some things like trees and birds are useless to recieve a simulation as they do nothing of value to your gameplay 100% of the time.

Al I said is that TF3 or whatever comes next should be able to keep at least 50~60 fps in late game with mods or without on any map size. The bottleneck makes no sense on mid to high end PC platforms.

Trees can be removed, animals can be modded out. Not everyone likes to play on an empty map.

CPU bottlenecks cannot be removed without getting rid of the present agent and pathfinding mechanics. Cities Skylines, a more popular game, has a similar mechanics, and not surprisingly, also suffers from lag and simulation slowdowns late game, how early depends on CPU used. There is really no going around that.

The easiest way to address this ingame, and still have lots of cities and very large networks, is to limit the population ingame by decreasing the amount of people per building, through mods such as Population Factor or Town Tuning, and/or using the No Town Development mod to stop further population growth past a specific point of your choosing.

Specifics on population cap depends on CPU and paths - roads+lines+buildings - available, but capping it at around 30k people would be a safe bet for most people, more if you do not mind smooth but a tad slower - and honestly not that perceptible - gameplay in 30 to 40 FPS.
Brulikrax Jul 1, 2023 @ 1:53am 
Matte I wrote that I use 6-10 cities. I did not specify how many villages, towns, etc. are on a map. 6 to 10 are the mass supplied ones. The transportation network is usually quite big, but kept real to life. This ia a simulation after all and where is simulation there is extreme customization.
Tsubame ⭐ Jul 1, 2023 @ 1:30pm 
Originally posted by Brulikrax:
Matte I wrote that I use 6-10 cities. I did not specify how many villages, towns, etc. are on a map. 6 to 10 are the mass supplied ones. The transportation network is usually quite big, but kept real to life. This ia a simulation after all and where is simulation there is extreme customization.

The game is extremely flexible and customizable, and we should be glad it is.

I can play on megalomaniac maps with hundreds of cities, with decent performance as long as I use mods that reduce population.

And that is the point - guaranteeing performance is something harder than it looks, given wildly differing hardware configurations, and given the game does not have a ceiling on what one can build or do.

Even games with simpler zonal and/or point to point mechanics, like OTTD or A-Train, may lag if you play on sufficiently massive and/or developed maps.

There are ways around that, and self-restraint - like you use on your game - is one of the ways to do it.
Last edited by Tsubame ⭐; Jul 1, 2023 @ 2:05pm
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Date Posted: Jun 27, 2023 @ 11:02pm
Posts: 25