Transport Fever 2

Transport Fever 2

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Machete.Panda Dec 27, 2022 @ 11:58am
Infinite Money With Out Cheats
Took a while to get this put together. But this is my method for getting infinite money with out cheating.
https://youtu.be/WyOygjBrvhA
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Showing 1-11 of 11 comments
andycishere Dec 27, 2022 @ 12:33pm 
You can use the official and integrated sandbox mode (no costs) mod. That wouldn't be cheating as well. :D
Last edited by andycishere; Dec 27, 2022 @ 12:34pm
Vimpster Dec 27, 2022 @ 12:47pm 
Well done. I'm sure this could be quite helpful to new players struggling to make money.

One suggestion I would make, is that you pay attention to line rates. It takes out much of the guess work in the game. Instead of guessing at how many boats or horse carts you need on a line you could have just added some, looked at the line rate and determined how many more you need to fully saturate the line. Iron and coal both had a production and demand rate of 400 so the aim for both your boat line and truck line would be a rate of 400. If your vehicles are already perfectly spaced then you can reliably look at how full or empty the platforms are to gauge how close you are to the ideal number of vehicles, but when vehicles are not perfectly spaced then how much is waiting on the platforms does not tell you anything useful.
resieg Dec 27, 2022 @ 12:51pm 
Originally posted by andycishere:
...That wouldn't be cheating as well. :D
It might be not cheating for some ppl,
but for me personally, it is of no interest at all.

I prefer "very hard" mode. (everyone to ones liking ;) )
Machete.Panda Dec 28, 2022 @ 12:24pm 
Originally posted by andycishere:
You can use the official and integrated sandbox mode (no costs) mod. That wouldn't be cheating as well. :D
haha, yeah. But I also feel like when I'm in sandbox mode, I'm not really playing the game.
krd Dec 29, 2022 @ 8:51am 
Originally posted by Machete.Panda:
Originally posted by andycishere:
You can use the official and integrated sandbox mode (no costs) mod. That wouldn't be cheating as well. :D
haha, yeah. But I also feel like when I'm in sandbox mode, I'm not really playing the game.

It's a 25 min video, what's the summary? You created very long boat routes that get paid a lot?

I sort of stumbled onto it myself a little too, noticing that boat cargo routes generate very good profit early on with little investment. My first two games without a boat routes struggled, then I got a map with rivers and my company took off.

It's not a cheat, but somewhat of game exploit/ lack of balancing that defeats the purpose, imo. If I can make money so easily then I'd rather switch to a hard mode or pick maps to one without water to make the game more challenging.

PS: Kudos to you for connecting your remote port with trucking routes. I actually dug up water channel to build port closer, but that was in the city so the investment will pay off as city grows.
Hidden Entity Dec 29, 2022 @ 2:02pm 
Planes can do a similar thing when travelling long distance. Whether it's cargo or passengers you're hauling, try and go from one corner to the opposite corner on a big map and watch the profits roll in. Tried it on very hard, and whilst setting up normal lines as well as the aforementioned plane line, it was difficult to keep up with the profits.
RadiKyle Dec 29, 2022 @ 4:11pm 
Originally posted by krd:
It's a 25 min video, what's the summary? You created very long boat routes that get paid a lot?

Haha thanks! Saved me 25 minutes!

Yeah boats are game winners for sure if there's water. They pay for everything else on my map. :steamhappy:
resieg Dec 30, 2022 @ 11:40am 
Originally posted by krd:
... It's not a cheat, but somewhat of game exploit/ lack of balancing that defeats the purpose, imo. If I can make money so easily then I'd rather switch to a hard mode or pick maps to one without water to make the game more challenging.....
I would not call it a lack of balancing.
IRL, first cultures were placed at rivers (Nil, Euphrates, Tigris ...) or coasts (Athens, Rom... ). Coz this enabled them to create huge trade income.

But using waterways is limited (even with double water maps). To go beyond that limit, other vehicles are necessary (and these cannot be only planes).

So I guess, to start with ships for the economy boost in the first years (after 1850) is a smart move.

(But I confess to create maps with double water - like I am playing right now for research - might be considered as an exploit).
Last edited by resieg; Dec 30, 2022 @ 11:42am
krd Dec 31, 2022 @ 8:21pm 
Originally posted by resieg:
Originally posted by krd:
... It's not a cheat, but somewhat of game exploit/ lack of balancing that defeats the purpose, imo. If I can make money so easily then I'd rather switch to a hard mode or pick maps to one without water to make the game more challenging.....
I would not call it a lack of balancing.
IRL, first cultures were placed at rivers (Nil, Euphrates, Tigris ...) or coasts (Athens, Rom... ). Coz this enabled them to create huge trade income.

But using waterways is limited (even with double water maps). To go beyond that limit, other vehicles are necessary (and these cannot be only planes).

So I guess, to start with ships for the economy boost in the first years (after 1850) is a smart move.

(But I confess to create maps with double water - like I am playing right now for research - might be considered as an exploit).

Yea, I suppose it's ultimately player's choice and it doesn't need re-balance. I guess newbs such as myself can start with water maps to learn game mechanics and then move on to all land maps.

I did ok in my first two games until I started messing with trains, huge money pits that can easily go wrong. But now after playing my river map the trains are the most profitable routes and I think I understand better how to use them.
GunRunner89X Dec 31, 2022 @ 11:24pm 
Infinite money without cheats: just use planes :steammocking:
resieg Jan 1, 2023 @ 5:28am 
Originally posted by GunRunner89X:
Infinite money without cheats: just use planes :steammocking:
I start in 1850, and you ?
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Date Posted: Dec 27, 2022 @ 11:58am
Posts: 11