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One suggestion I would make, is that you pay attention to line rates. It takes out much of the guess work in the game. Instead of guessing at how many boats or horse carts you need on a line you could have just added some, looked at the line rate and determined how many more you need to fully saturate the line. Iron and coal both had a production and demand rate of 400 so the aim for both your boat line and truck line would be a rate of 400. If your vehicles are already perfectly spaced then you can reliably look at how full or empty the platforms are to gauge how close you are to the ideal number of vehicles, but when vehicles are not perfectly spaced then how much is waiting on the platforms does not tell you anything useful.
but for me personally, it is of no interest at all.
I prefer "very hard" mode. (everyone to ones liking ;) )
It's a 25 min video, what's the summary? You created very long boat routes that get paid a lot?
I sort of stumbled onto it myself a little too, noticing that boat cargo routes generate very good profit early on with little investment. My first two games without a boat routes struggled, then I got a map with rivers and my company took off.
It's not a cheat, but somewhat of game exploit/ lack of balancing that defeats the purpose, imo. If I can make money so easily then I'd rather switch to a hard mode or pick maps to one without water to make the game more challenging.
PS: Kudos to you for connecting your remote port with trucking routes. I actually dug up water channel to build port closer, but that was in the city so the investment will pay off as city grows.
Haha thanks! Saved me 25 minutes!
Yeah boats are game winners for sure if there's water. They pay for everything else on my map.
IRL, first cultures were placed at rivers (Nil, Euphrates, Tigris ...) or coasts (Athens, Rom... ). Coz this enabled them to create huge trade income.
But using waterways is limited (even with double water maps). To go beyond that limit, other vehicles are necessary (and these cannot be only planes).
So I guess, to start with ships for the economy boost in the first years (after 1850) is a smart move.
(But I confess to create maps with double water - like I am playing right now for research - might be considered as an exploit).
Yea, I suppose it's ultimately player's choice and it doesn't need re-balance. I guess newbs such as myself can start with water maps to learn game mechanics and then move on to all land maps.
I did ok in my first two games until I started messing with trains, huge money pits that can easily go wrong. But now after playing my river map the trains are the most profitable routes and I think I understand better how to use them.