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does the game load with all of your mods on a large map?
So in mods alone, you would need 50 GB memory. Again, that is just a rough estimate, and can be more, as trainset mods can easily surpass 100 MB+.
That does not even include the contents (buildings, assets, vehicles, etc. everything adds up) of the map itself.
Do you have enough RAM to cover that?
Page file will help cover what RAM cannot, but only to the extent of available free disk drive space. Also, for memory intensive applications like this, better to set up minimum/maximum page file allocation to manual, instead of letting Windows set it automatically. Details how to do that somewhere in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2760202773
You are referring to hard drive (HDD or SDD).
I was referring to memory. Ideally RAM. Most new contemporary computers have 8 or 16 GB RAM. Whatever RAM cannot handle, it goes into the page filing.
You can check how much RAM you have on by going to "My PC", and then right clicking it and selecting "Properties".
Anyway, 1k mods is way too many. Running 250 on highly developed megalomaniac map already makes me use 30+ GB RAM.
I suggest starting with few at a time, and slowly add them as you progress. You will certainly not use all 1k right from the get go.
Also, activating so many mods at once can certainly result in errors other than lack of memory - i.e. you may have missed required dependencies to run specific mods.
But OP has not yet stated the specs of his computer.
Alas, no stdout or error message posted as well, so it could also be very well that he forgot to activate required dependencies for some of the mods.
In crashes where modded games are involved, the problem is almost always due to mods. If modifications aren't inherently faulty and work with each other, and your system meets the requirements, you can pretty much have them coming out of your nostrils and the game will still run - albeit poorly.
Given your 64 GB RAM, you most likely have a mod issue.
You can follow the above, but the much simpler and recommended approach is to enable few mods at a time.
Now, ideally, you should read the description of every mod you activate, to check for missing dependencies.
If you do not want to do that, enabling few mods at a time will allow you to quickly start the game, try out the new activated mods, save if everything works out, and then you can restart and redo the process again.