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Allowing a line to select an available platform really helps this construct since incoming trains can choose the next open lane, even while one train is leaving.
The In-out station is a little more tricky but the idea is the same. For these you have the line entering the station in the middle of the available platforms, with the exit lane coming straight out to each side of the entry lane. Then merge the outgoing lanes out past the maximum train length of the incoming line. This allows the incoming trains to find an open platform and move in at speed, even while a slow train leaving is blocking one or more platforms.
These pictures show these ideas as part of the station layouts.
Loop Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2874411499
Loop Example with lines shown:
https://steamcommunity.com/sharedfiles/filedetails/?id=2874411509
In out example.
https://steamcommunity.com/sharedfiles/filedetails/?id=2874411528
In-out example with lines shown
https://steamcommunity.com/sharedfiles/filedetails/?id=2874411517
I wouldn't have a train use more than 4 platforms....and that's only if those platforms all go in the same direction without having to cross trains of the opposite direction. Sometimes only 2 platforms...just depends
Goal is just to minimize crossing where ever possible...leave it as a last resort. I tend to have sporadic single track flying junctions when a new line merges into the mainline so they are already organized mostly at least directionally before the arrive at the station. And then I letting trains going the same way start moving and merging lanes as far from the station as I can afford to allow
If I have trains that reverse then I put them on the inside of the opposite direction tracks so they don't have to make any conflict....they peel off into into the station and then peel back on when leaving but never cross over any through traffic...only merge once
Exactly the problem and exactly the solution I was trying to avoid. Thank you! I will apply those, there is indeed no way around it. Your examples look great but they serve industry. A loop around or near a city will look weird, but I can't see any other way. The In-out I think will take a lot more time to implement.
I avoid crossings but I also try to make it as realistic as possible and flying junctions is not something I would like to make. I use a mod to make a neat tunnel, I guess there is no way to avoid some crazy tracks to keep the efficiency. Thanks for your thoughts. Its helpful.
https://steamuserimages-a.akamaihd.net/ugc/1930380745866000468/17119DF065595BF17B45718119FB508EB3BC8993/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/1930380745866000684/63CF391F11EFB6076F39CCE6C20BB5A6769CCA25/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
First image is the first layout where the last tracks where reserved for passing trains, but the trains coming in and out of the platforms blocked them, no wasn't really a fast lane.
The second the passing trains are in the middle, with no need to make a curve and signals everywhere to make the trains leaving the station wait for the passing ones. But the queuee is quite big because the train that need to acess the platform blok each other.
@chrisasnyder I don't want to threadjack the OP's topic, but that cargo yard looks great wow! How did you make that? I'm mostly looking at the large area where all the waiting cargos are piling up. I haven't seen the cargo types so randomly intermixed in the same area before, but maybe it's because none of my stations have that much traffic yet. Normally my track-side platforms fill up first before anything appears in the shared cargo area, but in your screenshot it looks like almost all of the track-side platforms are empty and only the shared area is filling up? Is this the Freestyle Station mod?
This station services many intermediate cargo's: steel, planks, copper, tools, and textiles. This allows multiple lines to come in and collect those for other industries that need them. Then those lines bring those finished back to swap through this station to other industries. There is also a city just out of the screen shot, which is what most of the trucks deliver, to allow for lines bringing in finished goods for the city.
The part on making this setup efficient is lanes 1-5 are shared. Platform 1, has a huge storage capacity that bounces up and down with every large train that comes in. Every train line that picks up cargo here, uses Platform 1 as it's primary platform, 2-5 as secondary. Trains that drop off only, coal, ore, and copper ore, use platform 5 as primary with 1-4 as secondary. This allows all waiting cargo for all lines to share the largest platform at the station.
The collection of cargo related mods
https://steamcommunity.com/sharedfiles/filedetails/?id=2874770365
They way I would modify this setup is to use the example of the in-out I posted above. The idea is to create a single waiting lane for trains coming into the station to wait. Then create a single exit lane for each platform that is as long as the longest train to it exit the station completely before merging back to the mainline. By moving the mainline merge point away from the station will allow trains move through blocking points at a higher speed, reducing the wait time. In your pictures, all the switches get blocked by slow moving trains.
Thanks for that! The collection link seems dead?
I haven't tried the Senseless Industries mod yet, only the Industry Expanded one (plus the mail/waste add-on). Maybe my next game...
So that large cargo platform is not a station mod, it's a cargo capacity mod?
Thanks!
You mod list link is not working:
https://steamcommunity.com/sharedfiles/filedetails/?id=2874770365
I think the loop would take less space than the in and out as my trains usually have 320 meters.
Both designs need space, just in different ways. Loops create the tear drop effect, using large areas around the station. Loops are width space around a station.
In-out designs keep the land usage in a narrow but long corridor leading to the station that create sidings longer than your train length.
Another angle of the in out example where 2 lines share 4 platforms. Lots of long (600m+) trains. Everything merges back down to 2 tracks just past where the screen shot shows.
https://steamcommunity.com/sharedfiles/filedetails/?id=2874837531
Thanks. Ah okay, looks like that large cargo area is from this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1962650483
The Freestyle Station mod has some similar features, where extra cargo areas can be added in a variety of sizes, so maybe I'll just stick with that one for now (and hopefully avoid any compatibility issues).
The problem with trains queing in to the station was solved by using longer arrival tracks and larger capacities. For example in my first picture i have 3 northbound tracks going in to the station, and 2 southbound tracks leaving the station. The leaving tracks goes in to single track when the trains have reached the correct speed. By doing this, a train have time to wait for a brief moment for a free platform, because, other trains have 2 other tracks and platform to choose from. In the first picture i have around 12 lines, and around 7 trains per line in total.
Too round this up, my success factors is:
- Efficiency, have the trains moving around the same speed.
- Have enough length in both arrival and departure tracks, so slow acceleration trains have time to accelerate before joining the main tracks. And so arrival trains have the possibilty to que off the main track and don't cause a congestion.
- Seperate platforms for in and out trains, and terminating trains. In that way you receive more efficiency on your main line.
- Combine bridges and tunnels in your loop to save space. For example, the arrival tracks can go under the departure tracks. In that way you work in the same amount of space, but on different levels.
My biggest regional hub:
https://steamcommunity.com/sharedfiles/filedetails/?id=2875046132
Zoomed in:
https://steamcommunity.com/sharedfiles/filedetails/?id=2875046156
With lines:
https://steamcommunity.com/sharedfiles/filedetails/?id=2875046174
My smaller regional hub (It gives a good representation about the in and out trains and terminating trains):
https://steamcommunity.com/sharedfiles/filedetails/?id=2875046192
With lines:
https://steamcommunity.com/sharedfiles/filedetails/?id=2875046203