Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Problem with multi-stop lines like this, in this game anyway, is that the central sections tend to be full, while the outer sections not. A better way to make money would be to assign each section its own train, with the appropriate consist length.
A multi-station line can work. But you likely need to underserve the line a little bit so that the line is full in its entirety, and assign the spare train in the central section for relief.
So I thought, ok most arent getting off at the middle stops so I added the express with its own double track that is unused expect by the one train. Its at max speed almost the whole route.
The express Train stays half empty and loses money though.
I've tried this in the past. Then if I add one or two trains on long runs to increase the public transport bonus "for city growth" the people will choose the long route and wont use my direct lines as much...
I'm making plenty of money elsewhere but worry if I add a train for every city, then start adding my more regional trains ill have 10 trains at $2.5 Million a year maintenance. This works fine when trains are cheap but now in 2000 they are all way to expensive for what im getting in revenue
Also, check if the line is being heavily affected by "backtracking" behavior - for example, Philadelphia>-NYC>Washington - which tends to affect multi-station lines.
On Board:
Boston-NYC: 74, unloads to 50 fills up to 99
NYC-DC: 99, unloads to 49 fills to 99
DC-Charlotte: unloads to 89 picks no one up
Charlotte-Savannah: unloads to 68 fills to 74
Savannah-Tampa: unloads to 35, fills to 48
Tampa-Miami: unloads to 18, fills to 55
and it will be full again by the time it gets to DC.
Meanwhile
Savannah has 320 people sitting "Via Charlotte"
Charlotte has 355 sitting via DC
DC has 57 via Charlotte
NYC has 346 Via DC
Maybe me not knowing exactly what the "via" actually means, I dont know if they are coming or going.
NYC has 346 via DC
DC has 3 via NYC
My brain says via DC means they came from DC but maybe thats where they want to go and by the time the train gets to DC its full so cant move people down the line which starves the stations down the line.
is confusion
Are trains fully offloading at the end of the line? As I said, multi-station lines tend to be prone to having passengers backtracking, especially on congested lines. This will decrease efficiency and profitability.
You could break down this line in two sections. Boston-Washington could have its own line as it is busier.
You could do Miami-Washington with smaller trains, and see if you can get a profit that way.
Also, are you providing bus feeder service in each city?
Thanks so much.
No they arent fully unloading at the ends so it looks like 20 or so are back tracking on the ends.
Problem now though is out of the 300 plus sitting in NYC they want to go:
100 to DC
50 to Charlotte and Savannah
80 to Tampa
and only 30 to Miami even though its bigger than Tampa.
Still dont know if these "destinations" are transfers or final stops since I have the multi stop line.
For now im going to delete all lines and set up appropriate length trains between each city and see where demand falls then ill start adding my regional ones once it settles down.....
Yes, every city is connected with a 100mph highway with bus lanes and 2 buses.
Then I have trams doing the standard CW/CCW in every city that has a train station.
If you're talking about the overlay, that's basically a "how many people are pathing down this road / track / etc at the present time" metric.
If you're talking about the destinations listed when you hover over the passenger count, that's just showing you where they get off the line that they're currently waiting for and so can be either a transfer or a final destination.
There are no 100 mph highways in the unmodded game - road speed limits top out at 100 km/h (~62 mph) - and if you have a mod that provides one then I'd say you're ill-advised to use it, especially if there's a private vehicle that can take advantage of it, as theoretical no-traffic door-to-door travel time is the primary metric used by the game to decide how a potential customer gets from A to B. By that metric, taking a personal car from A to B at 100 mph is very likely to be more appealing than walking a block or two to get to the local bus stop, taking the bus out to the train station, hopping on a ~125 mph train that gets you to the city where B is, hopping on a local bus in that city that'll get you to within a block or so of B, and walking the rest of the way.
Sorry yeah I meant km/h. Just the biggest country road connecting each city.
My main problem is figuring out how to evenly spread out the line.
Each city is roughly the same size except new york which is twice the size of everyone else. I just set up a direct train between each city which after about two in game years im now losing $11m on. Which I know the cities arent big enough to support that many trains which is why I went with the first set up.
Any tips on how to even spread the line so they dont bunch up in the middle.
A-B-C-D-E-F-G-F-E-D-C-B-A is what ive been trying but it doesnt work.
Whats most confusing is after setting up the direct routes I set up DC-Tampa Express line.
Tampa destinations tab says 34 people want to go to DC..... Yet there are 150 people sitting at the station waiting to go to DC... when I look at DC it just says they came from Tampa. I dont know how to tell where these people are actually going. I assume they are transferring to other cities but since im not using multi stop lines I have no "via" passengers which is how I would tell normally.
https://imgur.com/1hqEDTt
If your individual towns are too small to support even a minimal-length train to keep it profitable on a simple point to point route, and the towns happen to be in a row and about the same size (or in other words, will have roughly the same rate of demand), you can do a profitable 3 or 4-stop route with the 1 train for that segment.
Otherwise, the majority of the time, the simplest thing is to do point-to-point routes, with 'express' routes only between the largest population centers that are far enough away to allow the express train to accelerate to its full speed at least once before reaching the destination station.
At least, that's the methodology I follow and it works out well.
This depends, but with the default density growth, it is usually true. With a manual growth change, it works quite well.