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Try https://steamcommunity.com/sharedfiles/filedetails/?id=2363493916 for even more fun.
Way to think outside the box.
I got 899 mods actually in my game. And it works.
I have tried both methods (did a train only run through once). But my preferred method is to build a ring road around the centre(3-4 road segments out) and place the station on the outside of that on the residential side so the residential area will grow around it. On the other side of town is the distribution hub for the town ensuring that goods do not travel through the residential zone. This isn't always possible though. The ring road is populated with a clockwise / anticlockwise fleet (trams usually) with the lowest emissions and regular maintenance. This ensures that not only is every building reachable when I build it, it also allows considerable growth outside it as a catchment. I do not mind them walking far. It regulates the flow of them better.
If you build inside it is far more costly but very efficient in the beginning. But with lack of space and cargo constraints it becomes less so over time. Especially as you will have more congestion because of cargo distribution.
So its not wrong at all, just a different set of circumstances.
https://steamcommunity.com/sharedfiles/filedetails/?id=2813525002
https://steamcommunity.com/sharedfiles/filedetails/?id=2813525112
Personally I don't typically find it worth while. I build right on the edge of town if it is a through station, and perhaps more in the middle if it is a terminal station as the terminal station usually requires a lot less destruction to put it near the middle.
What I meant was (that first picture from an aerial point of view) it reminds me of one of those curved keyboards. I had a look at it in the workshop, and that's a great, versatile, station. I'am tempted but I want to keep this game mod free. I think you have been very lucky with the mods.
Yes they can have problems. So you sometimes have to spend time managing them. But they add so much to the game it's worth a little trouble. (In my opinion.) And the more you use mods the more familiar you become with the typical problems encountered.
Here's a few basic rules.
If you have spent a lot a time on your current map and you don't want to take any chances on loosing it. Make a backup folder and copy all of the mods in use to it. And try to keep it as current as possible by updating it every so often. That way if a mod disappears from the Workshop you still have a copy of it to use. (I actually copy all of my subscribed mods when I back them up rather than just the mods being used in the current map. Because it's easier. But it does take up more space that way.)
For the most part adding mods to a saved game is always safe.
For the most part removing mods from a saved game is also safe. If done properly. But it can cause problems depending on the situation. Missing assets usually show up as graphics place holders in the game. (They can be manually removed.) While other problems can sometimes cause the game to lock up.
Thats good advice, thank you.