Transport Fever 2

Transport Fever 2

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Yeol May 22, 2022 @ 11:54pm
Trains get lost! (since Spring Update)
Since the Spring Update trains are getting lost repeatedly.

When leaving the lost trains running they eventually (if the track plan permits it) get back on line and do their thing again.

But it takes just a little fiddling with the line, and the whole bunch is lost again. Replacing a signal, or adding one, or removing one. Maybe electrifying a track section, configuring station platforms,... Something makes the trains getting lost, and they need a while to find back the line they were running on.

I do not mind much because it's a fun challenge to have it all set that lost trains manage to find back their line, but it should not happen. (Remember the challenge with return to the depot for maintenance in Transport Tycoon?)

Who experienced the same issue: trains getting lost repeatedly?
Last edited by Yeol; May 23, 2022 @ 12:13am
Originally posted by GordonDry:
First step to avoid issues the best as possible:
Always pause the game when doing anything like building, removing or adding on roads or tracks or any paths.

Or in short: when in build mode, pause the game.
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Showing 1-15 of 75 comments
coenvijge May 23, 2022 @ 12:21am 
I don't have the issue. (Had once a lost train but that was caused by changing the lay-out.)

But love to see an option to have to go to the depot to change consist and/or to do your maintenance. (I know you can play the game and follow that rule for yourself; but for me it's better that the game 'controls me'.
Blackdragonbird May 23, 2022 @ 1:12am 
I'm having an issue where the industries of a line lose connection if I change anything in any of the 2 platforms connecting the 2 extremes of the setup.

https://steamcommunity.com/app/1066780/discussions/0/3275817873363765319/

Anyway, a lot of people reported what you reported. Maybe there's something to do with the new alternative platform feature. I never saw the issue because all my PAX lines are point-to-point, no need to passthrough or share platforms in any station.
Yeol May 23, 2022 @ 1:32am 
I have a huge circular integrated mainline with freight and PAX mixed setup. Colonel Failure's Mainline project (on the same map)... on steroids. Because it's circular and an integrated network, all trains can get everywhere. Normally they should stay upon their dedicated line, and when not touching anything they will. But when touching something (signals, platforms, ...?) then all trains lose their immediate destination. Suddenly they think they are at another place in the sequence of station on the line, and try to get to that new destination by the shortest route they can find, often crossing the map, returning in counter sense or doing a full circle of the mainline without stopping anywhere.

When leaving the lost trains do their thing, eventually all is getting in line again. But it takes time, and a lot of lost transports (towns shrink, industries downgrade, lost income).
larry_roberts May 23, 2022 @ 6:08am 
I've noticed a couple of my trains going completely off route (usually after I had made track changes), I have had to sell and replace them, they have gone so far off route.
Liquid Inc May 23, 2022 @ 6:10am 
only time i've had "lost" trains is when i've set an alternate platform and not checked if the train can get back onto it's route from the alt platform. The game does however tell you this when you go to set an alternate platform so i don't really have an excuse for that :steamfacepalm:

So.. to answer your question, no... i rarely have trains getting lost...
My latest playthrough also has almost 500 miles of track, so they have plenty of space to get lost if they were to do so!
poiuz May 23, 2022 @ 3:53pm 
Yes i played on colonels map and improved it too. For me, on almost all lines with alternate stations the trains got lost sooner or later, even when i was not working in the specific area. This was one reason i gave up.

The other problem that occured was, that suddenly the industries changed (and no i did not implement the new options). There were several basic goods producers with connection to the mainline, who stopped producing. And then there was a goods factory, wich suddenly only wanted to serve the nearby town and refused ot deliver to the mainline connection.

Unfortunately this made me stop playing this game.
astra May 23, 2022 @ 5:53pm 
Ships do it also.. they just seem to get lost for awhile.. they eventually get back on track..
Yeol May 23, 2022 @ 10:48pm 
I've noticed that the fiddling with signals is a cause with trains for them to get lost. All trains that are leaving a station get suddenly the leaving station as next destination. They will take the shortest path the station that they just left.

Once they are back on track and found their path, all is normal again. Until one changes a signal on that line again. Then they are lost all over again.
Yeol May 23, 2022 @ 11:04pm 
@poiuz, it's not the Colonel's map that has problems, it's the concept of the main line. The game handles the circular integrated network concept very badly, very inefficient. It sends cargo all over the map. Cargo does increadible routes to get to eventually to a destination. You get payed for each part of the traject, but trains are all full, loaded with cargo that is being dropped off at some intermediate place. The throughput is utterly low: industries do not get well fed with source materials, towns merely do not get their demanded cargo.

The game mechanics are very poor in finding a route to a destination. It just find A random route for each part of the traject, and may well send cargo multiple times forth and back on the same section. The game is doing very poorly in the field of finding a good transporting route. And that is not caused by the map.

But I like the chaos, and try to make it work, even if it's not very efficient.
Sunshine May 23, 2022 @ 11:35pm 
I found also several trains on places they don't should be. For me it's very annoying because i'am using the time tables mod and when they are back on track they will not automatticly back on shedule and they cause a mess.

So i try too reproduce the problem and find a way too avoid that. I really hope then when it is a bug it shuould be fixed
Yeol May 24, 2022 @ 12:55am 
I have an impression (just a feeling) that the index in the sequence of signals or nodes changed, and that signal (or node) nr 25 became signal (or node) number 24 after having changed something on the line configuration. Not all trains get lost, maybe about 30% or so. I did not yet found an actual procedure to force a specific train to lose its route.
Sunshine May 24, 2022 @ 1:19am 
@Yeol, exactly it's difficult too find. I set up a test map and try too plop signals everywhere but the train is still running it's route even i have made a lot of otions for alternative routes.

Offcourse i was searching the problem in my own design and timetables but i became more and more afraid something is wrong with the game
Last edited by Sunshine; May 24, 2022 @ 1:19am
Sunshine May 24, 2022 @ 2:38am 
Indeed there is something wrong with the game.

I had an train that was using the time tables mod but it not lewaves on the time when it should leave. So i go back too a savegame before the train arrives and waited the whole time. Now the train leaves. Finally i found out why my whole system broke evrytime. It is a new bug

I also find trains on wrong places and its very annoying. I hope this bug will fixed soon.
Last edited by Sunshine; May 24, 2022 @ 2:38am
Yeol May 24, 2022 @ 2:48am 
I made a very simple circular line with 3 stations and a set of signals. 3 trains run on the loop. When loading this game, and placing an extra signal on the line cause one of the 3 trains to lose it's destination.

I have not yet found a sequence of actions to force this error to happen in a controlled way.
Jones May 24, 2022 @ 8:29am 
I've noticed this behaviour too. I deleted track but I'm not sure if there were signals on it. After I had laid new track, I noticed later one of the trains from the passenger line had made a long trip in the network and was still trying to find its way to the destination. Luckily I could fix its route when I turned it couple of times. Then it could get back to its correct line.
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Date Posted: May 22, 2022 @ 11:54pm
Posts: 75