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For any kind a point to point line where the trains turn around at each end. You can use only one line if you want to.
Though maybe a picture would help us know what exactly you are trying to do since what you describe seems rather strange.
Stop 1, Stop 2 , Stop 3, Stop 4, Stop 1, Stop 2, Stop 3, Stop 4 (it repeats as it's a circle, last stop then leads to first stop).
The problem with 2 lines is that one line will be heavy load and one line will be half empty so was hoping I could put it all on one lime. Maybe I will just make a point to point line and then at the end the train turns around
It is perfectly normal that one direction might have higher usage than the other at any given point in time. But that fluctuates over time. Eventually anyone that has travelled in one direction will need to head back in the other direction, even if it takes a number of years.
The most efficient solution would be to create a individual line between each 2 adjoining stations. And let the passenger transfer when going to a distant station. It's not the most fun way to do things at times. But it usually works far better than having competing lines.
I may repeat the others posts before mine. To create a circle and have one train going clock wise and the other counter clock wise, you need at one point - a double track station or a section that will be double track with only two signal. with two depot or one depot that is connect to both direction. Create one route for train one ( City A - City B - City C - City D - City E and the other route for train two ( City E - City D - City C- City B - City A ). And let the game passages to figure out where to go. And place the trains station in downtown of each cities for better coverage or outside town with a proper city transit that cover the Residential, Commercial and Industrial Zone with at least one stop in each zone.
"So it's not possible to have two trains running opposite on a single line? I need two separate lines in order to accomplish this? "
In - Line ( East - West or North - South ) design instead of a circle can be possible with a single route with a spot in the middle that is double rail with two signal with one depot. The route will be : City A - City B - City C - City D - City E - City D - City C - City B, One train start at the City A, start the second train when the first train is at City E, and the two trains should meet at mid point. And off course, centralise location of the stations or compliment with a transit line at each cities.
So therefore two different design. OR as General Tso mention - lots of point to point, but a lot more expensive to setup.
https://steamcommunity.com/sharedfiles/filedetails/?id=2470104486
In the last final mission - China - I did a circle design, two route, the rail was double track with a lots of signals because I have to get 12 trains in motion at first ( 6 CCW, 6 CW ) and transport as possible by trains the goods.
Interesting, is it possible to make a profit on 2 stop lines with modern trains? As I understand it, profit is Distance + Speed, with a 2 stop line the distance would be low and thus wouldn't allow those high speed trains to reach top speed?
Perhaps a combo of short 2 stops and longer 2 stops might allow me to use some of the faster ones?
However point to point will always be the best as the passengers don't care about how many changes they make. A train will (usually) need to get somewhere near to it's top speed to make maximum profit as although you are paid based on theoretical top speed of the slowest vehicle on the line multiplied by straight line distance (and then by 2 for freight and an additional 7 times any distance increase in height) because costs occur in a linear fashion so you want as many trips as possible for a given amount of maintenance costs.
A single loop is the worst possible way of getting profit from a line (Eg A B C D back to A) as passengers going from B to A have to go via C and D which is almost certainly the wrong way.
A double loop with half the trains on each would be my solution if a loop is desired as every passenger has an outbound and return journey to make but I would still be doing one line A B D and another A C D if we assume four stations at the corners of a diamond.