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The real issue is that all road vehicles are always left hand drive, so drive on left bus doors are wrong side...maybe Devs might resolve at some point.
Now the question is: left or right. What should be the default of a game that is sold internationally?
They're only a small team and priority has been on bettering performance, apply vulkan API so it could be ported to mac and general bug fixes along the way.
The thing is with those games you never really zoomed in to look at the detail of the vehicles, in the way you do in this game. So the dev could create vehicles for each side of the road, not so easy in this game!.
in 3D this is a rather more complicated matter.
transf = { 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
20 people worked for 30 days to get this solution to work.
Jokes aside. I do this kind of weirdness in Extended Gameplay to modify some game models to shrink/enlarge them. Mirroring is a similar option and with a different matrix. Not that I would care, but if I were australian or british - I might have.
Such a shame.
I will move on.
Now that's ludicrous.
Your obstinance is causing you to miss out on a lot of great games, like this one. But then that's your problem, not ours.
Never works having both. See CIM2, bus mods with doors on the right stopping on the left. The models could be flipped, but the textures wouldn't work.
Devs are Swiss, best to stick with what you know. Wheres Sawyers was Scottish, so both.
You mean yours, as no one spoke to you.