Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry for your inconvenience. We are aware of this problem and are working on it.
Can you share your savegame with us?
Any specific acitivity you do in-game or does it crash in different situations?
What is your hardware configuration (cpu, gpu, game version)?
This information would help us to identify the different issues causing this crash.
Best regards
Thomas
Would you like the savegame put up on the Workshop Thomas or is there a better way to get it to you directly? As stated, I also have the .dmp and the stdout.txt if you want them?
The CTD's happen at ramdom times when attempting to place various objects such as Stations, Tram Stops , Depots etc. This happens randomly, I might place a Depot and it CTD's first time, I re-launch and place the same object in the same place and its fine. I might place 3 x Train Stations fine then the 4th causes CTD. But it only happens when placing a building or structure. As far as I can tell, it happens when aligning the object, not when clicking to place the object. I hope this helps.
Here is the savegame on Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2414259805
Thanks for the save game.
Unfortunately i am not (yet) able to reproduce the crash with it.
What GPU / driver version do you have?
BTW, we just released a new testing version (see https://steamcommunity.com/groups/transportfever2_mac_vulkan/discussions/2/2984162084719213781/).
This release fixes some of the device loss crashes on amd graphic cards.
Best regards
Thomas
Running Win 10 (Up to date) 16Gb RAM.
I'll switch over to the Beta and give it another try. Thank you.
Hi @thomas.buerkli I'm now running Beta and the CTD's have lessened in frequency but I am still suffering random crashes whilst just observing and not plopping or adjusting anything. It is a similar error as detailed below. Best Regards, SpecialistZer0.
Details:
Error message: vk::Device::waitForFences: ErrorDeviceLost
Minidump: F:/Steam/userdata/46993269/1066780/local/crash_dump/c444dbbb-c57e-43b0-9e28-9654751e11b3.dmp
In file: ..\..\src\Lib\renderer\vulkan\VulkanRenderContext.cpp:1407
In function: void __cdecl VulkanRenderContext::HandleDeviceLoss(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
__CRASHDB_CRASH__ struct Exception: ..\..\src\Lib\renderer\vulkan\VulkanRenderContext.cpp:1407: void __cdecl VulkanRenderContext::HandleDeviceLoss(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &): vk::Device::waitForFences: ErrorDeviceLost
Exception type: Unknown exception
Details:
Error message: vk::Device::waitForFences: ErrorDeviceLost
Minidump: F:/Steam/userdata/46993269/1066780/local/crash_dump/c444dbbb-c57e-43b0-9e28-9654751e11b3.dmp
In file: ..\..\src\Lib\renderer\vulkan\VulkanRenderContext.cpp:1407
In function: void __cdecl VulkanRenderContext::HandleDeviceLoss(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)
Goodbye.
========================================
Shutdown at Mon Mar 8 08:52:26 2021
========================================
My GPU is a 5700XT with driver 21.2.3.
Any advices will be appreciated...
Error message: Invalid extension
File name: models/building/era_b/ind_2_1x2_02/ind_b_2_1x2_02_uv1_ao.dds
Minidump: C:/Program Files (x86)/Steam/userdata/459009669/1066780/local/crash_dump/4b6f47ab-3b02-4f28-a134-3e304c9492b5.dmp
Mod: no mod
In file: ..\..\src\Lib\renderer\tex_load.cpp:294
In function: class gli::texture2d __cdecl `anonymous-namespace'::LoadUncompressedTexture(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool,int *,int *,int *)
__CRASHDB_CRASH__ struct Exception: ..\..\src\Lib\renderer\tex_load.cpp:294: class gli::texture2d __cdecl `anonymous-namespace'::LoadUncompressedTexture(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool,int *,int *,int *): Invalid extension
Exception type: Unknown exception
Details:
Error message: Invalid extension
File name: models/building/era_b/ind_2_1x2_02/ind_b_2_1x2_02_uv1_ao.dds
Minidump: C:/Program Files (x86)/Steam/userdata/459009669/1066780/local/crash_dump/4b6f47ab-3b02-4f28-a134-3e304c9492b5.dmp
Mod: no mod
In file: ..\..\src\Lib\renderer\tex_load.cpp:294
In function: class gli::texture2d __cdecl `anonymous-namespace'::LoadUncompressedTexture(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,bool,int *,int *,int *)