Transport Fever 2

Transport Fever 2

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Mods dont work and can not be found on the steam workshop.
350 kph BOX-girder bridge of China Railway(900 ton box-girder).

[Bridges in China]Yichang Yangtze River Bridge on Yichang-Wanzhou Railway



[Bridges in China]Tiansheng Port special channel bridge of Shanghai-Suzhou-Nantong Yangtze River Bridge and approach bridge.


[Bridges in China]Lhasa River Super Large Bridge



[Bridges in China]Shanghai-Suzhou-Nantong Yangtze River Bridge(Main span)


160kph T-beam bridge of China Railway


[Bridges in China]Tianxingzhou Yangtze River Bridge



[Bridges in China]T-beam and Box girder bridges in China(NOT urban elevated road).


[Bridges in China]250 kph BOX-girder bridge of China Railway(Type 2221).

by QQxiaoshui-2 dont work and can not be found on the steam workshop.
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Showing 1-15 of 16 comments
Jimbo_1977 Jun 19, 2021 @ 4:07am 
They must have been pulled if you cant find them, this is a known issue, one which annoys the hell out of me.
A lot of Chinese stuff has been taken off this year without explanation.

People say you should keep a copy of all the mods you use as a backup for your own use, while good advice, it's a pain in the rear to implement & takes up valuable storage.

In my opinion if a mod is created & shared to workshop, you have given intellectual property to steam & made it public domain.

So to just take down on a whim shouldn't be allowed, the exception being when someone has used someone else's work without permission.
ClearchusOfSparta Jun 19, 2021 @ 7:19am 
The problem is often but not always that the modder didnt have permission to make it available to the public or put it in the public domain.
For example, suppose someone took models and textures from TSW and converted them for TpF2 and released them via the workshop. Not saying that's what has happened here, but dont assume just because it's on the workshop it will remain.
Yes it's frustrating.
Last edited by ClearchusOfSparta; Jun 19, 2021 @ 7:20am
lemming3k Jun 19, 2021 @ 7:41am 
Given the issues it can cause with saves, it should really only be removed from the workshop, not from peoples games.
That said I believe the beta is addressing this by allowing saves to load in a paused state so you can remove the modded items and fix it. Not ideal but better than nothing really.
wabbithunta Jun 19, 2021 @ 4:00pm 
It sounds like you're referring to mods by SQKS, as they all disappeared without any explanation, and it threw a huge spanner in the works for loads of people.

This is a fix for that issue

https://steamcommunity.com/sharedfiles/filedetails/?id=2473523731
This mod help you load your gamesaves corrupted by the removal of China track mods by SQKS.
Load the gamesave with this mod and without the previous quick fix mod.
Operations to be executed at gamesave loading:
- All effected tracks will be replace by vanilla high-speed tracks.
- All effected bridges will be replaced by vanilla stone bridges.
- All effected station and depots will be removed automatically.
You should be able to remove this mod and the previous quickfix mod safely after use.
Hope this mod helps you get rid of old mess quickly.
Last edited by wabbithunta; Jun 19, 2021 @ 4:01pm
killakanz Jun 22, 2021 @ 2:35am 
Originally posted by jimbobuk1977:
In my opinion if a mod is created & shared to workshop, you have given intellectual property to steam & made it public domain.

No creator would ever be willing to do that.
Imagine spending weeks on your class coursework, only to then hand it over with full credit to the class's star pupil who did nothing except tell everyone about it, just because the rest of the class thinks you should. You wouldn't want to do that either, not without some serious compensation...
Last edited by killakanz; Jun 22, 2021 @ 2:38am
Jimbo_1977 Jun 22, 2021 @ 5:01am 
Originally posted by killakanz:
Originally posted by jimbobuk1977:
In my opinion if a mod is created & shared to workshop, you have given intellectual property to steam & made it public domain.

No creator would ever be willing to do that.
Imagine spending weeks on your class coursework, only to then hand it over with full credit to the class's star pupil who did nothing except tell everyone about it, just because the rest of the class thinks you should. You wouldn't want to do that either, not without some serious compensation...
I understand your analogy.
That said, most modders don't just randomly & inexplicably pull mods without a reason.

Mods that further modified from other peoples work without permission is obviously a different story, & hopefully the latest update means no more broken saves because of this issue.

So in theory this will all be a moot point imminently.
Enzojz Nov 6, 2023 @ 1:30am 
Originally posted by killakanz:
Originally posted by jimbobuk1977:
In my opinion if a mod is created & shared to workshop, you have given intellectual property to steam & made it public domain.

No creator would ever be willing to do that.
Imagine spending weeks on your class coursework, only to then hand it over with full credit to the class's star pupil who did nothing except tell everyone about it, just because the rest of the class thinks you should. You wouldn't want to do that either, not without some serious compensation...

He pulled out his mods because for 2 reasons:
1. He isn't able to face critics (lack of lods, and some to building models are converted models)
2. He got envy to QQxiaoshui since technically the latter only make models with boxes, he thinks his mods are superior.

He is very emotional, and at some point, seeing the failure to threaten the Chinese community about the critics to his mod, he pulled everything out and made up his own small circles.
Last edited by Enzojz; Nov 6, 2023 @ 1:32am
Enzojz Nov 6, 2023 @ 1:31am 
Originally posted by Jimbo_1977:
Originally posted by killakanz:

No creator would ever be willing to do that.
Imagine spending weeks on your class coursework, only to then hand it over with full credit to the class's star pupil who did nothing except tell everyone about it, just because the rest of the class thinks you should. You wouldn't want to do that either, not without some serious compensation...
I understand your analogy.
That said, most modders don't just randomly & inexplicably pull mods without a reason.

Mods that further modified from other peoples work without permission is obviously a different story, & hopefully the latest update means no more broken saves because of this issue.

So in theory this will all be a moot point imminently.
See my explication above.
power man Nov 6, 2023 @ 3:06am 
Originally posted by Jimbo_1977:
Originally posted by killakanz:

No creator would ever be willing to do that.
Imagine spending weeks on your class coursework, only to then hand it over with full credit to the class's star pupil who did nothing except tell everyone about it, just because the rest of the class thinks you should. You wouldn't want to do that either, not without some serious compensation...
I understand your analogy.
That said, most modders don't just randomly & inexplicably pull mods without a reason.

Mods that further modified from other peoples work without permission is obviously a different story, & hopefully the latest update means no more broken saves because of this issue.

So in theory this will all be a moot point imminently.
i like how you just ignored the issue and called it a "moot point", its blatent mod theft if that was done as killakanz said

it never ceases to amaze me how entitled ppl get and the lengths they would go :steamfacepalm:
Tsubame ⭐ Nov 6, 2023 @ 3:18am 
I remember spending literally a few days fixing maps that used such mods.

Modders do retain ownership of their creations in Steam. This is often misconstrued, one reason why some modders only release mods in transportfever.net and not in the Workshop.

However, Valve does retain the right to use and modify them as they wish.

Even less known is the fact that the companies that created/published the game may also have a claim over third-party mods.
power man Nov 6, 2023 @ 3:46am 
Originally posted by Tsubame ⭐:
I remember spending literally a few days fixing maps that used such mods.

Modders do retain ownership of their creations in Steam. This is often misconstrued, one reason why some modders only release mods in transportfever.net and not in the Workshop.

However, Valve does retain the right to use and modify them as they wish.

Even less known is the fact that the companies that created/published the game may also have a claim over third-party mods.
im pretty sure that isn't the case, companies don't really own the rights to another's work......otherwise we'd be hearing lawsuits left, right and centre when stuff is taken down by the creators themselves
killakanz Nov 6, 2023 @ 3:54am 
... how did this thread revive after being dead for 2 years?...
Mackintosh Nov 6, 2023 @ 6:50am 
Necro posting ftw. That said - back up your mods peeps. Yes, it's a pain and it eats up space, but if you're anything like me and you spend dozens if not hundreds of hours on a single save with two thousand mods, you quickly learn that workshop items can disappear without warning and ruin your fun.
Zapp Nov 6, 2023 @ 7:49am 
What people want is that even if a mod is pulled, and you can't start new games with it, it still remains working inside a game saved before the date it was pulled.
Last edited by Zapp; Nov 6, 2023 @ 7:50am
Tsubame ⭐ Nov 6, 2023 @ 3:44pm 
Originally posted by power man:
Originally posted by Tsubame ⭐:
I remember spending literally a few days fixing maps that used such mods.

Modders do retain ownership of their creations in Steam. This is often misconstrued, one reason why some modders only release mods in transportfever.net and not in the Workshop.

However, Valve does retain the right to use and modify them as they wish.

Even less known is the fact that the companies that created/published the game may also have a claim over third-party mods.
im pretty sure that isn't the case, companies don't really own the rights to another's work......otherwise we'd be hearing lawsuits left, right and centre when stuff is taken down by the creators themselves

They may when it involves their own games.

There may be limited copyright, which is superseeded by the fact that mods may be seen as copyright infringement of the original base game by the justice system.

It is a highly grey area.

Given mods may add value to their games, developers usually do not anything to piss off such user base, especially in mod-friendly games with large and easily accessible libraries such as this or Cities Skylines.

Speaking of which, Cities Skylines and its successor has gobbled up and adapted in the base game functionalities of some of the most popular mods over its update history.

But there are developers that are far less friendly towards modders, such as Nintendo.

https://en.wikipedia.org/wiki/Video_game_modding
https://odinlaw.com/who-owns-my-game-mod/
Last edited by Tsubame ⭐; Nov 6, 2023 @ 3:46pm
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Date Posted: Jun 18, 2021 @ 7:55pm
Posts: 16