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A lot of Chinese stuff has been taken off this year without explanation.
People say you should keep a copy of all the mods you use as a backup for your own use, while good advice, it's a pain in the rear to implement & takes up valuable storage.
In my opinion if a mod is created & shared to workshop, you have given intellectual property to steam & made it public domain.
So to just take down on a whim shouldn't be allowed, the exception being when someone has used someone else's work without permission.
For example, suppose someone took models and textures from TSW and converted them for TpF2 and released them via the workshop. Not saying that's what has happened here, but dont assume just because it's on the workshop it will remain.
Yes it's frustrating.
That said I believe the beta is addressing this by allowing saves to load in a paused state so you can remove the modded items and fix it. Not ideal but better than nothing really.
This is a fix for that issue
https://steamcommunity.com/sharedfiles/filedetails/?id=2473523731
This mod help you load your gamesaves corrupted by the removal of China track mods by SQKS.
Load the gamesave with this mod and without the previous quick fix mod.
Operations to be executed at gamesave loading:
- All effected tracks will be replace by vanilla high-speed tracks.
- All effected bridges will be replaced by vanilla stone bridges.
- All effected station and depots will be removed automatically.
You should be able to remove this mod and the previous quickfix mod safely after use.
Hope this mod helps you get rid of old mess quickly.
No creator would ever be willing to do that.
Imagine spending weeks on your class coursework, only to then hand it over with full credit to the class's star pupil who did nothing except tell everyone about it, just because the rest of the class thinks you should. You wouldn't want to do that either, not without some serious compensation...
That said, most modders don't just randomly & inexplicably pull mods without a reason.
Mods that further modified from other peoples work without permission is obviously a different story, & hopefully the latest update means no more broken saves because of this issue.
So in theory this will all be a moot point imminently.
He pulled out his mods because for 2 reasons:
1. He isn't able to face critics (lack of lods, and some to building models are converted models)
2. He got envy to QQxiaoshui since technically the latter only make models with boxes, he thinks his mods are superior.
He is very emotional, and at some point, seeing the failure to threaten the Chinese community about the critics to his mod, he pulled everything out and made up his own small circles.
it never ceases to amaze me how entitled ppl get and the lengths they would go
Modders do retain ownership of their creations in Steam. This is often misconstrued, one reason why some modders only release mods in transportfever.net and not in the Workshop.
However, Valve does retain the right to use and modify them as they wish.
Even less known is the fact that the companies that created/published the game may also have a claim over third-party mods.
They may when it involves their own games.
There may be limited copyright, which is superseeded by the fact that mods may be seen as copyright infringement of the original base game by the justice system.
It is a highly grey area.
Given mods may add value to their games, developers usually do not anything to piss off such user base, especially in mod-friendly games with large and easily accessible libraries such as this or Cities Skylines.
Speaking of which, Cities Skylines and its successor has gobbled up and adapted in the base game functionalities of some of the most popular mods over its update history.
But there are developers that are far less friendly towards modders, such as Nintendo.
https://en.wikipedia.org/wiki/Video_game_modding
https://odinlaw.com/who-owns-my-game-mod/