Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Allright. But the closest city is not the one that gets delivered with goods. Its strange. But you are right. The industry is on max Level now and sometimes the game gives about 2 or 3 goods to the other lines. But thats annoying. There should be a possibility to adjust that.
But it is very possible to have a single industry supply multiple destinations and they can run extremely efficiently but you have to be aware of all the different factors that get involved behind the scenes to determine if a line will work like, where the lines destination is, the amount of demand from the end destination(s), the amount of product able to be transported on a line vs amount per vehicle, the time taken and the stability of all this across any and all sections or "legs" of line and/or chain. It can be complex and time consuming to ensure you balance everything but it can be worth it in the end because when done right an entire chain can bring in insane income, even if one or to legs of the chain are running at a loss
Taity is correct, the logic of this game is sound, it is just frequently misunderstood and is sometimes unintuitive. There are only a few reasons why cargo would not go to a line you might expect it to go to (assuming you have working connections between supplier and demander).
One reason would be that you are under supplying your factory and so it can not properly match the demand of your lines and has to arbitrarily choose which line gets the product. Some claim it prioritises the cheaper routes, which it did do in TpF1. But in my experience it actually prioritises the longer routes in TpF2.
A second reason would be if you are trying to supply a larger demand than your factory can handle. For example if you are trying to supply 3 towns with a combined demand of 600, then the factory, which is limited to a production of 400, is going to have to choose who gets what since it can not give all 3 lines the amount they demand.
The third reason would be if you are using shared platforms and the platform gets overloaded. If a platform gets overloaded and multiple lines use the same platform then one or more of the lines could be choked out from receiving any cargo at all.
If none of these issues exist then you can reliably expect the proper amount of cargo to go to each line regardless how many different destinations you are trying to deliver to. With some allowance for bedding in.