Transport Fever 2

Transport Fever 2

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One industry and severeal destinatons
So I play Transport Fever 2 a lot and never noticed this problem. I have a industry that produces gas. I want this gas from one cargo station to go to 3 different destinations. So I can deliver gas to 3 different cities nearby. I have a Cargo station set up with 3 plattforms and 3 different lanes. The trucks are set up, the destination is where the gas is needed. But it only puts all goods to one plattform. the other 2 plattforms stay empty and the trucks dont deliver anything. Only one plattform is full with the gas and is correctly delievered. I set up everything as usual. But it does not seem that one industry can give all plattforms some of the goods at the same time? Or do I anything wrong?
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Showing 1-10 of 10 comments
YouTuber Daniddr1 Jul 10, 2021 @ 2:42pm 
that's what I don't like about this game and its unfortunate AI TRAFFIC, that's why I never bought this transport fever 2, only 1 and I barely played, I prefer cities skylines or workers and resources soviet republic, that problem has always existed, instead From taking the products all the trucks of all the lines, the industry distributes the different lines as they want, so some barely have products ... that's why I never liked transport fever and neither did its AI traffic. Transport tycoon deluxe (OPENTTD) is much better, many mods and even if it is an old game, it is much better , and free
Last edited by YouTuber Daniddr1; Jul 10, 2021 @ 2:43pm
Metacritical Jul 10, 2021 @ 3:31pm 
this is normally due to the closer cities getting preferential treatment than cities further away. closer cities are cheaper for the goods to get delivered hence why they are preferred. once that city has its demand met then other cities will start to have goods delivered more frequently by the factory. obviously once cities get larger their demand frequently exceeds the amount of goods that one factory can supply so other than in the early game it is not usually a good idea to have one factory supplying more than one city.
YouTuber Daniddr1 Jul 10, 2021 @ 3:36pm 
It is much better for the industry to generate its products and leave them equally or leave them to the truck that is waiting to load, than not to put it on the line that it wants ... such as open ttd all trucks they load merchandise in the dock regardless of the line that is.
Blackended1994 Jul 10, 2021 @ 4:17pm 
Originally posted by Metacritical:
this is normally due to the closer cities getting preferential treatment than cities further away. closer cities are cheaper for the goods to get delivered hence why they are preferred. once that city has its demand met then other cities will start to have goods delivered more frequently by the factory. obviously once cities get larger their demand frequently exceeds the amount of goods that one factory can supply so other than in the early game it is not usually a good idea to have one factory supplying more than one city.

Allright. But the closest city is not the one that gets delivered with goods. Its strange. But you are right. The industry is on max Level now and sometimes the game gives about 2 or 3 goods to the other lines. But thats annoying. There should be a possibility to adjust that.
Taity Jul 10, 2021 @ 4:27pm 
from what i can gather from your post, your issue is more being caused by your lines having a deficiency in them that is halting or stalling progress at different steps of your chain. The reason all the fuel is going to one line is because the factories current output can only match what is being requested from one line, it cant produce enough to start "spilling over" or "filling" the other lines requests for materials. As far as i have been able to gather in TF2 a request is not fulfilled until those items reach their destination, and a line will continue to request the same request until it has been fulfilled, this means that the factory is still trying to meet the requirements of that order and so all products are being distributed to that line leaving none for the others. Unless you either start delivering products to meet the first lines request, or you increase the base output of fuel onto your lines the other lines may never start getting any materials. Your potential other choice (if this was not done to begin with), is to cancel all lines (delete them) then remake them with the game on pause, then add the vehicles to the lines before you un-pause the game. This often results in all requests being issued at the same time and this generally leads to more stable distribution of products on a line, but this wont always work as there are several factors that must be considered and taken into account on all lines requesting products from a single industry. This is all further capped by the max amount of product produced by that factory (i personally use the industry levels mod to increase the max level of a factory to ensure this issue doesn't occur so much)

But it is very possible to have a single industry supply multiple destinations and they can run extremely efficiently but you have to be aware of all the different factors that get involved behind the scenes to determine if a line will work like, where the lines destination is, the amount of demand from the end destination(s), the amount of product able to be transported on a line vs amount per vehicle, the time taken and the stability of all this across any and all sections or "legs" of line and/or chain. It can be complex and time consuming to ensure you balance everything but it can be worth it in the end because when done right an entire chain can bring in insane income, even if one or to legs of the chain are running at a loss
YouTuber Daniddr1 Jul 10, 2021 @ 4:49pm 
It is very strange, it is easier to have an equitable distribution system or to all the vehicles that are loaded ... the game system does not have much logic, in real life, the industry would not care who to deliver merchandise as long as get paid and take it out of the industry ...
the_badger19 Jul 10, 2021 @ 4:55pm 
I've run into this problem quite often. One line is starving with a train waiting for products while the other has thousands of units of product and is being wasted because the platform is so overloaded and the trains can't keep up to the production. You know the line is set up properly because some is getting through but is consistently never enough. Once in a while I will uncheck the product in the overfilled line and let the product back feed to the starved line until they balance out.
YouTuber Daniddr1 Jul 10, 2021 @ 5:05pm 
I have an industry at the last level, producing to the maximum, and even so the other two lines die ... the system of this game is unfortunate, I will never buy it ...: D
Taity Jul 10, 2021 @ 5:29pm 
The game works fine so long as you understand the base mechanics. Even tho a factory may output an item (and even tho it gets paid upon creation of that item) the request for that item IS NOT considered fulfilled until that item has been delivered. So until that happens the factory cannot move onto the next order simply because it hasnt been able to meet the first request. This same thing applies to real life, if you had a product and sold it to someone, but they werent able to transport it immediately, you couldnt then sell that same product to someone else just because they can take it immediately because you have already sold that original product to someone else. Same essentially applies in game, a factory cant give its materials to another destination if what has been paid for/requested from another destination has not been fulfilled first. Until a lines request has been fulfilled then a factory will channel all of its output to that line trying to meet that requirement, once the requirement is met and if there is still more product then it will send those products to the next request to start trying to meet its requirements. If you set up two lines from one point, the line that was set up first will always be the "primary" requester and a factory will try to meet that lines requirements over the others. The only way ive found to try to limit that to give a more even distribution is to set up all lines at the same time when the game is paused, then unpausing the game so that way all the different lines make their requests at the same time and so the distribution of the products from the industry tends to be more even. But even that has limitations as each line generates its own demand and unless the supply/delivery and demand is equal across any and all legs going out from that factory, you will have under or over supply issues in one or more if not all lines.
Vimpster Jul 10, 2021 @ 10:32pm 
Originally posted by YouTuber Daniddr1:
It is much better for the industry to generate its products and leave them equally or leave them to the truck that is waiting to load, than not to put it on the line that it wants ... such as open ttd all trucks they load merchandise in the dock regardless of the line that is.
The reason it works the way it does in OTTD is because that game has such a simplistic supply and demand model where there is either infinite demand or no demand at all. This game is much more sophisticated because it has actual amounts that are demanded.

Taity is correct, the logic of this game is sound, it is just frequently misunderstood and is sometimes unintuitive. There are only a few reasons why cargo would not go to a line you might expect it to go to (assuming you have working connections between supplier and demander).

One reason would be that you are under supplying your factory and so it can not properly match the demand of your lines and has to arbitrarily choose which line gets the product. Some claim it prioritises the cheaper routes, which it did do in TpF1. But in my experience it actually prioritises the longer routes in TpF2.

A second reason would be if you are trying to supply a larger demand than your factory can handle. For example if you are trying to supply 3 towns with a combined demand of 600, then the factory, which is limited to a production of 400, is going to have to choose who gets what since it can not give all 3 lines the amount they demand.

The third reason would be if you are using shared platforms and the platform gets overloaded. If a platform gets overloaded and multiple lines use the same platform then one or more of the lines could be choked out from receiving any cargo at all.

If none of these issues exist then you can reliably expect the proper amount of cargo to go to each line regardless how many different destinations you are trying to deliver to. With some allowance for bedding in.
Last edited by Vimpster; Jul 10, 2021 @ 10:35pm
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Date Posted: Jul 10, 2021 @ 1:02pm
Posts: 10