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That used to be the case. I have 16 GB of ram and I need to reduce the graphics when I get into late into saves. Now there are mods that chop down population and make saves last even longer.
Can anyone look at this and give me a guesstimate of how much RAM I could effectively use. I'm Debating 32GB or more.
https://steamcommunity.com/sharedfiles/filedetails/?id=2592198770
My video card has 8gb of ram and will use upto an additional 8gb of system ram if needed, but I only have 16gb of system ram. I imagine having 32gb of system ram would do the trick of saving my HD from being worn out.
Does anyone have examples of the game using lets say 60GB of ram and its not a slide show?
This game(s) have come a long way! I remember the bad ole days of cpu usage of 11%!
But this is a primarily CPU-limited game, and in maps with lots of assets and cities, GPU is also a bigger limitation as well.
Higher ram is needed on larger maps to record non moving assets (trees rocks etc)
Less crowed map less ram needed
Higher processing speed (3.5 or higher?) to keep track of moving things (people ,trains etc)
With people being the largest number of moving objects it would seem that fewer and smaller cities would go along way of solving the problem.
Considering what has been said above there are however many examples on Youtube of people using large maps choke full of moving things. So to re ask the question on the first post of this thread. How much ram and processing speed is necessary based on your experience to have a good experience in using large maps