Transport Fever 2

Transport Fever 2

View Stats:
Finn Nov 5, 2020 @ 6:46am
30 fps on a 3900X 12 core with a RTX 3080 FE
Great game but how is that acceptable ? I'm not even that far into the game!
< >
Showing 1-15 of 50 comments
SlimNasty™ Nov 5, 2020 @ 7:01am 
You are simulating EVERY person in game who has a need to Go to Home/Work/Shops

On top of that you are computing calculations for every route/vehicle you have in place....

Not to mention each unit of goods transported.

Not sure what you expect but it's not a hardware limitation, it's a software one, calculations need to be performed in order, it can'r process the next one until the first one has finished it's route.

This simulation doesn't fake numbers like Skylines does either, you only have to look at how vehicles and people spawn in bunches in that game and the fact each person counts as a multiple also, TpF2 doesn't do that at all, it calculates every single game agent.
Last edited by SlimNasty™; Nov 5, 2020 @ 7:01am
juliejayne Nov 5, 2020 @ 7:02am 
Lol... I daren't say. But that is such a shame. I hope that you enjoy other games.
juliejayne Nov 5, 2020 @ 7:07am 
Well to follow up om Slims answer... this, like many games is CPU cycle dependent. So your 12 cores won't help. Faster cores would, faster 4 or 8 cores.

The GPU, the onboard GPU ram will help in displaying the larger maps. But you will still need a fast CPU to do the calculations.

I really wish that Urban would make this clear on the store page, so that people know in advance of shelling out on expensive hardware.
Krakadil Nov 5, 2020 @ 7:47am 
How is it acceptable that you have so little clue ? Inform yourself before asking such questions.
juliejayne Nov 5, 2020 @ 7:50am 
Originally posted by Beutelratte:
How is it acceptable that you have so little clue ? Inform yourself before asking such questions.
Don't blame the person asking the question. It is a fair question. As I said Urban should be making the hardware requirements crystal clear on the Store page.
kearnel Nov 5, 2020 @ 8:35am 
are you all serious, his 3900x has a 4.6ghz clock speed on his 12 cores. thats more than adequate for this game, i run this game at 60fps on an i7 6700k overclocked to 4.6ghz. his cpu is not the issue here
Sedge Nov 5, 2020 @ 10:14pm 
I found with big maps 32GB of RAM is needed for any sort of late game.
Finn Nov 5, 2020 @ 11:35pm 
Originally posted by kearnel:
are you all serious, his 3900x has a 4.6ghz clock speed on his 12 cores. thats more than adequate for this game, i run this game at 60fps on an i7 6700k overclocked to 4.6ghz. his cpu is not the issue here
Seriously this is one of the best CPU's around.
Huperspace Nov 6, 2020 @ 1:27am 
That the people are still ignoramus: All Games have problems using more than 4-8 cores to the fullest. But only nowadays it has reached/become noticeable even non- simulating games (like shooter or RPGs) because of the huge amount of visual effects (CPU overhead for graphics), and only now game engine developer try to get util more cores, because 4 cores were standard for 10 years due to intels marketdomination and no change was required.
It a limit of how current game engines work and a tiny bit on graphics API. It will require years to get it working for the 16 cores AMD offer you now. Games create a dynamic load, which isn't manageable that easiely while simulations do always the same and thus easy to manage on multicores.
The only thing which makes a more than 4-8 core CPU works faster, on games ATM, is the higher amount of Cache (higher Single core perf., same speed).
e.g. Epic should invest it's money to upgrade their engine to do so, and if required enchancing the APIs to be able to do so too, instead of selling games for free. (I know that UG uses it's own engine...).
Last edited by Huperspace; Nov 6, 2020 @ 1:28am
Stryderunknown Nov 6, 2020 @ 5:44am 
for 3900x if you haven't already you might want to install Ryzen Master[www.amd.com] since it allows you to set your cpu to a game profile where it concentrates the CPU usage on 4-8 cores when that profile is active. (One of the first things I picked up on when I started using this 3960x)

I originally had a problem with Far Cry 5 where I was getting low FPS with an RX 5700 XT. It appeared the FPS drop was caused by the system polling for core workloads even though they were likely not doing anything due to the game engine limitations. In a nutshell, more cores can cause an FPS drop.

Using the Ryzen Master program got the FPS from barely being over 47 FPS to up in the upper 90's.
Finn Nov 6, 2020 @ 6:48am 
Woah ! Just by disabling cores ? Or did you fiddle with overclocking as well ? I am using the box cooler.
jhughes Nov 6, 2020 @ 7:42am 
Originally posted by Finn:
Woah ! Just by disabling cores ? Or did you fiddle with overclocking as well ? I am using the box cooler.
What are your CPU% (the max on any core) and max GPU % when getting the low FPS .. are you running any mods? Also what are your max GPU and CPU temps.

I have not played transport fever in a while, but my current machine is ryzen 5 3600XT and my GPU is a gtx 1080 and i have 32 GB ram (at 3200Mhz) and an NVME 2 TB boot drive.

I will load up a save game and take a look at FPS.

OK .. Here is what i see on my system:

one CPU core at 70% .. one at 50%, the rest not being used

GPU at 100%

Playing at 4K resolution at 60Hz.

So .. in my case, my GPU is the limiting factor. My GPU is water cooled and the temp was 53C at 100%. Max CPU temp (also water cooled) was 71C while playing

My FPS is 50 (ish) zoomed all the way out where i am showing a bunch of items and around 70 (ish) FPS if zoomed all the way in.

I use the graphics settings recommended as optimal by GeForce Experience set at 75% for Transport Fever2.
Last edited by jhughes; Nov 6, 2020 @ 9:39am
Mackintosh Nov 6, 2020 @ 12:44pm 
Depends on map size and the number of agents (people + cargo) populating your game. That said, that's pretty much par for course in the mid-game if you have a lot of cities. Even on my 10900K I'm lucky to get more than 30fps on a medium sized map in the late game. It's just the way agent-based simulations are, that's why there are so few of them that use agents on this scale.
Brulikrax Nov 8, 2020 @ 2:07am 
This game was Intel made in, because AMD offered only more treads, but no CPU per core power at the time. R5000 series may provide a new picture, but until people are able to do so, we'll have to wait.

Don't do 4k, unless you've got quantom PC.
juliejayne Nov 8, 2020 @ 2:57am 
Originally posted by Finn:
Woah ! Just by disabling cores ? Or did you fiddle with overclocking as well ? I am using the box cooler.
It is not a case of disabling cores. But one or two cores are all that such games can generally use.
So people buying 12 core monsters, expecting games to run faster are in for a shock.
A small CPU that only has 4 cores, IF they are running faster and have no bottlenecks, CAN perform better or at least as well.
OC is a separate issue. As is thermal throttling, bus band width etc, etc.
< >
Showing 1-15 of 50 comments
Per page: 1530 50

Date Posted: Nov 5, 2020 @ 6:46am
Posts: 50