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Then, like train stations, make sure to use busses and/or trams to link the airport with several places in a town.
Actually, ideally, you link an airport to a railway station which has trains coming from several different cities, as sticking airports too close to cities is basically the easiest way to take emissions from 'irrelevant' to 'crippling'. But just putting it a bit further away from the city and using a slightly longer than usual tram route will do the job just fine too.
If I remember rightly, planes Do give you a lot of money per passenger, because speed affects ticket prices.
Edit:
Also, there is only one set of planes and one set of ships. Trains, busses, and trams are split into three sets based on one of the map settings. American stuff on dry, Asian (including Russian) stuff on tropical, and European on Temperate. Though you do have the option (in the custom settings thing) to enable all of them at once.
https://steamcommunity.com/sharedfiles/filedetails/?id=2320076020
I had no trouble at all making aircraft work quite profitably even on maps as small as medium size 1:2 ratio. And although I would not create competing lines via trains that would directly connect towns that had an airline between them, I still didn't need to segregate them either. So long as there were a number of transfers needed to go between the two towns via other transport methods than an airline between the two towns would work. I also didn't use airports to service multiple towns at either end. I would put airports very close to the specific town I intended it to service.
I personally never noticed much difference between the use of airplanes between TpF1 and TpF2.
How many planes fly that short of a distance? And why would you ever need a boeing 737?
I just use train on far distances.
Edit: The only time they'd seem useful to me is if you're island hopping and the ferry is too slow.
Don't take the distance units literally (nor any other units in the game), everything is a scaled abstraction from reality. I mean when's the last time we saw 40 cities fit inside of "30 miles"? Or it take "months" to cross it? That 30 miles represents a wayyy bigger distance.
For a given line rate, aircraft have the highest net income potential of any vehicle in the game (ignoring infrastructure costs)..., meaning they can have the highest ROI and the shortest payback period. But they need to be used for long distances where they can maximize their speed advantage. They should work well on the larger map sizes.
Cheers
The key thing for profit is ensuring there is no competing route that the game might deem more efficient.
For me it's about creating a fun and diverse network. If your objective is to get the most money for each cargo to every destination or create the most 'realistic' map you might find the aircraft simulation lacking.
It's basically about what you want to achieve and how you like to play transport games.
The ingame measurements have no correlation with map "distances". Ingame towns, for example, are heavy simplifications of the real deal, for example, unless you dump a lot of cities together, and airports are extremely small, compared to the real life counterparts.
Think of it this way: they are there just to provide you with a frame of reference for network sizes, and for things like vehicle and station lengths.
By the way, there are some very short airplane routes, usually connecting islands with each other or with a mainland. For example, Minami-Daito to Kita-Daito, 12 km long:
https://youtu.be/1JX7x4STHQQ
As for ingame, they can work well connecting any cities with slower connections, not just ferries. High speed trains though tend to decrease air traffic a lot, which often occurs in real life anyway.
For example in my current game the first route I had was a food processor near a city in the center of the map and it took food to a far away city by boat. Now I connected it by train to another city on the opposite edge of the map (the food processor became a defacto hub since loads of different goods get sent there to be shipped off by boat). The 2 edge cities got connected by airport and now instead of taking the boat, goods from the centre take the train to one edge of the map and then a plane ride to the other edge